85 lines
2.3 KiB
C#
85 lines
2.3 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation. For more information,
|
|
* see LICENSE.
|
|
*/
|
|
#endregion
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using OpenRA.Mods.RA.Render;
|
|
using OpenRA.Traits;
|
|
|
|
namespace OpenRA.Mods.RA
|
|
{
|
|
class SeedsResourceInfo : TraitInfo<SeedsResource>
|
|
{
|
|
public readonly int Interval = 75;
|
|
public readonly string ResourceType = "Ore";
|
|
public readonly int MaxRange = 100;
|
|
public readonly int AnimationInterval = 750;
|
|
}
|
|
|
|
class SeedsResource : ITick
|
|
{
|
|
int ticks;
|
|
int animationTicks;
|
|
|
|
public void Tick(Actor self)
|
|
{
|
|
if (--ticks <= 0)
|
|
{
|
|
var info = self.Info.Traits.Get<SeedsResourceInfo>();
|
|
var resourceType = self.World.WorldActor
|
|
.TraitsImplementing<ResourceType>()
|
|
.FirstOrDefault(t => t.info.Name == info.ResourceType);
|
|
|
|
if (resourceType == null)
|
|
throw new InvalidOperationException("No such resource type `{0}`".F(info.ResourceType));
|
|
|
|
var resLayer = self.World.WorldActor.Trait<ResourceLayer>();
|
|
|
|
var cell = RandomWalk(self.Location, self.World.SharedRandom)
|
|
.Take(info.MaxRange)
|
|
.SkipWhile(p => resLayer.GetResource(p) == resourceType && resLayer.IsFull(p.X, p.Y))
|
|
.Cast<int2?>().FirstOrDefault();
|
|
|
|
// Todo: Valid terrain should be specified in the resource
|
|
if (cell != null &&
|
|
(resLayer.GetResource(cell.Value) == resourceType || resLayer.GetResource(cell.Value) == null) &&
|
|
self.World.IsCellBuildable(cell.Value, false))
|
|
resLayer.AddResource(resourceType, cell.Value.X, cell.Value.Y, 1);
|
|
|
|
ticks = info.Interval;
|
|
}
|
|
|
|
if (--animationTicks <= 0)
|
|
{
|
|
var info = self.Info.Traits.Get<SeedsResourceInfo>();
|
|
self.Trait<RenderBuilding>().PlayCustomAnim(self, "active");
|
|
animationTicks = info.AnimationInterval;
|
|
}
|
|
}
|
|
|
|
static IEnumerable<int2> RandomWalk(int2 p, Thirdparty.Random r)
|
|
{
|
|
for (; ; )
|
|
{
|
|
var dx = r.Next(-1, 2);
|
|
var dy = r.Next(-1, 2);
|
|
|
|
if (dx == 0 && dy == 0)
|
|
continue;
|
|
|
|
p.X += dx;
|
|
p.Y += dy;
|
|
yield return p;
|
|
}
|
|
}
|
|
}
|
|
}
|