Files
OpenRA/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj
reaperrr 0fcc07cb7b Add UpgradeOnMovement trait
This provides upgrades when an actor is moving. To avoid 'hiccups' for ground units, air units are considered moving as soon as they are airborne.
2016-10-23 13:23:04 +02:00

805 lines
44 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{FE6C8CC0-2F07-442A-B29F-17617B3B7FC6}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>OpenRA.Mods.Common</RootNamespace>
<AssemblyName>OpenRA.Mods.Common</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x86</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
<Optimize>true</Optimize>
</PropertyGroup>
<ItemGroup>
<Reference Include="FuzzyLogicLibrary">
<HintPath>..\thirdparty\download\FuzzyLogicLibrary.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="Eluant">
<HintPath>..\thirdparty\download\Eluant.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="StyleCop">
<HintPath>..\thirdparty\download\StyleCop.dll</HintPath>
</Reference>
<Reference Include="MaxMind.GeoIP2">
<HintPath>..\thirdparty\download\MaxMind.GeoIP2.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="ICSharpCode.SharpZipLib">
<HintPath>..\thirdparty\download\ICSharpCode.SharpZipLib.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
<Project>{0dfb103f-2962-400f-8c6d-e2c28ccba633}</Project>
<Name>OpenRA.Game</Name>
<Private>False</Private>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="Activities\Air\AllowYieldingReservation.cs" />
<Compile Include="Activities\Air\FallToEarth.cs" />
<Compile Include="Activities\Air\Fly.cs" />
<Compile Include="Activities\Air\FlyAttack.cs" />
<Compile Include="Activities\Air\FlyCircle.cs" />
<Compile Include="Activities\Air\FlyFollow.cs" />
<Compile Include="Activities\Air\FlyOffMap.cs" />
<Compile Include="Activities\Air\FlyTimed.cs" />
<Compile Include="Activities\Air\HeliAttack.cs" />
<Compile Include="Activities\Air\HeliFly.cs" />
<Compile Include="Activities\Air\HeliFlyCircle.cs" />
<Compile Include="Activities\Air\HeliLand.cs" />
<Compile Include="Activities\Air\HeliReturnToBase.cs" />
<Compile Include="Activities\Air\Land.cs" />
<Compile Include="Activities\Air\ResupplyAircraft.cs" />
<Compile Include="Activities\Air\ReturnToBase.cs" />
<Compile Include="Activities\Air\TakeOff.cs" />
<Compile Include="Activities\Attack.cs" />
<Compile Include="Activities\CaptureActor.cs" />
<Compile Include="Activities\DeliverResources.cs" />
<Compile Include="Activities\Demolish.cs" />
<Compile Include="Activities\DonateSupplies.cs" />
<Compile Include="Activities\Enter.cs" />
<Compile Include="Activities\EnterTransport.cs" />
<Compile Include="Activities\ExternalCaptureActor.cs" />
<Compile Include="Activities\FindResources.cs" />
<Compile Include="Activities\HarvestResource.cs" />
<Compile Include="Activities\HarvesterDockSequence.cs" />
<Compile Include="Activities\Hunt.cs" />
<Compile Include="Activities\Move\AttackMoveActivity.cs" />
<Compile Include="Activities\Move\Drag.cs" />
<Compile Include="Activities\Move\Follow.cs" />
<Compile Include="Activities\Move\Move.cs" />
<Compile Include="Activities\Move\MoveAdjacentTo.cs" />
<Compile Include="Activities\Move\MoveWithinRange.cs" />
<Compile Include="Activities\Parachute.cs" />
<Compile Include="Activities\Rearm.cs" />
<Compile Include="Activities\RemoveSelf.cs" />
<Compile Include="Activities\Repair.cs" />
<Compile Include="Activities\RepairBridge.cs" />
<Compile Include="Activities\RepairBuilding.cs" />
<Compile Include="Activities\Sell.cs" />
<Compile Include="Activities\SimpleTeleport.cs" />
<Compile Include="Activities\SpriteHarvesterDockSequence.cs" />
<Compile Include="Activities\Transform.cs" />
<Compile Include="Activities\Turn.cs" />
<Compile Include="Activities\UnloadCargo.cs" />
<Compile Include="Activities\Wait.cs" />
<Compile Include="Activities\WaitForTransport.cs" />
<Compile Include="ActorExts.cs" />
<Compile Include="AI\AttackOrFleeFuzzy.cs" />
<Compile Include="AI\BaseBuilder.cs" />
<Compile Include="AI\HackyAI.cs" />
<Compile Include="AI\Squad.cs" />
<Compile Include="AI\StateMachine.cs" />
<Compile Include="AI\States\AirStates.cs" />
<Compile Include="AI\States\GroundStates.cs" />
<Compile Include="AI\States\ProtectionStates.cs" />
<Compile Include="AI\States\StateBase.cs" />
<Compile Include="AI\SupportPowerDecision.cs" />
<Compile Include="AudioLoaders\AudLoader.cs" />
<Compile Include="AudioLoaders\VocLoader.cs" />
<Compile Include="AudioLoaders\WavLoader.cs" />
<Compile Include="Effects\Beacon.cs" />
<Compile Include="Effects\Contrail.cs" />
<Compile Include="Effects\ContrailFader.cs" />
<Compile Include="Effects\CrateEffect.cs" />
<Compile Include="Effects\FlashTarget.cs" />
<Compile Include="Effects\FloatingText.cs" />
<Compile Include="Effects\PowerdownIndicator.cs" />
<Compile Include="Effects\RallyPointIndicator.cs" />
<Compile Include="Effects\RepairIndicator.cs" />
<Compile Include="Effects\SpriteEffect.cs" />
<Compile Include="Projectiles\AreaBeam.cs" />
<Compile Include="Projectiles\Bullet.cs" />
<Compile Include="Projectiles\GravityBomb.cs" />
<Compile Include="Projectiles\LaserZap.cs" />
<Compile Include="Projectiles\Missile.cs" />
<Compile Include="Projectiles\NukeLaunch.cs" />
<Compile Include="Commands\ChatCommands.cs" />
<Compile Include="Commands\DevCommands.cs" />
<Compile Include="Commands\HelpCommand.cs" />
<Compile Include="Commands\PlayerCommands.cs" />
<Compile Include="Graphics\ActorPreview.cs" />
<Compile Include="Graphics\BeamRenderable.cs" />
<Compile Include="Graphics\ContrailRenderable.cs" />
<Compile Include="Graphics\RangeCircleRenderable.cs" />
<Compile Include="Graphics\SelectionBoxRenderable.cs" />
<Compile Include="Graphics\SpriteActorPreview.cs" />
<Compile Include="Graphics\TextRenderable.cs" />
<Compile Include="Graphics\VoxelActorPreview.cs" />
<Compile Include="Graphics\VoxelRenderable.cs" />
<Compile Include="HitShapes\IHitShape.cs" />
<Compile Include="HitShapes\Rectangle.cs" />
<Compile Include="HitShapes\Capsule.cs" />
<Compile Include="HitShapes\Circle.cs" />
<Compile Include="Lint\CheckBuildingFootprint.cs" />
<Compile Include="Lint\CheckSequences.cs" />
<Compile Include="Lint\CheckPalettes.cs" />
<Compile Include="Lint\CheckPlayers.cs" />
<Compile Include="Lint\CheckActors.cs" />
<Compile Include="Lint\CheckMapCordon.cs" />
<Compile Include="Lint\CheckActorReferences.cs" />
<Compile Include="Lint\CheckSyncAnnotations.cs" />
<Compile Include="Lint\CheckTraitPrerequisites.cs" />
<Compile Include="Lint\CheckDeathTypes.cs" />
<Compile Include="Lint\CheckRangeLimit.cs" />
<Compile Include="Lint\CheckVoiceReferences.cs" />
<Compile Include="Lint\CheckUpgrades.cs" />
<Compile Include="Lint\CheckTargetHealthRadius.cs" />
<Compile Include="Lint\LintBuildablePrerequisites.cs" />
<Compile Include="Lint\LintExts.cs" />
<Compile Include="LoadScreens\ModChooserLoadScreen.cs" />
<Compile Include="ActorInitializer.cs" />
<Compile Include="Scripting\Properties\AmmoPoolProperties.cs" />
<Compile Include="ShroudExts.cs" />
<Compile Include="Orders\BeaconOrderGenerator.cs" />
<Compile Include="Orders\DeployOrderTargeter.cs" />
<Compile Include="Orders\EnterAlliedActorTargeter.cs" />
<Compile Include="Orders\EnterTransportTargeter.cs" />
<Compile Include="Orders\EnterTransportsTargeter.cs" />
<Compile Include="Orders\RepairOrderGenerator.cs" />
<Compile Include="Orders\GlobalButtonOrderGenerator.cs" />
<Compile Include="Orders\PlaceBuildingOrderGenerator.cs" />
<Compile Include="Orders\AircraftMoveOrderTargeter.cs" />
<Compile Include="Orders\UnitOrderTargeter.cs" />
<Compile Include="Pathfinder\CellInfo.cs" />
<Compile Include="PlayerExtensions.cs" />
<Compile Include="Scripting\Properties\AircraftProperties.cs" />
<Compile Include="Scripting\ScriptUpgradesCache.cs" />
<Compile Include="Scripting\Properties\CaptureProperties.cs" />
<Compile Include="ServerTraits\LobbyCommands.cs" />
<Compile Include="ServerTraits\LobbySettingsNotification.cs" />
<Compile Include="ServerTraits\MasterServerPinger.cs" />
<Compile Include="ServerTraits\PlayerPinger.cs" />
<Compile Include="Scripting\CallLuaFunc.cs" />
<Compile Include="Scripting\LuaScript.cs" />
<Compile Include="Scripting\Media.cs" />
<Compile Include="Scripting\ScriptTriggers.cs" />
<Compile Include="Scripting\Global\ActorGlobal.cs" />
<Compile Include="Scripting\Global\BeaconGlobal.cs" />
<Compile Include="Scripting\Global\CameraGlobal.cs" />
<Compile Include="Scripting\Global\CoordinateGlobals.cs" />
<Compile Include="Scripting\Global\DateTimeGlobal.cs" />
<Compile Include="Scripting\Global\FacingGlobal.cs" />
<Compile Include="Scripting\Global\HSLColorGlobal.cs" />
<Compile Include="Scripting\Global\MapGlobal.cs" />
<Compile Include="Scripting\Global\MediaGlobal.cs" />
<Compile Include="Scripting\Global\PlayerGlobal.cs" />
<Compile Include="Scripting\Global\ReinforcementsGlobal.cs" />
<Compile Include="Scripting\Global\TriggerGlobal.cs" />
<Compile Include="Scripting\Global\UserInterfaceGlobal.cs" />
<Compile Include="Scripting\Global\UtilsGlobal.cs" />
<Compile Include="Scripting\Properties\AirstrikeProperties.cs" />
<Compile Include="Scripting\Properties\CombatProperties.cs" />
<Compile Include="Scripting\Properties\DiplomacyProperties.cs" />
<Compile Include="Scripting\Properties\HarvesterProperties.cs" />
<Compile Include="Scripting\Properties\HealthProperties.cs" />
<Compile Include="Scripting\Properties\GeneralProperties.cs" />
<Compile Include="Scripting\Properties\GuardProperties.cs" />
<Compile Include="Scripting\Properties\MissionObjectiveProperties.cs" />
<Compile Include="Scripting\Properties\MobileProperties.cs" />
<Compile Include="Scripting\Properties\DemolitionProperties.cs" />
<Compile Include="Scripting\Properties\PlayerExperienceProperties.cs" />
<Compile Include="Scripting\Properties\PlayerProperties.cs" />
<Compile Include="Scripting\Properties\PlayerStatsProperties.cs" />
<Compile Include="Scripting\Properties\PowerProperties.cs" />
<Compile Include="Scripting\Properties\ProductionProperties.cs" />
<Compile Include="Scripting\Properties\RepairableBuildingProperties.cs" />
<Compile Include="Scripting\Properties\ResourceProperties.cs" />
<Compile Include="Scripting\Properties\SellableProperties.cs" />
<Compile Include="Scripting\Properties\TransformProperties.cs" />
<Compile Include="Scripting\Properties\TransportProperties.cs" />
<Compile Include="Scripting\Properties\UpgradeProperties.cs" />
<Compile Include="TraitsInterfaces.cs" />
<Compile Include="Traits\AcceptsSupplies.cs" />
<Compile Include="Traits\Air\Aircraft.cs" />
<Compile Include="Traits\Air\AttackBomber.cs" />
<Compile Include="Traits\Air\AttackHeli.cs" />
<Compile Include="Traits\Air\AttackPlane.cs" />
<Compile Include="Traits\Air\FlyAwayOnIdle.cs" />
<Compile Include="Traits\Air\FallsToEarth.cs" />
<Compile Include="Traits\Air\ReturnOnIdle.cs" />
<Compile Include="Traits\Armament.cs" />
<Compile Include="Traits\Armor.cs" />
<Compile Include="Traits\AttackMove.cs" />
<Compile Include="Traits\Attack\AttackBase.cs" />
<Compile Include="Traits\Attack\AttackCharge.cs" />
<Compile Include="Traits\Attack\AttackFollow.cs" />
<Compile Include="Traits\Attack\AttackFrontal.cs" />
<Compile Include="Traits\Attack\AttackGarrisoned.cs" />
<Compile Include="Traits\Attack\AttackOmni.cs" />
<Compile Include="Traits\Attack\AttackSuicides.cs" />
<Compile Include="Traits\Attack\AttackTurreted.cs" />
<Compile Include="Traits\AttackWander.cs" />
<Compile Include="Traits\AutoTarget.cs" />
<Compile Include="Traits\BlocksProjectiles.cs" />
<Compile Include="Traits\Buildable.cs" />
<Compile Include="Traits\Buildings\BaseBuilding.cs" />
<Compile Include="Traits\Buildings\BaseProvider.cs" />
<Compile Include="Traits\Buildings\Bib.cs" />
<Compile Include="Traits\Buildings\Bridge.cs" />
<Compile Include="Traits\Buildings\BridgeHut.cs" />
<Compile Include="Traits\Buildings\Building.cs" />
<Compile Include="Traits\Buildings\BuildingInfluence.cs" />
<Compile Include="Traits\Buildings\BuildingUtils.cs" />
<Compile Include="Traits\Buildings\Exit.cs" />
<Compile Include="Traits\Buildings\FootprintUtils.cs" />
<Compile Include="Traits\Buildings\FreeActor.cs" />
<Compile Include="Traits\Buildings\Gate.cs" />
<Compile Include="Traits\Buildings\LineBuild.cs" />
<Compile Include="Traits\Buildings\LineBuildNode.cs" />
<Compile Include="Traits\Buildings\PrimaryBuilding.cs" />
<Compile Include="Traits\Buildings\RallyPoint.cs" />
<Compile Include="Traits\Buildings\Refinery.cs" />
<Compile Include="Traits\Buildings\RepairableBuilding.cs" />
<Compile Include="Traits\Buildings\RepairsUnits.cs" />
<Compile Include="Traits\Buildings\Reservable.cs" />
<Compile Include="Traits\Burns.cs" />
<Compile Include="Traits\Health.cs" />
<Compile Include="Traits\PowerTooltip.cs" />
<Compile Include="Traits\Render\VeteranProductionIconOverlay.cs" />
<Compile Include="Traits\Capturable.cs" />
<Compile Include="Traits\Captures.cs" />
<Compile Include="Traits\Cargo.cs" />
<Compile Include="Traits\CashTrickler.cs" />
<Compile Include="Traits\Cloak.cs" />
<Compile Include="Traits\CombatDebugOverlay.cs" />
<Compile Include="Traits\Crates\Crate.cs" />
<Compile Include="Traits\Crates\CrateAction.cs" />
<Compile Include="Traits\Crates\DuplicateUnitCrateAction.cs" />
<Compile Include="Traits\Crates\ExplodeCrateAction.cs" />
<Compile Include="Traits\Crates\GiveCashCrateAction.cs" />
<Compile Include="Traits\Crates\GiveMcvCrateAction.cs" />
<Compile Include="Traits\Crates\GiveUnitCrateAction.cs" />
<Compile Include="Traits\Crates\GrantUpgradeCrateAction.cs" />
<Compile Include="Traits\Crates\HealUnitsCrateAction.cs" />
<Compile Include="Traits\Crates\HideMapCrateAction.cs" />
<Compile Include="Traits\Crates\LevelUpCrateAction.cs" />
<Compile Include="Traits\Crates\RevealMapCrateAction.cs" />
<Compile Include="Traits\Crates\SupportPowerCrateAction.cs" />
<Compile Include="Traits\Crushable.cs" />
<Compile Include="Traits\CustomSellValue.cs" />
<Compile Include="Traits\CustomSelectionSize.cs" />
<Compile Include="Traits\DamagedByTerrain.cs" />
<Compile Include="Traits\Demolishable.cs" />
<Compile Include="Traits\Demolition.cs" />
<Compile Include="Traits\DetectCloaked.cs" />
<Compile Include="Traits\EditorTilesetFilter.cs" />
<Compile Include="Traits\EjectOnDeath.cs" />
<Compile Include="Traits\EmitInfantryOnSell.cs" />
<Compile Include="Traits\EngineerRepair.cs" />
<Compile Include="Traits\Explodes.cs" />
<Compile Include="Traits\ExplosionOnDamageTransition.cs" />
<Compile Include="Traits\ExternalCapturable.cs" />
<Compile Include="Traits\ExternalCapturableBar.cs" />
<Compile Include="Traits\ExternalCaptures.cs" />
<Compile Include="Traits\GainsExperience.cs" />
<Compile Include="Traits\GivesBounty.cs" />
<Compile Include="Traits\GivesExperience.cs" />
<Compile Include="Traits\GlobalUpgradable.cs" />
<Compile Include="Traits\Guard.cs" />
<Compile Include="Traits\Guardable.cs" />
<Compile Include="Traits\Harvester.cs" />
<Compile Include="Traits\Husk.cs" />
<Compile Include="Traits\Huntable.cs" />
<Compile Include="Traits\IgnoresCloak.cs" />
<Compile Include="Traits\IgnoresDisguise.cs" />
<Compile Include="Traits\Immobile.cs" />
<Compile Include="Traits\Infantry\ScaredyCat.cs" />
<Compile Include="Traits\Infantry\TakeCover.cs" />
<Compile Include="Traits\Infantry\TerrainModifiesDamage.cs" />
<Compile Include="Traits\JamsMissiles.cs" />
<Compile Include="Traits\KillsSelf.cs" />
<Compile Include="Traits\AmmoPool.cs" />
<Compile Include="Traits\Mobile.cs" />
<Compile Include="Traits\Modifiers\DisabledOverlay.cs" />
<Compile Include="Traits\Modifiers\FrozenUnderFog.cs" />
<Compile Include="Traits\Modifiers\HiddenUnderFog.cs" />
<Compile Include="Traits\Modifiers\UpgradeOverlay.cs" />
<Compile Include="Traits\MustBeDestroyed.cs" />
<Compile Include="Traits\Parachutable.cs" />
<Compile Include="Traits\ParaDrop.cs" />
<Compile Include="Traits\Passenger.cs" />
<Compile Include="Traits\Multipliers\UpgradableMultiplierTrait.cs" />
<Compile Include="Traits\Multipliers\DamageMultiplier.cs" />
<Compile Include="Traits\Multipliers\FirepowerMultiplier.cs" />
<Compile Include="Traits\Multipliers\InaccuracyMultiplier.cs" />
<Compile Include="Traits\Multipliers\ReloadDelayMultiplier.cs" />
<Compile Include="Traits\Multipliers\SpeedMultiplier.cs" />
<Compile Include="Traits\Multipliers\PowerMultiplier.cs" />
<Compile Include="Traits\Multipliers\RangeMultiplier.cs" />
<Compile Include="Traits\PaletteEffects\CloakPaletteEffect.cs" />
<Compile Include="Traits\PaletteEffects\GlobalLightingPaletteEffect.cs" />
<Compile Include="Traits\PaletteEffects\FlashPaletteEffect.cs" />
<Compile Include="Traits\PaletteEffects\MenuPaletteEffect.cs" />
<Compile Include="Traits\PaletteEffects\RotationPaletteEffect.cs" />
<Compile Include="Traits\Player\ActorGroupProxy.cs" />
<Compile Include="Traits\Player\AllyRepair.cs" />
<Compile Include="Traits\Player\BaseAttackNotifier.cs" />
<Compile Include="Traits\Player\ClassicProductionQueue.cs" />
<Compile Include="Traits\Player\ConquestVictoryConditions.cs" />
<Compile Include="Traits\Player\EnemyWatcher.cs" />
<Compile Include="Traits\Player\GlobalUpgradeManager.cs" />
<Compile Include="Traits\Player\HarvesterAttackNotifier.cs" />
<Compile Include="Traits\Player\MissionObjectives.cs" />
<Compile Include="Traits\Player\PlaceBeacon.cs" />
<Compile Include="Traits\Player\PlaceBuilding.cs" />
<Compile Include="Traits\Player\PlayerExperience.cs" />
<Compile Include="Traits\Player\PlayerStatistics.cs" />
<Compile Include="Traits\Player\ProductionQueue.cs" />
<Compile Include="Traits\Player\ProvidesPrerequisite.cs" />
<Compile Include="Traits\Player\ProvidesTechPrerequisite.cs" />
<Compile Include="Traits\Player\ResourceStorageWarning.cs" />
<Compile Include="Traits\Player\StrategicVictoryConditions.cs" />
<Compile Include="Traits\Player\TechTree.cs" />
<Compile Include="Traits\Power\AffectedByPowerOutage.cs" />
<Compile Include="Traits\Power\CanPowerDown.cs" />
<Compile Include="Traits\Power\Player\PowerManager.cs" />
<Compile Include="Traits\Power\Power.cs" />
<Compile Include="Traits\Power\RequiresPower.cs" />
<Compile Include="Traits\Power\ScalePowerWithHealth.cs" />
<Compile Include="Traits\Production.cs" />
<Compile Include="Traits\ProductionFromMapEdge.cs" />
<Compile Include="Traits\ProductionParadrop.cs" />
<Compile Include="Traits\ProductionQueueFromSelection.cs" />
<Compile Include="Traits\ProximityCaptor.cs" />
<Compile Include="Traits\ProximityCapturable.cs" />
<Compile Include="Traits\BodyOrientation.cs" />
<Compile Include="Traits\QuantizeFacingsFromSequence.cs" />
<Compile Include="Traits\Render\AutoSelectionSize.cs" />
<Compile Include="Traits\Render\CustomTerrainDebugOverlay.cs" />
<Compile Include="Traits\Render\Hovers.cs" />
<Compile Include="Traits\Render\LeavesTrails.cs" />
<Compile Include="Traits\Render\RenderSpritesEditorOnly.cs" />
<Compile Include="Traits\Render\WithTurretedSpriteBody.cs" />
<Compile Include="Traits\Render\RenderUtils.cs" />
<Compile Include="Traits\Render\RenderDebugState.cs" />
<Compile Include="Traits\Render\RenderNameTag.cs" />
<Compile Include="Traits\Render\RenderSprites.cs" />
<Compile Include="Traits\Render\WithWallSpriteBody.cs" />
<Compile Include="Traits\Render\RenderDetectionCircle.cs" />
<Compile Include="Traits\Render\RenderRangeCircle.cs" />
<Compile Include="Traits\Render\RenderVoxels.cs" />
<Compile Include="Traits\Render\ProductionBar.cs" />
<Compile Include="Traits\Render\SupportPowerChargeBar.cs" />
<Compile Include="Traits\Render\TimedUpgradeBar.cs" />
<Compile Include="Traits\Render\WithSpriteBarrel.cs" />
<Compile Include="Traits\Render\WithBuildingExplosion.cs" />
<Compile Include="Traits\Render\WithAttackAnimation.cs" />
<Compile Include="Traits\Render\WithAttackOverlay.cs" />
<Compile Include="Traits\Render\WithMoveAnimation.cs" />
<Compile Include="Traits\Render\WithSiloAnimation.cs" />
<Compile Include="Traits\Render\WithBuildingPlacedAnimation.cs" />
<Compile Include="Traits\Render\WithMakeAnimation.cs" />
<Compile Include="Traits\Render\WithChargeAnimation.cs" />
<Compile Include="Traits\Render\WithChargeOverlay.cs" />
<Compile Include="Traits\Render\WithCrateBody.cs" />
<Compile Include="Traits\Render\WithDamageOverlay.cs" />
<Compile Include="Traits\Render\WithDeathAnimation.cs" />
<Compile Include="Traits\Render\WithDecoration.cs" />
<Compile Include="Traits\Render\WithTextDecoration.cs" />
<Compile Include="Traits\Render\WithDockingAnimation.cs" />
<Compile Include="Traits\Render\WithDockedOverlay.cs" />
<Compile Include="Traits\Render\WithHarvestAnimation.cs" />
<Compile Include="Traits\Render\WithHarvestOverlay.cs" />
<Compile Include="Traits\Render\WithIdleOverlay.cs" />
<Compile Include="Traits\Render\WithMuzzleOverlay.cs" />
<Compile Include="Traits\Render\WithParachute.cs" />
<Compile Include="Traits\Render\WithRangeCircle.cs" />
<Compile Include="Traits\Render\WithRankDecoration.cs" />
<Compile Include="Traits\Render\WithRearmAnimation.cs" />
<Compile Include="Traits\Render\WithRepairAnimation.cs" />
<Compile Include="Traits\Render\WithRepairOverlay.cs" />
<Compile Include="Traits\Render\WithResources.cs" />
<Compile Include="Traits\Render\WithShadow.cs" />
<Compile Include="Traits\Render\WithSpriteBody.cs" />
<Compile Include="Traits\Render\WithSpriteTurret.cs" />
<Compile Include="Traits\Render\WithFacingSpriteBody.cs" />
<Compile Include="Traits\Render\WithBuildingPlacedOverlay.cs" />
<Compile Include="Traits\Render\WithProductionDoorOverlay.cs" />
<Compile Include="Traits\Render\WithProductionOverlay.cs" />
<Compile Include="Traits\Render\WithVoxelBarrel.cs" />
<Compile Include="Traits\Render\WithVoxelBody.cs" />
<Compile Include="Traits\Render\WithVoxelTurret.cs" />
<Compile Include="Traits\Render\DrawLineToTarget.cs" />
<Compile Include="Traits\RejectsOrders.cs" />
<Compile Include="Traits\Repairable.cs" />
<Compile Include="Traits\RepairableNear.cs" />
<Compile Include="Traits\RepairsBridges.cs" />
<Compile Include="Traits\SeedsResource.cs" />
<Compile Include="Traits\StoresResources.cs" />
<Compile Include="Traits\Render\SelectionDecorations.cs" />
<Compile Include="Traits\Render\WithSpriteControlGroupDecoration.cs" />
<Compile Include="Traits\Render\WithTextControlGroupDecoration.cs" />
<Compile Include="Traits\SelfHealing.cs" />
<Compile Include="Traits\Sellable.cs" />
<Compile Include="Traits\ShakeOnDeath.cs" />
<Compile Include="Traits\SmokeTrailWhenDamaged.cs" />
<Compile Include="Traits\Sound\ActorLostNotification.cs" />
<Compile Include="Traits\Sound\AmbientSound.cs" />
<Compile Include="Traits\Sound\AnnounceOnBuild.cs" />
<Compile Include="Traits\Sound\AnnounceOnKill.cs" />
<Compile Include="Traits\Sound\AnnounceOnSeen.cs" />
<Compile Include="Traits\Sound\CaptureNotification.cs" />
<Compile Include="Traits\Sound\DeathSounds.cs" />
<Compile Include="Traits\Sound\SoundOnDamageTransition.cs" />
<Compile Include="Traits\Sound\AttackSounds.cs" />
<Compile Include="Traits\SupplyTruck.cs" />
<Compile Include="Traits\SupportPowers\AirstrikePower.cs" />
<Compile Include="Traits\SupportPowers\GrantUpgradePower.cs" />
<Compile Include="Traits\SupportPowers\NukePower.cs" />
<Compile Include="Traits\SupportPowers\SupportPower.cs" />
<Compile Include="Traits\SupportPowers\SupportPowerManager.cs" />
<Compile Include="Traits\SupportPowers\SpawnActorPower.cs" />
<Compile Include="Traits\Targetable.cs" />
<Compile Include="Traits\ThrowsParticle.cs" />
<Compile Include="Traits\Tooltip.cs" />
<Compile Include="Traits\TransformOnCapture.cs" />
<Compile Include="Traits\Transforms.cs" />
<Compile Include="Traits\Turreted.cs" />
<Compile Include="Traits\ProducibleWithLevel.cs" />
<Compile Include="Traits\Upgrades\DeployToUpgrade.cs" />
<Compile Include="Traits\Upgrades\DisableOnUpgrade.cs" />
<Compile Include="Traits\Upgrades\UpgradableTrait.cs" />
<Compile Include="Traits\Upgrades\UpgradeActorsNear.cs" />
<Compile Include="Traits\Upgrades\UpgradeOnDamageState.cs" />
<Compile Include="Traits\Upgrades\UpgradeOnTerrain.cs" />
<Compile Include="Traits\Upgrades\UpgradeOnMovement.cs" />
<Compile Include="Traits\Upgrades\UpgradeManager.cs" />
<Compile Include="Traits\Valued.cs" />
<Compile Include="Traits\Voiced.cs" />
<Compile Include="Traits\Wanders.cs" />
<Compile Include="Traits\World\BridgeLayer.cs" />
<Compile Include="Traits\World\CrateSpawner.cs" />
<Compile Include="Traits\World\CreateMPPlayers.cs" />
<Compile Include="Traits\World\DomainIndex.cs" />
<Compile Include="Traits\World\LoadWidgetAtGameStart.cs" />
<Compile Include="Traits\World\MPStartLocations.cs" />
<Compile Include="Traits\World\MPStartUnits.cs" />
<Compile Include="Traits\World\PaletteFromCurrentTileset.cs" />
<Compile Include="Traits\World\PaletteFromFile.cs" />
<Compile Include="Traits\World\PaletteFromRGBA.cs" />
<Compile Include="Traits\World\ValidateOrder.cs" />
<Compile Include="Traits\World\VoxelNormalsPalette.cs" />
<Compile Include="Pathfinder\CellInfoLayerPool.cs" />
<Compile Include="Pathfinder\Constants.cs" />
<Compile Include="Pathfinder\PathGraph.cs" />
<Compile Include="Pathfinder\PathFinderUnitPathCacheDecorator.cs" />
<Compile Include="Pathfinder\PathCacheStorage.cs" />
<Compile Include="Traits\World\PathFinder.cs" />
<Compile Include="Pathfinder\PathSearch.cs" />
<Compile Include="Pathfinder\BasePathSearch.cs" />
<Compile Include="Traits\World\PlayerPaletteFromCurrentTileset.cs" />
<Compile Include="Traits\World\RadarPings.cs" />
<Compile Include="Traits\World\ResourceClaim.cs" />
<Compile Include="Traits\World\ResourceClaimLayer.cs" />
<Compile Include="Traits\World\ResourceLayer.cs" />
<Compile Include="Traits\World\ShroudPalette.cs" />
<Compile Include="Traits\World\ShroudRenderer.cs" />
<Compile Include="Traits\World\SmudgeLayer.cs" />
<Compile Include="Traits\World\SpawnMapActors.cs" />
<Compile Include="Traits\World\SpawnMPUnits.cs" />
<Compile Include="Traits\World\StartGameNotification.cs" />
<Compile Include="Traits\World\TerrainGeometryOverlay.cs" />
<Compile Include="Traits\World\WarheadDebugOverlay.cs" />
<Compile Include="Traits\World\WeatherOverlay.cs" />
<Compile Include="UtilityCommands\CheckYaml.cs" />
<Compile Include="UtilityCommands\CheckCodeStyle.cs" />
<Compile Include="UtilityCommands\ConvertPngToShpCommand.cs" />
<Compile Include="UtilityCommands\ConvertSpriteToPngCommand.cs" />
<Compile Include="UtilityCommands\CreateManPage.cs" />
<Compile Include="UtilityCommands\Extensions.cs" />
<Compile Include="UtilityCommands\ExtractFilesCommand.cs" />
<Compile Include="UtilityCommands\ExtractLanguageStringsCommand.cs" />
<Compile Include="UtilityCommands\ExtractLuaDocsCommand.cs" />
<Compile Include="UtilityCommands\ExtractSettingsDocsCommand.cs" />
<Compile Include="UtilityCommands\ExtractTraitDocsCommand.cs" />
<Compile Include="Widgets\Logic\Ingame\MusicControllerLogic.cs" />
<Compile Include="Widgets\UnitCommandWidget.cs" />
<Compile Include="WorldExtensions.cs" />
<Compile Include="UtilityCommands\GetMapHashCommand.cs" />
<Compile Include="UtilityCommands\Glob.cs" />
<Compile Include="UtilityCommands\ImportLegacyMapCommand.cs" />
<Compile Include="UtilityCommands\RemapShpCommand.cs" />
<Compile Include="UtilityCommands\ReplayMetadataCommand.cs" />
<Compile Include="UtilityCommands\UpgradeMapCommand.cs" />
<Compile Include="UtilityCommands\UpgradeModCommand.cs" />
<Compile Include="UtilityCommands\UpgradeRules.cs" />
<Compile Include="UtilityCommands\Rgba2Hex.cs" />
<Compile Include="Warheads\CreateEffectWarhead.cs" />
<Compile Include="Warheads\CreateResourceWarhead.cs" />
<Compile Include="Warheads\DamageWarhead.cs" />
<Compile Include="Warheads\DestroyResourceWarhead.cs" />
<Compile Include="Warheads\GrantUpgradeWarhead.cs" />
<Compile Include="Warheads\HealthPercentageDamageWarhead.cs" />
<Compile Include="Warheads\LeaveSmudgeWarhead.cs" />
<Compile Include="Warheads\SpreadDamageWarhead.cs" />
<Compile Include="Warheads\Warhead.cs" />
<Compile Include="Widgets\ActorPreviewWidget.cs" />
<Compile Include="Widgets\ColorMixerWidget.cs" />
<Compile Include="Widgets\ColorPreviewManagerWidget.cs" />
<Compile Include="Widgets\ConfirmationDialogs.cs" />
<Compile Include="Widgets\HueSliderWidget.cs" />
<Compile Include="Widgets\LabelWithTooltipWidget.cs" />
<Compile Include="Widgets\LogicKeyListenerWidget.cs" />
<Compile Include="Widgets\LogicTickerWidget.cs" />
<Compile Include="Widgets\Logic\AssetBrowserLogic.cs" />
<Compile Include="Widgets\Logic\ButtonTooltipLogic.cs" />
<Compile Include="Widgets\Logic\ColorPickerLogic.cs" />
<Compile Include="Widgets\Logic\ConnectionLogic.cs" />
<Compile Include="Widgets\Logic\FactionTooltipLogic.cs" />
<Compile Include="Widgets\Logic\CreditsLogic.cs" />
<Compile Include="Widgets\Logic\DisconnectWatcherLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\AddFactionSuffixLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\ClassicProductionLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\ControlGroupLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\DebugMenuLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\GameInfoBriefingLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\GameInfoLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\GameInfoObjectivesLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\GameInfoStatsLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\GameTimerLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\IngameChatLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\IngameCashCounterLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\IngameMenuLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\IngamePowerBarLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\IngamePowerCounterLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\IngameSiloBarLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\IngameRadarDisplayLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\LoadIngamePlayerOrObserverUILogic.cs" />
<Compile Include="Widgets\Logic\Ingame\LoadMapEditorLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\ObserverShroudSelectorLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\ObserverStatsLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\OrderButtonsChromeLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\ProductionTooltipLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\ReplayControlBarLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\SupportPowerBinLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\SupportPowerTooltipLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\WorldTooltipLogic.cs" />
<Compile Include="Widgets\Logic\Installation\InstallModLogic.cs" />
<Compile Include="Widgets\Logic\Lobby\ClientTooltipLogic.cs" />
<Compile Include="Widgets\Logic\Lobby\KickClientLogic.cs" />
<Compile Include="Widgets\Logic\Lobby\KickSpectatorsLogic.cs" />
<Compile Include="Widgets\Logic\Lobby\LobbyLogic.cs" />
<Compile Include="Widgets\Logic\Lobby\LobbyMapPreviewLogic.cs" />
<Compile Include="Widgets\Logic\Lobby\LobbyUtils.cs" />
<Compile Include="Widgets\Logic\Lobby\SpawnSelectorTooltipLogic.cs" />
<Compile Include="Widgets\Logic\MainMenuLogic.cs" />
<Compile Include="Widgets\Logic\Editor\ActorSelectorLogic.cs" />
<Compile Include="Widgets\Logic\Editor\LayerSelectorLogic.cs" />
<Compile Include="Widgets\Logic\Editor\MapEditorLogic.cs" />
<Compile Include="Widgets\Logic\Editor\MapEditorTabsLogic.cs" />
<Compile Include="Widgets\Logic\Editor\NewMapLogic.cs" />
<Compile Include="Widgets\Logic\Editor\SaveMapLogic.cs" />
<Compile Include="Widgets\Logic\Editor\TileSelectorLogic.cs" />
<Compile Include="Widgets\Logic\MapChooserLogic.cs" />
<Compile Include="Widgets\Logic\MissionBrowserLogic.cs" />
<Compile Include="Widgets\Logic\ModBrowserLogic.cs" />
<Compile Include="Widgets\Logic\MusicPlayerLogic.cs" />
<Compile Include="Widgets\Logic\PerfDebugLogic.cs" />
<Compile Include="Widgets\Logic\ReplayBrowserLogic.cs" />
<Compile Include="Widgets\Logic\ServerCreationLogic.cs" />
<Compile Include="Widgets\Logic\SettingsLogic.cs" />
<Compile Include="Widgets\Logic\SimpleTooltipLogic.cs" />
<Compile Include="Widgets\Logic\TabCompletionLogic.cs" />
<Compile Include="Widgets\MenuButtonWidget.cs" />
<Compile Include="Widgets\ObserverProductionIconsWidget.cs" />
<Compile Include="Widgets\ObserverSupportPowerIconsWidget.cs" />
<Compile Include="Widgets\ProductionPaletteWidget.cs" />
<Compile Include="Widgets\ProductionTabsWidget.cs" />
<Compile Include="Widgets\ProductionTypeButtonWidget.cs" />
<Compile Include="Widgets\RadarWidget.cs" />
<Compile Include="Widgets\ResourceBarWidget.cs" />
<Compile Include="Widgets\StrategicProgressWidget.cs" />
<Compile Include="Widgets\SupportPowersWidget.cs" />
<Compile Include="Widgets\SupportPowerTimerWidget.cs" />
<Compile Include="Widgets\TerrainTemplatePreviewWidget.cs" />
<Compile Include="Widgets\WorldCommandWidget.cs" />
<Compile Include="Widgets\WorldInteractionControllerWidget.cs" />
<Compile Include="SpriteLoaders\ShpTDLoader.cs" />
<Compile Include="SpriteLoaders\ShpTSLoader.cs" />
<Compile Include="SpriteLoaders\TmpRALoader.cs" />
<Compile Include="SpriteLoaders\TmpTDLoader.cs" />
<Compile Include="SpriteLoaders\ShpD2Loader.cs" />
<Compile Include="LoadScreens\LogoStripeLoadScreen.cs" />
<Compile Include="LoadScreens\BlankLoadScreen.cs" />
<Compile Include="Widgets\Logic\ReplayUtils.cs" />
<Compile Include="Graphics\DefaultSpriteSequence.cs" />
<Compile Include="Widgets\BackgroundWidget.cs" />
<Compile Include="Widgets\ButtonWidget.cs" />
<Compile Include="Widgets\ChatDisplayWidget.cs" />
<Compile Include="Widgets\CheckboxWidget.cs" />
<Compile Include="Widgets\ClientTooltipRegionWidget.cs" />
<Compile Include="Widgets\ColorBlockWidget.cs" />
<Compile Include="Widgets\DropDownButtonWidget.cs" />
<Compile Include="Widgets\GridLayout.cs" />
<Compile Include="Widgets\HotkeyEntryWidget.cs" />
<Compile Include="Widgets\ImageWidget.cs" />
<Compile Include="Widgets\LabelWidget.cs" />
<Compile Include="Widgets\LineGraphWidget.cs" />
<Compile Include="Widgets\ListLayout.cs" />
<Compile Include="Widgets\MapPreviewWidget.cs" />
<Compile Include="Widgets\PasswordFieldWidget.cs" />
<Compile Include="Widgets\PerfGraphWidget.cs" />
<Compile Include="Widgets\ProgressBarWidget.cs" />
<Compile Include="Widgets\RGBASpriteWidget.cs" />
<Compile Include="Widgets\ScrollItemWidget.cs" />
<Compile Include="Widgets\ScrollPanelWidget.cs" />
<Compile Include="Widgets\SliderWidget.cs" />
<Compile Include="Widgets\SpriteWidget.cs" />
<Compile Include="Widgets\TextFieldWidget.cs" />
<Compile Include="Widgets\TooltipContainerWidget.cs" />
<Compile Include="Widgets\ViewportControllerWidget.cs" />
<Compile Include="Widgets\VqaPlayerWidget.cs" />
<Compile Include="Traits\Render\WithInfantryBody.cs" />
<Compile Include="UtilityCommands\CheckSequenceSprites.cs" />
<Compile Include="UtilityCommands\FixClassicTilesets.cs" />
<Compile Include="Graphics\TilesetSpecificSpriteSequence.cs" />
<Compile Include="Traits\Pluggable.cs" />
<Compile Include="Traits\Plug.cs" />
<Compile Include="Widgets\Logic\Ingame\MenuButtonsChromeLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\LoadIngamePerfLogic.cs" />
<Compile Include="Traits\World\EditorActorLayer.cs" />
<Compile Include="EditorBrushes\EditorActorBrush.cs" />
<Compile Include="EditorBrushes\EditorTileBrush.cs" />
<Compile Include="EditorBrushes\EditorResourceBrush.cs" />
<Compile Include="EditorBrushes\EditorDefaultBrush.cs" />
<Compile Include="Traits\World\EditorActorPreview.cs" />
<Compile Include="Traits\World\EditorResourceLayer.cs" />
<Compile Include="Widgets\EditorViewportControllerWidget.cs" />
<Compile Include="Traits\World\PaletteFromPaletteWithAlpha.cs" />
<Compile Include="Traits\World\PaletteFromPlayerPaletteWithAlpha.cs" />
<Compile Include="Traits\Modifiers\HiddenUnderShroud.cs" />
<Compile Include="Lint\CheckDefaultVisibility.cs" />
<Compile Include="Traits\Modifiers\AlwaysVisible.cs" />
<Compile Include="Traits\AffectsShroud.cs" />
<Compile Include="Traits\CreatesShroud.cs" />
<Compile Include="Traits\RevealsShroud.cs" />
<Compile Include="Lint\CheckRevealFootprint.cs" />
<Compile Include="Traits\ThrowsShrapnel.cs" />
<Compile Include="Traits\World\MusicPlaylist.cs" />
<Compile Include="Traits\SpawnActorOnDeath.cs" />
<Compile Include="Scripting\Global\LightingGlobal.cs" />
<Compile Include="Traits\SupportPowers\ProduceActorPower.cs" />
<Compile Include="Widgets\Logic\GlobalChatLogic.cs" />
<Compile Include="Lint\CheckChromeLogic.cs" />
<Compile Include="Lint\CheckMapMetadata.cs" />
<Compile Include="Widgets\Logic\MultiplayerLogic.cs" />
<Compile Include="EditorBrushes\EditorCopyPasteBrush.cs" />
<Compile Include="Traits\World\EditorSelectionLayer.cs" />
<Compile Include="Graphics\DetectionCircleRenderable.cs" />
<Compile Include="Traits\Render\WithIdleAnimation.cs" />
<Compile Include="FileFormats\AudReader.cs" />
<Compile Include="FileFormats\ImaAdpcmReader.cs" />
<Compile Include="FileFormats\WavReader.cs" />
<Compile Include="FileFormats\VqaReader.cs" />
<Compile Include="FileFormats\LCWCompression.cs" />
<Compile Include="FileFormats\XORDeltaCompression.cs" />
<Compile Include="FileFormats\RLEZerosCompression.cs" />
<Compile Include="FileFormats\IniFile.cs" />
<Compile Include="Orders\GuardOrderGenerator.cs" />
<Compile Include="UtilityCommands\CheckExplicitInterfacesCommand.cs" />
<Compile Include="FileFormats\LZOCompression.cs" />
<Compile Include="Util.cs" />
<Compile Include="Traits\Render\WithGateSpriteBody.cs" />
<Compile Include="ColorValidator.cs" />
<Compile Include="UtilityCommands\ResizeMapCommand.cs" />
<Compile Include="Traits\World\MapCreeps.cs" />
<Compile Include="Traits\World\MapBuildRadius.cs" />
<Compile Include="Traits\World\MapOptions.cs" />
<Compile Include="Traits\World\MissionData.cs" />
<Compile Include="UtilityCommands\ExtractMapRules.cs" />
<Compile Include="Traits\ScriptTags.cs" />
<Compile Include="Traits\Radar\AppearsOnRadar.cs" />
<Compile Include="Traits\Radar\ProvidesRadar.cs" />
<Compile Include="Traits\Radar\RadarColorFromTerrain.cs" />
<Compile Include="Traits\Radar\JamsRadar.cs" />
<Compile Include="AI\DummyAI.cs" />
<Compile Include="UtilityCommands\ListInstallShieldContentsCommand.cs" />
<Compile Include="Widgets\Logic\Installation\ModContentLogic.cs" />
<Compile Include="Widgets\Logic\Installation\DownloadPackageLogic.cs" />
<Compile Include="Widgets\Logic\Installation\ModContentDiscTooltipLogic.cs" />
<Compile Include="Widgets\Logic\Installation\InstallFromDiscLogic.cs" />
<Compile Include="Widgets\Logic\Installation\ModContentPromptLogic.cs" />
<Compile Include="UtilityCommands\ListMixContentsCommand.cs" />
<Compile Include="UtilityCommands\ListMSCabContentsCommand.cs" />
<Compile Include="FileFormats\MSCabCompression.cs" />
<Compile Include="UtilityCommands\OutputActorMiniYamlCommand.cs" />
<Compile Include="Traits\World\ScriptLobbyDropdown.cs" />
<Compile Include="Activities\DeliverUnit.cs" />
<Compile Include="Activities\PickupUnit.cs" />
<Compile Include="Traits\Carryable.cs" />
<Compile Include="Traits\Carryall.cs" />
<Compile Include="Traits\Buildings\FreeActorWithDelivery.cs" />
<Compile Include="Traits\ExitsDebugOverlay.cs" />
<Compile Include="Traits\World\ExitsDebugOverlayManager.cs" />
<Compile Include="Activities\Air\FlyCircleTimed.cs" />
<Compile Include="UtilityCommands\ListInstallShieldCabContentsCommand.cs" />
<Compile Include="FileFormats\InstallShieldCABCompression.cs" />
<Compile Include="ModContent.cs" />
<Compile Include="Traits\AutoCarryable.cs" />
<Compile Include="Traits\AutoCarryall.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="AfterBuild">
<MakeDir Directories="$(SolutionDir)mods/common/"/>
<Copy
SourceFiles="$(TargetPath)"
DestinationFolder="$(SolutionDir)mods/common/"/>
<!--
We need to copy OpenRA.Mods.Common.pdb (not `.dll.pdb`). This is only necessary on Windows.
Mono outputs a `.dll.mdb` so we can just append `.mdb` directly.
-->
<Copy
SourceFiles="$(TargetDir)$(TargetName).pdb"
DestinationFolder="$(SolutionDir)mods/common/"
Condition="'$(OS)' == 'Windows_NT'"/>
<Copy
SourceFiles="$(TargetPath).mdb"
DestinationFolder="$(SolutionDir)mods/common/"
Condition="'$(OS)' == 'Unix'"/>
<!-- Uncomment these lines when debugging or adding to this target
<Message Text="DEBUG OS: $(OS)"/>
<Message Text="DEBUG SolutionDir: $(SolutionDir)"/>
<Message Text="DEBUG TargetPath: $(TargetPath)"/>
<Message Text="DEBUG TargetDir: $(TargetDir)"/>
<Message Text="DEBUG TargetName: $(TargetName)"/>
-->
</Target>
</Project>