Files
OpenRA/OpenRA.Mods.RA/AttackOmni.cs
geckosoft 6b40abb58c Implemented: Stances
Added: Basic stances (Aggressive, Guard (Hold Ground), Hold Fire, None (dummy), Return Fire)
Added: WorldCommandWidget (to be able to set said stances)
Added: WorldCommandWidget to ra (cnc will follow, later on)
Changed: Added support to AttackBase for firing with movement disabled + utility method ScanForTarget (used by stances)
Added: AssignUnitStance (attach this to unit-producing actors, together with what stances can be picked as 'default')
2010-11-13 17:26:42 +13:00

60 lines
1.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using OpenRA.Mods.RA.Buildings;
using OpenRA.Traits;
using OpenRA.Mods.RA.Activities;
namespace OpenRA.Mods.RA
{
class AttackOmniInfo : AttackBaseInfo
{
public override object Create(ActorInitializer init) { return new AttackOmni(init.self); }
}
class AttackOmni : AttackBase, INotifyBuildComplete
{
bool buildComplete = false;
public void BuildingComplete(Actor self) { buildComplete = true; }
public AttackOmni(Actor self) : base(self) { }
protected override bool CanAttack( Actor self )
{
var isBuilding = ( self.HasTrait<Building>() && !buildComplete );
return base.CanAttack( self ) && !isBuilding;
}
public override void Tick(Actor self)
{
base.Tick(self);
DoAttack(self, target);
}
protected override IActivity GetAttackActivity(Actor self, Target newTarget, bool allowMove)
{
return new SetTarget( newTarget );
}
class SetTarget : CancelableActivity
{
readonly Target target;
public SetTarget( Target target ) { this.target = target; }
public override IActivity Tick( Actor self )
{
if( !IsCanceled )
self.Trait<AttackBase>().target = target;
return NextActivity;
}
}
}
}