Files
OpenRA/OpenRA.Game/Map/MapPlayers.cs
2021-05-08 22:20:59 +02:00

78 lines
1.9 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA
{
public class MapPlayers
{
public readonly Dictionary<string, PlayerReference> Players;
public MapPlayers()
: this(new List<MiniYamlNode>()) { }
public MapPlayers(IEnumerable<MiniYamlNode> playerDefinitions)
{
Players = playerDefinitions.Select(pr => new PlayerReference(new MiniYaml(pr.Key, pr.Value.Nodes)))
.ToDictionary(player => player.Name);
}
public MapPlayers(Ruleset rules, int playerCount)
{
var firstFaction = rules.Actors[SystemActors.World].TraitInfos<FactionInfo>()
.First(f => f.Selectable).InternalName;
Players = new Dictionary<string, PlayerReference>
{
{
"Neutral", new PlayerReference
{
Name = "Neutral",
Faction = firstFaction,
OwnsWorld = true,
NonCombatant = true
}
},
{
"Creeps", new PlayerReference
{
Name = "Creeps",
Faction = firstFaction,
NonCombatant = true,
Enemies = Exts.MakeArray(playerCount, i => $"Multi{i}")
}
}
};
for (var index = 0; index < playerCount; index++)
{
var p = new PlayerReference
{
Name = $"Multi{index}",
Faction = "Random",
Playable = true,
Enemies = new[] { "Creeps" }
};
Players.Add(p.Name, p);
}
}
public List<MiniYamlNode> ToMiniYaml()
{
return Players.Select(p => new MiniYamlNode($"PlayerReference@{p.Key}",
FieldSaver.SaveDifferences(p.Value, new PlayerReference()))).ToList();
}
}
}