Files
OpenRA/OpenRA.Mods.Common/Activities/Air/FlyCircle.cs
reaperrr 0ebeb30880 Replace various Aircraft fields with FlightDynamics
Replaces various booleans with a FlightDynamics flag list.
2019-07-05 00:03:36 +02:00

60 lines
1.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Activities;
using OpenRA.Mods.Common.Traits;
namespace OpenRA.Mods.Common.Activities
{
public class FlyCircle : Activity
{
readonly Aircraft aircraft;
readonly int turnSpeedOverride;
int remainingTicks;
public FlyCircle(Actor self, int ticks = -1, int turnSpeedOverride = -1)
{
aircraft = self.Trait<Aircraft>();
remainingTicks = ticks;
this.turnSpeedOverride = turnSpeedOverride;
}
public override bool Tick(Actor self)
{
if (remainingTicks == 0 || (NextActivity != null && remainingTicks < 0))
return true;
// Refuse to take off if it would land immediately again.
if (aircraft.ForceLanding)
{
Cancel(self);
return true;
}
if (IsCanceling)
return true;
if (remainingTicks > 0)
remainingTicks--;
// We can't possibly turn this fast
var desiredFacing = aircraft.Facing + 64;
// This override is necessary, otherwise aircraft with Slide flag would circle sideways
var move = aircraft.FlyStep(aircraft.Facing);
Fly.FlyTick(self, aircraft, desiredFacing, aircraft.Info.CruiseAltitude, move, turnSpeedOverride);
return false;
}
}
}