55 lines
1.5 KiB
C#
55 lines
1.5 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.GameRules;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Cnc.Traits
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{
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class PoisonedByTiberiumInfo : UpgradableTraitInfo
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{
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[WeaponReference] public readonly string Weapon = "Tiberium";
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public readonly HashSet<string> Resources = new HashSet<string> { "Tiberium", "BlueTiberium" };
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public override object Create(ActorInitializer init) { return new PoisonedByTiberium(this); }
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}
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class PoisonedByTiberium : UpgradableTrait<PoisonedByTiberiumInfo>, ITick, ISync
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{
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[Sync] int poisonTicks;
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public PoisonedByTiberium(PoisonedByTiberiumInfo info)
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: base(info) { }
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public void Tick(Actor self)
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{
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if (IsTraitDisabled || --poisonTicks > 0)
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return;
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// Prevents harming infantry in cargo.
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if (!self.IsInWorld)
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return;
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var rl = self.World.WorldActor.Trait<ResourceLayer>();
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var r = rl.GetResource(self.Location);
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if (r == null || !Info.Resources.Contains(r.Info.Name))
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return;
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var weapon = self.World.Map.Rules.Weapons[Info.Weapon.ToLowerInvariant()];
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weapon.Impact(Target.FromActor(self), self.World.WorldActor, Enumerable.Empty<int>());
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poisonTicks = weapon.ReloadDelay;
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}
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}
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}
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