Files
OpenRA/OpenRA.Mods.Common/Traits/Buildings/ActorPreviewPlaceBuildingPreview.cs
2022-04-01 23:30:26 +02:00

97 lines
3.3 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Mods.Common.Orders;
using OpenRA.Primitives;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Creates a building placement preview based on the map editor actor preview.")]
public class ActorPreviewPlaceBuildingPreviewInfo : FootprintPlaceBuildingPreviewInfo
{
[Desc("Enable the building's idle animation.")]
public readonly bool Animated = true;
[Desc("Custom opacity to apply to the actor preview.")]
public readonly float PreviewAlpha = 1f;
[Desc("Footprint types to draw underneath the actor preview.")]
public readonly PlaceBuildingCellType FootprintUnderPreview = PlaceBuildingCellType.Valid | PlaceBuildingCellType.LineBuild;
[Desc("Footprint types to draw above the actor preview.")]
public readonly PlaceBuildingCellType FootprintOverPreview = PlaceBuildingCellType.Invalid;
protected override IPlaceBuildingPreview CreatePreview(WorldRenderer wr, ActorInfo ai, TypeDictionary init)
{
return new ActorPreviewPlaceBuildingPreviewPreview(wr, ai, this, init);
}
public override object Create(ActorInitializer init)
{
return new ActorPreviewPlaceBuildingPreview();
}
}
public class ActorPreviewPlaceBuildingPreview { }
public class ActorPreviewPlaceBuildingPreviewPreview : FootprintPlaceBuildingPreviewPreview
{
readonly ActorPreviewPlaceBuildingPreviewInfo info;
readonly IActorPreview[] preview;
public ActorPreviewPlaceBuildingPreviewPreview(WorldRenderer wr, ActorInfo ai, ActorPreviewPlaceBuildingPreviewInfo info, TypeDictionary init)
: base(wr, ai, info)
{
this.info = info;
var previewInit = new ActorPreviewInitializer(ActorInfo, wr, init);
preview = ActorInfo.TraitInfos<IRenderActorPreviewInfo>()
.SelectMany(rpi => rpi.RenderPreview(previewInit))
.ToArray();
}
protected override void TickInner()
{
if (!info.Animated)
return;
foreach (var p in preview)
p.Tick();
}
protected override IEnumerable<IRenderable> RenderInner(WorldRenderer wr, CPos topLeft, Dictionary<CPos, PlaceBuildingCellType> footprint)
{
var centerPosition = wr.World.Map.CenterOfCell(topLeft) + CenterOffset;
var previewRenderables = preview
.SelectMany(p => p.Render(wr, centerPosition));
if (info.FootprintUnderPreview != PlaceBuildingCellType.None)
foreach (var r in RenderFootprint(wr, topLeft, footprint, info.FootprintUnderPreview))
yield return r;
foreach (var r in previewRenderables.OrderBy(WorldRenderer.RenderableZPositionComparisonKey))
{
if (info.PreviewAlpha < 1f && r is IModifyableRenderable mr)
yield return mr.WithAlpha(mr.Alpha * info.PreviewAlpha);
else
yield return r;
}
if (info.FootprintOverPreview != PlaceBuildingCellType.None)
foreach (var r in RenderFootprint(wr, topLeft, footprint, info.FootprintOverPreview))
yield return r;
}
}
}