Files
OpenRA/OpenRa.Game/Graphics/WorldRenderer.cs
2009-10-06 22:03:24 +13:00

51 lines
1.3 KiB
C#

using System.Drawing;
using System.Windows.Forms;
namespace OpenRa.Game.Graphics
{
class WorldRenderer
{
public readonly SpriteRenderer spriteRenderer;
public readonly World world;
public readonly Region region;
public readonly UiOverlay uiOverlay;
public WorldRenderer(Renderer renderer, World world)
{
// TODO: this is layout policy. it belongs at a higher level than this.
region = Region.Create(world.game.viewport, DockStyle.Left,
world.game.viewport.Width - 128, Draw,
world.game.controller.HandleMouseInput);
world.game.viewport.AddRegion(region);
spriteRenderer = new SpriteRenderer(renderer, true);
uiOverlay = new UiOverlay(spriteRenderer, world.game);
this.world = world;
}
public void Draw()
{
var rect = new RectangleF(region.Location.ToPointF(), region.Size.ToSizeF());
foreach (Actor a in world.Actors)
{
Sprite[] images = a.CurrentImages;
float2 loc = a.RenderLocation;
if (loc.X > rect.Right || loc.X < rect.Left - images[0].bounds.Width)
continue;
if (loc.Y > rect.Bottom || loc.Y < rect.Top - images[0].bounds.Height)
continue;
foreach (Sprite image in images)
spriteRenderer.DrawSprite(image, loc, (a.owner != null) ? a.owner.Palette : 0);
}
spriteRenderer.Flush();
}
}
}