Files
OpenRA/mods/ra/weapons/smallcaliber.yaml
Oliver Brakmann dceb1fbd80 Increase range of flak truck against air targets
From 6 cells to 8 cells
2015-11-14 20:51:10 +01:00

361 lines
7.2 KiB
YAML

Colt45:
ReloadDelay: 5
Range: 7c0
Report: GUN5.AUD
ValidTargets: Ground, Infantry
InvalidTargets: Vehicle, Tank, Water, Structure, Wall, Husk
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 50
ValidTargets: Barrel, Infantry
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosion: piff
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: water_piff
ValidImpactTypes: Water
ZSU-23:
Burst: 2
BurstDelay: 5
ReloadDelay: 0
Range: 10c0
Report: AACANON3.AUD
ValidTargets: Air
Projectile: Bullet
Speed: 3c340
Blockable: false
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 12
ValidTargets: Air
Versus:
None: 30
Wood: 75
Light: 75
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
Warhead@2Eff: CreateEffect
Explosion: small_explosion_air
Vulcan:
ReloadDelay: 30
Range: 6c0
Report: GUN13.AUD
Projectile: Bullet
Speed: 1c682
Warhead@1Dam_1: SpreadDamage
Spread: 128
Damage: 10
Versus:
None: 200
Wood: 50
Light: 60
Heavy: 25
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff_1: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
Warhead@2Eff_1Water: CreateEffect
Explosion: water_piffs
ValidImpactTypes: Water
Warhead@3Dam_2: SpreadDamage
Spread: 128
Damage: 10
Delay: 2
Versus:
None: 200
Wood: 50
Light: 60
Heavy: 25
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@4Eff_2: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
Delay: 2
Warhead@4Eff_2Water: CreateEffect
Explosion: water_piffs
ValidImpactTypes: Water
Delay: 2
Warhead@5Dam_3: SpreadDamage
Spread: 128
Damage: 10
Delay: 4
Versus:
None: 200
Wood: 50
Light: 60
Heavy: 25
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@6Eff_3: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
Delay: 4
Warhead@6Eff_3Water: CreateEffect
Explosion: water_piffs
ValidImpactTypes: Water
Delay: 4
Warhead@7Dam_4: SpreadDamage
Spread: 128
Damage: 10
Delay: 6
Versus:
None: 200
Wood: 50
Light: 60
Heavy: 25
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@8Eff_4: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
Delay: 6
Warhead@8Eff_4Water: CreateEffect
Explosion: water_piffs
ValidImpactTypes: Water
Delay: 6
Warhead@9Dam_5: SpreadDamage
Spread: 128
Damage: 10
Delay: 8
Versus:
None: 200
Wood: 50
Light: 60
Heavy: 25
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@10Eff_5: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
Delay: 8
Warhead@10Eff_5Water: CreateEffect
Explosion: water_piffs
ValidImpactTypes: Water
Delay: 8
Warhead@11Dam_6: SpreadDamage
Spread: 128
Damage: 10
Delay: 10
Versus:
None: 200
Wood: 50
Light: 60
Heavy: 25
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@12Eff_6: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
Delay: 10
Warhead@12Eff_6Water: CreateEffect
Explosion: water_piffs
ValidImpactTypes: Water
Delay: 10
ChainGun:
ReloadDelay: 10
Range: 5c0
MinRange: 0c768
Report: GUN13.AUD
Projectile: Bullet
Speed: 1c682
Blockable: false
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 30
Versus:
None: 120
Wood: 50
Light: 60
Heavy: 25
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: water_piffs
ValidImpactTypes: Water
ChainGun.Yak:
ReloadDelay: 3
Range: 5c0
MinRange: 3c0
Report: GUN13.AUD
Projectile: Bullet
Speed: 1c682
Blockable: false
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 40
Versus:
Wood: 50
Light: 60
Heavy: 25
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: water_piffs
ValidImpactTypes: Water
Pistol:
ReloadDelay: 7
Range: 3c0
Report: GUN27.AUD
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 1
Versus:
Wood: 50
Light: 60
Heavy: 25
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosion: piff
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: water_piff
ValidImpactTypes: Water
M1Carbine:
ReloadDelay: 20
Range: 5c0
Report: GUN11.AUD
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 15
Versus:
Wood: 25
Light: 30
Heavy: 10
Concrete: 10
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: water_piffs
ValidImpactTypes: Water
M60mg:
ReloadDelay: 30
Range: 4c0
Report: PILLBOX1.AUD
Burst: 5
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 15
Versus:
Wood: 10
Light: 30
Heavy: 10
Concrete: 10
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: water_piffs
ValidImpactTypes: Water
SilencedPPK:
ReloadDelay: 80
Range: 2c512
Report: silppk.aud
ValidTargets: Ground, Infantry
InvalidTargets: Vehicle, Tank, Water, Structure, Wall, Husk
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 150
ValidTargets: Infantry
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: water_piffs
ValidImpactTypes: Water
FLAK-23-AA:
ReloadDelay: 10
Range: 8c0
Report: AACANON3.AUD
ValidTargets: Air
Projectile: Bullet
Speed: 1c682
Blockable: false
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 20
ValidTargets: Air, Ground, Water
Versus:
None: 40
Wood: 10
Light: 60
Heavy: 10
Concrete: 20
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
Warhead@2EffAir: CreateEffect
Explosion: small_explosion_air
ValidImpactTypes: Air, AirHit
FLAK-23-AG:
ReloadDelay: 10
Range: 6c0
Report: AACANON3.AUD
ValidTargets: Ground, Water
Projectile: Bullet
Speed: 1c682
Blockable: false
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 20
ValidTargets: Air, Ground, Water
Versus:
None: 40
Wood: 10
Light: 60
Heavy: 10
Concrete: 20
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
Warhead@2Eff: CreateEffect
Explosion: small_explosion
InvalidImpactTypes: Air, AirHit
Warhead@3EffWater: CreateEffect
Explosion: small_splash
ValidImpactTypes: Water
Sniper:
Report: GUN5.AUD
ReloadDelay: 70
Range: 10c0
ValidTargets: Ground, Infantry
InvalidTargets: Vehicle, Tank, Water, Structure, Wall, Husk
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 140
ValidTargets: Infantry
DamageTypes: Prone50Percent, TriggerProne, BulletDeath