Files
OpenRA/OpenRA.Mods.Cnc/Traits/SupportPowers/GrantPrerequisiteChargeDrainPower.cs
2022-04-01 23:30:26 +02:00

204 lines
5.3 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.Cnc.Traits
{
[Desc("Grants a prerequisite while discharging at a configurable rate.")]
public class GrantPrerequisiteChargeDrainPowerInfo : SupportPowerInfo, ITechTreePrerequisiteInfo
{
[Desc("Rate at which the power discharges compared to charging")]
public readonly int DischargeModifier = 300;
[FieldLoader.Require]
[Desc("The prerequisite type that this provides.")]
public readonly string Prerequisite = null;
[Desc("Label to display over the support power icon and in its tooltip while the power is active.")]
public readonly string ActiveText = "ACTIVE";
[Desc("Label to display over the support power icon and in its tooltip while the power is available but not active.")]
public readonly string AvailableText = "READY";
IEnumerable<string> ITechTreePrerequisiteInfo.Prerequisites(ActorInfo info)
{
yield return Prerequisite;
}
public override object Create(ActorInitializer init) { return new GrantPrerequisiteChargeDrainPower(init.Self, this); }
}
public class GrantPrerequisiteChargeDrainPower : SupportPower, ITechTreePrerequisite, INotifyOwnerChanged
{
readonly GrantPrerequisiteChargeDrainPowerInfo info;
TechTree techTree;
bool active;
public GrantPrerequisiteChargeDrainPower(Actor self, GrantPrerequisiteChargeDrainPowerInfo info)
: base(self, info)
{
this.info = info;
}
protected override void Created(Actor self)
{
techTree = self.Owner.PlayerActor.Trait<TechTree>();
base.Created(self);
}
void INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
{
techTree = newOwner.PlayerActor.Trait<TechTree>();
active = false;
}
public override SupportPowerInstance CreateInstance(string key, SupportPowerManager manager)
{
return new DischargeableSupportPowerInstance(key, info, manager);
}
public void Activate(Actor self)
{
active = true;
techTree.ActorChanged(self);
}
public void Deactivate(Actor self)
{
active = false;
techTree.ActorChanged(self);
}
IEnumerable<string> ITechTreePrerequisite.ProvidesPrerequisites
{
get
{
if (!active)
yield break;
yield return info.Prerequisite;
}
}
public class DischargeableSupportPowerInstance : SupportPowerInstance
{
// Whether the power is available to activate (even if not fully charged)
bool available;
// Whether the power is active right now
// Note that this is fundamentally different to SupportPowerInstance.Active
// which has a much closer meaning to available above.
bool active;
// Additional discharge rate accrued from damage
int additionalDischargeSubTicks = 0;
public DischargeableSupportPowerInstance(string key, GrantPrerequisiteChargeDrainPowerInfo info, SupportPowerManager manager)
: base(key, info, manager) { }
void Deactivate()
{
active = false;
notifiedCharging = false;
// Fully depleting the charge disables the power until it is again fully charged
if (!Active || remainingSubTicks >= TotalTicks * 100)
available = false;
foreach (var p in Instances)
((GrantPrerequisiteChargeDrainPower)p).Deactivate(p.Self);
}
public override void Tick()
{
var orig = remainingSubTicks;
base.Tick();
if (Ready)
available = true;
if (active && !Active)
Deactivate();
if (active)
{
remainingSubTicks = orig + ((GrantPrerequisiteChargeDrainPowerInfo)Info).DischargeModifier + additionalDischargeSubTicks;
additionalDischargeSubTicks = 0;
if (remainingSubTicks > TotalTicks * 100)
{
remainingSubTicks = TotalTicks * 100;
Deactivate();
}
}
}
public void Discharge(int subTicks)
{
additionalDischargeSubTicks += subTicks;
}
public override void Target()
{
if (available && Active)
Manager.Self.World.IssueOrder(new Order(Key, Manager.Self, false) { ExtraData = active ? 0U : 1U });
}
public override void Activate(Order order)
{
if (active && order.ExtraData == 0)
{
Deactivate();
return;
}
if (!available || order.ExtraData != 1)
return;
var power = Instances.FirstOrDefault(i => !i.IsTraitPaused);
if (power == null)
return;
active = true;
// Only play the activation sound once!
power.PlayLaunchSounds();
foreach (var p in Instances)
((GrantPrerequisiteChargeDrainPower)p).Activate(p.Self);
}
public override string IconOverlayTextOverride()
{
if (!Active)
return null;
var info = (GrantPrerequisiteChargeDrainPowerInfo)Info;
return active ? info.ActiveText : available ? info.AvailableText : null;
}
public override string TooltipTimeTextOverride()
{
if (!Active)
return null;
var info = (GrantPrerequisiteChargeDrainPowerInfo)Info;
return active ? info.ActiveText : available ? info.AvailableText : null;
}
}
}
}