63 lines
2.0 KiB
C#
63 lines
2.0 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation, either version 3 of
|
|
* the License, or (at your option) any later version. For more
|
|
* information, see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using OpenRA.Primitives;
|
|
using OpenRA.Traits;
|
|
|
|
namespace OpenRA.Mods.Common.Traits.Radar
|
|
{
|
|
public class AppearsOnRadarInfo : ConditionalTraitInfo
|
|
{
|
|
public readonly bool UseLocation = false;
|
|
|
|
[Desc("Player stances who can view this actor on radar.")]
|
|
public readonly PlayerRelationship ValidStances = PlayerRelationship.Ally | PlayerRelationship.Neutral | PlayerRelationship.Enemy;
|
|
|
|
public override object Create(ActorInitializer init) { return new AppearsOnRadar(this); }
|
|
}
|
|
|
|
public class AppearsOnRadar : ConditionalTrait<AppearsOnRadarInfo>, IRadarSignature
|
|
{
|
|
IRadarColorModifier modifier;
|
|
|
|
public AppearsOnRadar(AppearsOnRadarInfo info)
|
|
: base(info) { }
|
|
|
|
protected override void Created(Actor self)
|
|
{
|
|
base.Created(self);
|
|
modifier = self.TraitsImplementing<IRadarColorModifier>().FirstOrDefault();
|
|
}
|
|
|
|
public void PopulateRadarSignatureCells(Actor self, List<(CPos Cell, Color Color)> destinationBuffer)
|
|
{
|
|
var viewer = self.World.RenderPlayer ?? self.World.LocalPlayer;
|
|
if (IsTraitDisabled || (viewer != null && !Info.ValidStances.HasStance(self.Owner.RelationshipWith(viewer))))
|
|
return;
|
|
|
|
var color = Game.Settings.Game.UsePlayerStanceColors ? self.Owner.PlayerStanceColor(self) : self.Owner.Color;
|
|
if (modifier != null)
|
|
color = modifier.RadarColorOverride(self, color);
|
|
|
|
if (Info.UseLocation)
|
|
{
|
|
destinationBuffer.Add((self.Location, color));
|
|
return;
|
|
}
|
|
|
|
foreach (var cell in self.OccupiesSpace.OccupiedCells())
|
|
destinationBuffer.Add((cell.Cell, color));
|
|
}
|
|
}
|
|
}
|