Files
OpenRA/OpenRA.Mods.Cnc/Traits/SupportPowers/DropPodsPower.cs
2021-05-08 22:20:59 +02:00

159 lines
4.9 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.GameRules;
using OpenRA.Mods.Cnc.Effects;
using OpenRA.Mods.Common;
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Cnc.Traits
{
public class DropPodsPowerInfo : SupportPowerInfo, IRulesetLoaded
{
[FieldLoader.Require]
[Desc("Drop pod unit")]
[ActorReference(new[] { typeof(AircraftInfo), typeof(FallsToEarthInfo) })]
public readonly string[] UnitTypes = null;
[Desc("Number of drop pods spawned.")]
public readonly int2 Drops = new int2(5, 8);
[Desc("Sets the approach direction.")]
public readonly WAngle PodFacing = new WAngle(128);
[Desc("Maximum offset from targetLocation")]
public readonly int PodScatter = 3;
[Desc("Effect sequence sprite image")]
public readonly string EntryEffect = "podring";
[Desc("Effect sequence to display in the air.")]
[SequenceReference(nameof(EntryEffect))]
public readonly string EntryEffectSequence = "idle";
[PaletteReference]
public readonly string EntryEffectPalette = "effect";
[ActorReference]
[Desc("Actor to spawn when the attack starts")]
public readonly string CameraActor = null;
[Desc("Number of ticks to keep the camera alive")]
public readonly int CameraRemoveDelay = 25;
[Desc("Which weapon to fire")]
[WeaponReference]
public readonly string Weapon = "Vulcan2";
public WeaponInfo WeaponInfo { get; private set; }
[Desc("Apply the weapon impact this many ticks into the effect")]
public readonly int WeaponDelay = 0;
public override object Create(ActorInitializer init) { return new DropPodsPower(init.Self, this); }
public override void RulesetLoaded(Ruleset rules, ActorInfo ai)
{
var weaponToLower = (Weapon ?? string.Empty).ToLowerInvariant();
if (!rules.Weapons.TryGetValue(weaponToLower, out var weapon))
throw new YamlException($"Weapons Ruleset does not contain an entry '{weaponToLower}'");
WeaponInfo = weapon;
base.RulesetLoaded(rules, ai);
}
}
public class DropPodsPower : SupportPower
{
readonly DropPodsPowerInfo info;
public DropPodsPower(Actor self, DropPodsPowerInfo info)
: base(self, info)
{
this.info = info;
}
public override void Activate(Actor self, Order order, SupportPowerManager manager)
{
base.Activate(self, order, manager);
SendDropPods(self, order, info.PodFacing);
}
public void SendDropPods(Actor self, Order order, WAngle facing)
{
var actorInfo = self.World.Map.Rules.Actors[info.UnitTypes.First().ToLowerInvariant()];
var aircraftInfo = actorInfo.TraitInfo<AircraftInfo>();
var altitude = aircraftInfo.CruiseAltitude.Length;
var approachRotation = WRot.FromYaw(facing);
var fallsToEarthInfo = actorInfo.TraitInfo<FallsToEarthInfo>();
var delta = new WVec(0, -altitude * aircraftInfo.Speed / fallsToEarthInfo.Velocity.Length, 0).Rotate(approachRotation);
self.World.AddFrameEndTask(w =>
{
var target = order.Target.CenterPosition;
var targetCell = self.World.Map.CellContaining(target);
var podLocations = self.World.Map.FindTilesInCircle(targetCell, info.PodScatter)
.Where(c => aircraftInfo.LandableTerrainTypes.Contains(w.Map.GetTerrainInfo(c).Type)
&& !self.World.ActorMap.GetActorsAt(c).Any());
if (!podLocations.Any())
return;
if (info.CameraActor != null)
{
var camera = w.CreateActor(info.CameraActor, new TypeDictionary
{
new LocationInit(targetCell),
new OwnerInit(self.Owner),
});
camera.QueueActivity(new Wait(info.CameraRemoveDelay));
camera.QueueActivity(new RemoveSelf());
}
PlayLaunchSounds();
var drops = self.World.SharedRandom.Next(info.Drops.X, info.Drops.Y);
for (var i = 0; i < drops; i++)
{
var unitType = info.UnitTypes.Random(self.World.SharedRandom);
var podLocation = podLocations.Random(self.World.SharedRandom);
var podTarget = Target.FromCell(w, podLocation);
var location = self.World.Map.CenterOfCell(podLocation) - delta + new WVec(0, 0, altitude);
var pod = w.CreateActor(false, unitType, new TypeDictionary
{
new CenterPositionInit(location),
new OwnerInit(self.Owner),
new FacingInit(facing)
});
var aircraft = pod.Trait<Aircraft>();
if (!aircraft.CanLand(podLocation))
pod.Dispose();
else
{
w.Add(new DropPodImpact(self.Owner, info.WeaponInfo, w, location, podTarget, info.WeaponDelay,
info.EntryEffect, info.EntryEffectSequence, info.EntryEffectPalette));
w.Add(pod);
}
}
});
}
}
}