Renamed RA UnitExplode to AmmoExplode, added new UnitExplode with 1/10 damage. Reduced TD UnitExplode damage to 1/10 of old value. Now artillery always explodes, but there's only a 75% chance it explodes violently and only when it has ammo. If either condition isn't met, it explodes with the (now less violent) UnitExplode.
278 lines
6.0 KiB
YAML
278 lines
6.0 KiB
YAML
CrateNapalm:
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Warhead@1Dam: SpreadDamage
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Spread: 170
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Damage: 60
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Versus:
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None: 90
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Light: 60
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Heavy: 25
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Concrete: 50
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AffectsParent: true
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DamageTypes: Prone50Percent, TriggerProne, FireDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Scorch
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Warhead@3Eff: CreateEffect
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Explosion: napalm
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ImpactSound: firebl3.aud
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CrateExplosion:
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Warhead@1Dam: SpreadDamage
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Spread: 426
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Damage: 50
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Versus:
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None: 90
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Wood: 75
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Light: 60
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Heavy: 25
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AffectsParent: true
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosion: self_destruct
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ImpactSound: kaboom15.aud
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CrateNuke:
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Warhead@1Dam_impact: SpreadDamage
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Spread: 1c0
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Damage: 100
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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ValidTargets: Ground, Water, Air
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Versus:
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Concrete: 25
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AffectsParent: true
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DamageTypes: Prone50Percent, TriggerProne, FireDeath
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Warhead@2Res_impact: DestroyResource
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Warhead@3Eff_impact: CreateEffect
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Explosion: nuke
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ImpactSound: kaboom1.aud
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Warhead@4Dam_areanuke: SpreadDamage
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Spread: 1c0
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Damage: 60
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Falloff: 1000, 600, 400, 250, 150, 100, 0
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Delay: 4
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ValidTargets: Ground, Water, Air
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Versus:
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Concrete: 25
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AffectsParent: true
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DamageTypes: Prone50Percent, TriggerProne, FireDeath
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Warhead@5Res_areanuke: DestroyResource
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Size: 5,4
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Delay: 4
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Warhead@6Smu_areanuke: LeaveSmudge
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SmudgeType: Scorch
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Size: 5,4
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Delay: 4
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Warhead@7Eff_areanuke: CreateEffect
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ImpactSound: kaboom22.aud
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Delay: 4
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MiniNuke:
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ValidTargets: Ground, Water, Air
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Warhead@1Dam_impact: SpreadDamage
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Spread: 1c0
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Damage: 150
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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ValidTargets: Ground, Water, Air
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Versus:
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Concrete: 25
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AffectsParent: true
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DamageTypes: Prone50Percent, TriggerProne, FireDeath
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Warhead@2Res_impact: DestroyResource
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Size: 1
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Warhead@3Eff_impact: CreateEffect
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Explosion: nuke
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ImpactSound: kaboom1.aud
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Warhead@4Dam_areanuke1: SpreadDamage
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Spread: 2c0
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Damage: 60
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Delay: 5
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ValidTargets: Ground, Water, Air
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Versus:
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Concrete: 25
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AffectsParent: true
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DamageTypes: Prone50Percent, TriggerProne, FireDeath
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Warhead@5Res_areanuke1: DestroyResource
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Size: 2
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Delay: 5
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Warhead@6Eff_areanuke1: CreateEffect
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ImpactSound: kaboom22.aud
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Delay: 5
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Warhead@7Dam_areanuke2: SpreadDamage
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Spread: 3c0
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Damage: 60
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Delay: 10
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ValidTargets: Ground, Water, Air
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Versus:
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Concrete: 25
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AffectsParent: true
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DamageTypes: Prone50Percent, TriggerProne, FireDeath
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Warhead@8Res_areanuke2: DestroyResource
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Size: 3
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Delay: 10
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Warhead@9Dam_areanuke3: SpreadDamage
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Spread: 4c0
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Damage: 60
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Delay: 15
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ValidTargets: Ground, Water, Air
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Versus:
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Concrete: 25
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AffectsParent: true
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DamageTypes: Prone50Percent, TriggerProne, FireDeath
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Warhead@10Res_areanuke3: DestroyResource
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Size: 4
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Delay: 15
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Warhead@11Smu_areanuke3: LeaveSmudge
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SmudgeType: Scorch
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Size: 4
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Delay: 15
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UnitExplode:
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Warhead@1Dam: SpreadDamage
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Spread: 426
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Damage: 50
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Versus:
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None: 90
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Wood: 75
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Light: 60
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Heavy: 25
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosion: self_destruct
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ImpactSound: kaboom22.aud
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InvalidImpactTypes: Water
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Warhead@3EffWater: CreateEffect
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Explosion: large_splash
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ImpactSound: splash9.aud
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ValidImpactTypes: Water
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UnitExplodeShip:
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Warhead@1Dam: SpreadDamage
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Spread: 426
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Damage: 50
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Versus:
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None: 90
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Wood: 75
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Light: 60
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Heavy: 25
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosion: building
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ImpactSound: kaboom25.aud
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UnitExplodeSubmarine:
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Warhead@1Dam: SpreadDamage
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Spread: 426
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Damage: 50
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Versus:
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None: 90
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Wood: 75
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Light: 60
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Heavy: 25
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosion: large_splash
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ImpactSound: splash9.aud
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UnitExplodeSmall:
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Warhead@1Dam: SpreadDamage
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Spread: 426
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Damage: 40
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Versus:
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None: 90
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Wood: 75
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Light: 60
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Heavy: 25
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosion: large_explosion
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ImpactSound: kaboom15.aud
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InvalidImpactTypes: Water
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Warhead@3EffWater: CreateEffect
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Explosion: large_splash
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ImpactSound: splash9.aud
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ValidImpactTypes: Water
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ArtilleryExplode:
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Warhead@1Dam: SpreadDamage
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Spread: 426
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Damage: 150
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Versus:
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None: 90
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Wood: 75
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Light: 60
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Heavy: 25
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosion: self_destruct
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ImpactSound: kaboom22.aud
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InvalidImpactTypes: Water
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Warhead@3EffWater: CreateEffect
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Explosion: large_splash
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ImpactSound: splash9.aud
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ValidImpactTypes: Water
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BarrelExplode:
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Warhead@1Dam: SpreadDamage
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Spread: 426
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Damage: 50
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Delay: 5
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Versus:
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None: 120
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Wood: 200
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Light: 50
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Heavy: 25
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Concrete: 10
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Scorch
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Size: 2,1
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Delay: 5
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Warhead@3Eff: CreateEffect
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Explosion: napalm
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ImpactSound: firebl3.aud
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Delay: 5
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ATMine:
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Warhead@1Dam: SpreadDamage
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Spread: 256
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Damage: 400
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AffectsParent: true
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DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
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Warhead@2Eff: CreateEffect
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Explosion: large_explosion
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ImpactSound: mineblo1.aud
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APMine:
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Warhead@1Dam: SpreadDamage
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Spread: 256
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Damage: 400
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AffectsParent: true
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosion: napalm
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ImpactSound: mine1.aud
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OreExplosion:
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Warhead@1Dam: SpreadDamage
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Spread: 9
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Damage: 10
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Versus:
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None: 90
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Wood: 75
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Light: 60
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Heavy: 25
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Res: CreateResource
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AddsResourceType: Ore
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Size: 1,1
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Warhead@3Eff: CreateEffect
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Explosion: med_explosion
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ImpactSound: kaboom25.aud
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