Files
OpenRA/OpenRA.Mods.Common/Traits/Infantry/TakeCover.cs
2015-09-05 16:59:30 -05:00

95 lines
2.8 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.Common.Warheads;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Make the unit go prone when under attack, in an attempt to reduce damage.")]
public class TakeCoverInfo : TurretedInfo
{
[Desc("How long (in ticks) the actor remains prone.")]
public readonly int ProneTime = 100;
[Desc("Prone movement speed as a percentage of the normal speed.")]
public readonly int SpeedModifier = 50;
[FieldLoader.Require]
[Desc("Damage types that trigger prone state. Defined on the warheads.")]
public readonly HashSet<string> DamageTriggers = new HashSet<string>();
[Desc("Damage modifiers for each damage type (defined on the warheads) while the unit is prone.")]
public readonly Dictionary<string, int> DamageModifiers = new Dictionary<string, int>();
public readonly WVec ProneOffset = new WVec(85, 0, -171);
[SequenceReference(null, true)] public readonly string ProneSequencePrefix = "prone-";
public override object Create(ActorInitializer init) { return new TakeCover(init, this); }
}
public class TakeCover : Turreted, INotifyDamage, IDamageModifier, ISpeedModifier, ISync, IRenderInfantrySequenceModifier
{
readonly TakeCoverInfo info;
[Sync] int remainingProneTime = 0;
bool IsProne { get { return remainingProneTime > 0; } }
public bool IsModifyingSequence { get { return IsProne; } }
public string SequencePrefix { get { return info.ProneSequencePrefix; } }
public TakeCover(ActorInitializer init, TakeCoverInfo info)
: base(init, info)
{
this.info = info;
}
public void Damaged(Actor self, AttackInfo e)
{
var warhead = e.Warhead as DamageWarhead;
if (e.Damage <= 0 || warhead == null || !warhead.DamageTypes.Overlaps(info.DamageTriggers))
return;
if (!IsProne)
localOffset = info.ProneOffset;
remainingProneTime = info.ProneTime;
}
public override void Tick(Actor self)
{
base.Tick(self);
if (IsProne && --remainingProneTime == 0)
localOffset = WVec.Zero;
}
public int GetDamageModifier(Actor attacker, IWarhead warhead)
{
if (!IsProne)
return 100;
var damageWh = warhead as DamageWarhead;
if (damageWh == null)
return 100;
var modifierPercentages = info.DamageModifiers.Where(x => damageWh.DamageTypes.Contains(x.Key)).Select(x => x.Value);
return Util.ApplyPercentageModifiers(100, modifierPercentages);
}
public int GetSpeedModifier()
{
return IsProne ? info.SpeedModifier : 100;
}
}
}