76 lines
2.4 KiB
C#
76 lines
2.4 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Cnc.Traits
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{
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class MineInfo : TraitInfo
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{
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public readonly BitSet<CrushClass> CrushClasses = default(BitSet<CrushClass>);
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public readonly bool AvoidFriendly = true;
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public readonly bool BlockFriendly = true;
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public readonly BitSet<CrushClass> DetonateClasses = default(BitSet<CrushClass>);
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public override object Create(ActorInitializer init) { return new Mine(this); }
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}
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class Mine : ICrushable, INotifyCrushed
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{
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readonly MineInfo info;
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public Mine(MineInfo info)
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{
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this.info = info;
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}
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void INotifyCrushed.WarnCrush(Actor self, Actor crusher, BitSet<CrushClass> crushClasses) { }
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void INotifyCrushed.OnCrush(Actor self, Actor crusher, BitSet<CrushClass> crushClasses)
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{
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if (!info.CrushClasses.Overlaps(crushClasses))
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return;
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if (crusher.Info.HasTraitInfo<MineImmuneInfo>() || (self.Owner.RelationshipWith(crusher.Owner) == PlayerRelationship.Ally && info.AvoidFriendly))
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return;
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var mobile = crusher.TraitOrDefault<Mobile>();
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if (mobile != null && !info.DetonateClasses.Overlaps(mobile.Info.LocomotorInfo.Crushes))
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return;
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self.Kill(crusher, mobile != null ? mobile.Info.LocomotorInfo.CrushDamageTypes : default(BitSet<DamageType>));
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}
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bool ICrushable.CrushableBy(Actor self, Actor crusher, BitSet<CrushClass> crushClasses)
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{
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if (info.BlockFriendly && !crusher.Info.HasTraitInfo<MineImmuneInfo>() && self.Owner.RelationshipWith(crusher.Owner) == PlayerRelationship.Ally)
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return false;
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return info.CrushClasses.Overlaps(crushClasses);
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}
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LongBitSet<PlayerBitMask> ICrushable.CrushableBy(Actor self, BitSet<CrushClass> crushClasses)
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{
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if (!info.CrushClasses.Overlaps(crushClasses))
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return self.World.NoPlayersMask;
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// Friendly units should move around!
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return info.BlockFriendly ? self.Owner.EnemyPlayersMask : self.World.AllPlayersMask;
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}
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}
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[Desc("Tag trait for stuff that should not trigger mines.")]
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class MineImmuneInfo : TraitInfo<MineImmune> { }
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class MineImmune { }
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}
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