Files
OpenRA/OpenRA.Mods.RA/SpawnMPUnits.cs
2010-08-25 19:23:25 +12:00

39 lines
1.0 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using OpenRA.FileFormats;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class SpawnMPUnitsInfo : TraitInfo<SpawnMPUnits>, ITraitPrerequisite<MPStartLocationsInfo> {}
class SpawnMPUnits : IGameStarted
{
public void GameStarted(World world)
{
foreach (var s in world.WorldActor.Trait<MPStartLocations>().Start)
SpawnUnitsForPlayer(s.Key, s.Value);
}
void SpawnUnitsForPlayer(Player p, int2 sp)
{
if (!p.PlayerRef.DefaultStartingUnits)
return; /* they don't want an mcv, the map provides something else for them. */
p.World.CreateActor("mcv", new TypeDictionary
{
new LocationInit( sp ),
new OwnerInit( p ),
});
}
}
}