Files
OpenRA/mods/d2k/rules/arrakis.yaml
penev92 1057f8ff3b Second implementation of Sandworms
Fix tabs in AttackSwallow.cs
2014-12-13 14:02:43 +02:00

63 lines
1.1 KiB
YAML

SPICEBLOOM:
RenderBuilding:
Building:
Footprint: x
Dimensions: 1,1
AppearsOnRadar:
EditorAppearance:
RelativeToTopLeft: yes
ProximityCaptor:
Types: Tree
Tooltip:
Name: Spice Bloom
SeedsResource:
ResourceType: Spice
Interval: 75
WithActiveAnimation:
RadarColorFromTerrain:
Terrain: Spice
BodyOrientation:
WithMakeAnimation:
SANDWORM:
Tooltip:
Name: Sandworm
Description: Attracted by vibrations in the sand.\nWill eat units whole and has a large appetite.
Health:
HP: 10000
Radius: 3
Armor:
Type: None
Mobile:
Speed: 50
TerrainSpeeds:
Sand: 100
Dune: 100
Spice: 100
Rock: 100 # TEMP
TargetableUnit:
TargetTypes: Underground
RevealsShroud:
Range: 32c0
RenderUnit:
BodyOrientation:
BelowUnits:
HiddenUnderFog:
Sandworm:
WanderMoveRadius: 10
SelectionDecorations: # TEMP
Selectable: # TEMP
Voice: WormVoice # TEMP
AppearsOnRadar:
UseLocation: yes
AttackSwallow:
AttackRequiresEnteringCell: TRUE
AttackMove:
AutoTarget:
ScanRadius: 32
Armament:
Weapon: WormJaw
WormSpawnLocation:
Immobile:
WormSpawner: