361 lines
7.2 KiB
YAML
361 lines
7.2 KiB
YAML
Colt45:
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ReloadDelay: 5
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Range: 7c0
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Report: GUN5.AUD
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ValidTargets: Ground, Infantry
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InvalidTargets: Vehicle, Tank, Water, Structure, Wall, Husk
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Projectile: Bullet
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Speed: 1c682
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Warhead@1Dam: SpreadDamage
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Spread: 42
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Damage: 50
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ValidTargets: Barrel, Infantry
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosion: piff
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InvalidImpactTypes: Water
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Warhead@3EffWater: CreateEffect
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Explosion: water_piff
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ValidImpactTypes: Water
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ZSU-23:
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Burst: 2
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BurstDelay: 5
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ReloadDelay: 0
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Range: 10c0
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Report: AACANON3.AUD
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ValidTargets: Air
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Projectile: Bullet
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Speed: 3c340
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Blockable: false
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Warhead@1Dam: SpreadDamage
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Spread: 213
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Damage: 12
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ValidTargets: Air
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Versus:
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None: 30
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Wood: 75
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Light: 75
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Concrete: 50
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DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
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Warhead@2Eff: CreateEffect
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Explosion: small_explosion_air
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Vulcan:
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ReloadDelay: 30
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Range: 6c0
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Report: GUN13.AUD
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Projectile: Bullet
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Speed: 1c682
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Warhead@1Dam_1: SpreadDamage
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Spread: 128
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Damage: 10
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Versus:
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None: 200
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Wood: 50
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Light: 60
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Heavy: 25
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Concrete: 25
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@2Eff_1: CreateEffect
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Explosion: piffs
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InvalidImpactTypes: Water
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Warhead@2Eff_1Water: CreateEffect
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Explosion: water_piffs
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ValidImpactTypes: Water
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Warhead@3Dam_2: SpreadDamage
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Spread: 128
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Damage: 10
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Delay: 2
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Versus:
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None: 200
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Wood: 50
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Light: 60
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Heavy: 25
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Concrete: 25
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@4Eff_2: CreateEffect
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Explosion: piffs
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InvalidImpactTypes: Water
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Delay: 2
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Warhead@4Eff_2Water: CreateEffect
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Explosion: water_piffs
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ValidImpactTypes: Water
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Delay: 2
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Warhead@5Dam_3: SpreadDamage
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Spread: 128
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Damage: 10
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Delay: 4
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Versus:
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None: 200
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Wood: 50
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Light: 60
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Heavy: 25
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Concrete: 25
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@6Eff_3: CreateEffect
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Explosion: piffs
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InvalidImpactTypes: Water
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Delay: 4
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Warhead@6Eff_3Water: CreateEffect
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Explosion: water_piffs
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ValidImpactTypes: Water
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Delay: 4
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Warhead@7Dam_4: SpreadDamage
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Spread: 128
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Damage: 10
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Delay: 6
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Versus:
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None: 200
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Wood: 50
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Light: 60
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Heavy: 25
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Concrete: 25
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@8Eff_4: CreateEffect
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Explosion: piffs
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InvalidImpactTypes: Water
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Delay: 6
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Warhead@8Eff_4Water: CreateEffect
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Explosion: water_piffs
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ValidImpactTypes: Water
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Delay: 6
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Warhead@9Dam_5: SpreadDamage
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Spread: 128
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Damage: 10
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Delay: 8
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Versus:
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None: 200
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Wood: 50
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Light: 60
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Heavy: 25
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Concrete: 25
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@10Eff_5: CreateEffect
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Explosion: piffs
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InvalidImpactTypes: Water
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Delay: 8
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Warhead@10Eff_5Water: CreateEffect
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Explosion: water_piffs
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ValidImpactTypes: Water
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Delay: 8
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Warhead@11Dam_6: SpreadDamage
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Spread: 128
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Damage: 10
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Delay: 10
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Versus:
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None: 200
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Wood: 50
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Light: 60
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Heavy: 25
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Concrete: 25
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@12Eff_6: CreateEffect
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Explosion: piffs
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InvalidImpactTypes: Water
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Delay: 10
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Warhead@12Eff_6Water: CreateEffect
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Explosion: water_piffs
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ValidImpactTypes: Water
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Delay: 10
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ChainGun:
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ReloadDelay: 10
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Range: 5c0
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MinRange: 0c768
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Report: GUN13.AUD
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Projectile: Bullet
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Speed: 1c682
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Blockable: false
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 30
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Versus:
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None: 120
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Wood: 50
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Light: 60
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Heavy: 25
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Concrete: 25
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosion: piffs
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InvalidImpactTypes: Water
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Warhead@3EffWater: CreateEffect
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Explosion: water_piffs
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ValidImpactTypes: Water
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ChainGun.Yak:
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ReloadDelay: 3
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Range: 5c0
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MinRange: 3c0
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Report: GUN13.AUD
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Projectile: Bullet
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Speed: 1c682
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Blockable: false
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 40
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Versus:
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Wood: 50
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Light: 60
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Heavy: 25
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Concrete: 25
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosion: piffs
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InvalidImpactTypes: Water
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Warhead@3EffWater: CreateEffect
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Explosion: water_piffs
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ValidImpactTypes: Water
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Pistol:
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ReloadDelay: 7
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Range: 3c0
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Report: GUN27.AUD
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Projectile: Bullet
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Speed: 1c682
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 1
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Versus:
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Wood: 50
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Light: 60
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Heavy: 25
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Concrete: 25
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosion: piff
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InvalidImpactTypes: Water
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Warhead@3EffWater: CreateEffect
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Explosion: water_piff
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ValidImpactTypes: Water
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M1Carbine:
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ReloadDelay: 20
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Range: 5c0
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Report: GUN11.AUD
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Projectile: Bullet
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Speed: 1c682
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 15
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Versus:
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Wood: 25
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Light: 30
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Heavy: 10
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Concrete: 10
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosion: piffs
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InvalidImpactTypes: Water
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Warhead@3EffWater: CreateEffect
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Explosion: water_piffs
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ValidImpactTypes: Water
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M60mg:
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ReloadDelay: 30
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Range: 4c0
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Report: PILLBOX1.AUD
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Burst: 5
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Projectile: Bullet
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Speed: 1c682
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 15
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Versus:
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Wood: 10
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Light: 30
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Heavy: 10
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Concrete: 10
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosion: piffs
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InvalidImpactTypes: Water
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Warhead@3EffWater: CreateEffect
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Explosion: water_piffs
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ValidImpactTypes: Water
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SilencedPPK:
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ReloadDelay: 80
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Range: 2c512
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Report: silppk.aud
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ValidTargets: Ground, Infantry
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InvalidTargets: Vehicle, Tank, Water, Structure, Wall, Husk
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Projectile: Bullet
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Speed: 1c682
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 150
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ValidTargets: Infantry
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosion: piffs
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InvalidImpactTypes: Water
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Warhead@3EffWater: CreateEffect
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Explosion: water_piffs
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ValidImpactTypes: Water
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FLAK-23-AA:
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ReloadDelay: 10
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Range: 8c0
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Report: AACANON3.AUD
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ValidTargets: Air
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Projectile: Bullet
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Speed: 1c682
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Blockable: false
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Warhead@1Dam: SpreadDamage
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Spread: 213
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Damage: 20
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ValidTargets: Air, Ground, Water
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Versus:
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None: 40
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Wood: 10
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Light: 60
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Heavy: 10
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Concrete: 20
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DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
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Warhead@2EffAir: CreateEffect
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Explosion: small_explosion_air
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ValidImpactTypes: Air, AirHit
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FLAK-23-AG:
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ReloadDelay: 10
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Range: 6c0
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Report: AACANON3.AUD
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ValidTargets: Ground, Water
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Projectile: Bullet
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Speed: 1c682
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Blockable: false
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Warhead@1Dam: SpreadDamage
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Spread: 213
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Damage: 20
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ValidTargets: Air, Ground, Water
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Versus:
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None: 40
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Wood: 10
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Light: 60
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Heavy: 10
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Concrete: 20
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DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
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Warhead@2Eff: CreateEffect
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Explosion: small_explosion
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InvalidImpactTypes: Air, AirHit
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Warhead@3EffWater: CreateEffect
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Explosion: small_splash
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ValidImpactTypes: Water
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Sniper:
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Report: GUN5.AUD
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ReloadDelay: 70
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Range: 10c0
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ValidTargets: Ground, Infantry
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InvalidTargets: Vehicle, Tank, Water, Structure, Wall, Husk
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Projectile: Bullet
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Speed: 1c682
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Warhead@1Dam: SpreadDamage
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Spread: 42
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Damage: 140
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ValidTargets: Infantry
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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