Files
OpenRA/OpenRA.Mods.Common/Traits/GivesExperience.cs
2020-11-14 11:04:41 +00:00

80 lines
2.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("This actor gives experience to a GainsExperience actor when they are killed.")]
class GivesExperienceInfo : TraitInfo
{
[Desc("If -1, use the value of the unit cost.")]
public readonly int Experience = -1;
[Desc("Stance the attacking player needs to receive the experience.")]
public readonly PlayerRelationship ValidStances = PlayerRelationship.Neutral | PlayerRelationship.Enemy;
[Desc("Percentage of the `Experience` value that is being granted to the killing actor.")]
public readonly int ActorExperienceModifier = 10000;
[Desc("Percentage of the `Experience` value that is being granted to the player owning the killing actor.")]
public readonly int PlayerExperienceModifier = 0;
public override object Create(ActorInitializer init) { return new GivesExperience(init.Self, this); }
}
class GivesExperience : INotifyKilled, INotifyCreated
{
readonly GivesExperienceInfo info;
int exp;
IEnumerable<int> experienceModifiers;
public GivesExperience(Actor self, GivesExperienceInfo info)
{
this.info = info;
}
void INotifyCreated.Created(Actor self)
{
var valued = self.Info.TraitInfoOrDefault<ValuedInfo>();
exp = info.Experience >= 0 ? info.Experience
: valued != null ? valued.Cost : 0;
experienceModifiers = self.TraitsImplementing<IGivesExperienceModifier>().ToArray().Select(m => m.GetGivesExperienceModifier());
}
void INotifyKilled.Killed(Actor self, AttackInfo e)
{
if (exp == 0 || e.Attacker == null || e.Attacker.Disposed)
return;
if (!info.ValidStances.HasStance(e.Attacker.Owner.RelationshipWith(self.Owner)))
return;
exp = Util.ApplyPercentageModifiers(exp, experienceModifiers);
var killer = e.Attacker.TraitOrDefault<GainsExperience>();
if (killer != null)
{
var killerExperienceModifier = e.Attacker.TraitsImplementing<IGainsExperienceModifier>()
.Select(x => x.GetGainsExperienceModifier()).Append(info.ActorExperienceModifier);
killer.GiveExperience(Util.ApplyPercentageModifiers(exp, killerExperienceModifier));
}
e.Attacker.Owner.PlayerActor.TraitOrDefault<PlayerExperience>()
?.GiveExperience(Util.ApplyPercentageModifiers(exp, new[] { info.PlayerExperienceModifier }));
}
}
}