Files
OpenRA/OpenRA.Mods.Common/Traits/Palettes/FixedColorPalette.cs

62 lines
1.8 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2022 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[TraitLocation(SystemActors.World | SystemActors.EditorWorld)]
[Desc("Add this to the World actor definition.")]
public class FixedColorPaletteInfo : TraitInfo
{
[PaletteReference]
[Desc("The name of the palette to base off.")]
public readonly string Base = TileSet.TerrainPaletteInternalName;
[PaletteDefinition]
[Desc("The name of the resulting palette")]
public readonly string Name = "resources";
[Desc("Remap these indices to pre-defined colors.")]
public readonly int[] RemapIndex = Array.Empty<int>();
[Desc("The fixed color to remap.")]
public readonly Color Color;
[Desc("Allow palette modifiers to change the palette.")]
public readonly bool AllowModifiers = true;
public override object Create(ActorInitializer init) { return new FixedColorPalette(this); }
}
public class FixedColorPalette : ILoadsPalettes
{
readonly FixedColorPaletteInfo info;
public FixedColorPalette(FixedColorPaletteInfo info)
{
this.info = info;
}
public void LoadPalettes(WorldRenderer wr)
{
var (_, h, s, _) = info.Color.ToAhsv();
var remap = new PlayerColorRemap(info.RemapIndex.Length == 0 ? Enumerable.Range(0, 256).ToArray() : info.RemapIndex, h, s);
wr.AddPalette(info.Name, new ImmutablePalette(wr.Palette(info.Base).Palette, remap), info.AllowModifiers);
}
}
}