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0e33d08384e6edbe1a861def7633c364f92b5ba2
OpenRA
/
OpenRA.Mods.Common
/
Traits
/
World
History
RoosterDragon
3a020e96fe
Update ICustomMovementLayer to not depend on actor for costs.
...
No implementations require the actor.
2021-10-02 21:47:24 +01:00
..
ActorMap.cs
Locomotor, PathGraph, trivial optimizations.
2021-10-01 22:21:47 +02:00
ActorSpawnManager.cs
Refactor RandomDelay:
2021-10-02 20:17:03 +02:00
BridgeLayer.cs
…
BuildableTerrainOverlay.cs
…
CliffBackImpassabilityLayer.cs
…
ColorPickerManager.cs
…
CrateSpawner.cs
…
CreateMapPlayers.cs
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DomainIndex.cs
…
EditorActionManager.cs
…
EditorActorLayer.cs
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EditorActorPreview.cs
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EditorCursorLayer.cs
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EditorResourceLayer.cs
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EditorSelectionLayer.cs
…
ElevatedBridgeLayer.cs
Update ICustomMovementLayer to not depend on actor for costs.
2021-10-02 21:47:24 +01:00
ElevatedBridgePlaceholder.cs
…
ExitsDebugOverlayManager.cs
…
GameSaveViewportManager.cs
…
JumpjetActorLayer.cs
Update ICustomMovementLayer to not depend on actor for costs.
2021-10-02 21:47:24 +01:00
JumpjetLocomotor.cs
…
LegacyBridgeLayer.cs
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LoadWidgetAtGameStart.cs
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LobbyPrerequisiteCheckbox.cs
…
Locomotor.cs
Locomotor, PathGraph, trivial optimizations.
2021-10-01 22:21:47 +02:00
MapBuildRadius.cs
…
MapCreeps.cs
…
MapOptions.cs
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MapStartingLocations.cs
…
MapStartingUnits.cs
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MissionData.cs
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MusicPlaylist.cs
…
OrderEffects.cs
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PathFinder.cs
…
RadarPings.cs
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ResourceClaimLayer.cs
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ResourceLayer.cs
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ResourceRenderer.cs
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ScriptLobbyDropdown.cs
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Selection.cs
…
ShroudRenderer.cs
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SmudgeLayer.cs
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SpawnMapActors.cs
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SpawnStartingUnits.cs
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StartGameNotification.cs
…
SubterraneanActorLayer.cs
Update ICustomMovementLayer to not depend on actor for costs.
2021-10-02 21:47:24 +01:00
SubterraneanLocomotor.cs
…
TerrainGeometryOverlay.cs
…
TerrainRenderer.cs
…
TerrainTunnel.cs
Updated copyright years.
2021-06-29 18:33:21 -05:00
TerrainTunnelLayer.cs
Update ICustomMovementLayer to not depend on actor for costs.
2021-10-02 21:47:24 +01:00
ValidateOrder.cs
…
WarheadDebugOverlay.cs
…
WeatherOverlay.cs
…