Files
OpenRA/OpenRA.Mods.Common/Widgets/StrategicProgressWidget.cs
2015-09-06 17:48:42 +01:00

107 lines
3.1 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Drawing;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets
{
public class StrategicProgressWidget : Widget
{
readonly World world;
bool initialised = false;
[ObjectCreator.UseCtor]
public StrategicProgressWidget(World world)
{
IsVisible = () => true;
this.world = world;
}
public override void Draw()
{
if (!initialised)
Init();
if (!IsVisible()) return;
var rb = RenderBounds;
var offset = int2.Zero;
var svc = world.Players.Select(p => p.PlayerActor.TraitOrDefault<StrategicVictoryConditions>()).FirstOrDefault();
var totalWidth = svc.Total * 32;
var curX = -totalWidth / 2;
foreach (var a in svc.AllPoints)
{
WidgetUtils.DrawRGBA(ChromeProvider.GetImage("strategic", "critical_unowned"), offset + new float2(rb.Left + curX, rb.Top));
if (world.LocalPlayer != null && WorldUtils.AreMutualAllies(a.Actor.Owner, world.LocalPlayer))
WidgetUtils.DrawRGBA(ChromeProvider.GetImage("strategic", "player_owned"), offset + new float2(rb.Left + curX, rb.Top));
else if (!a.Actor.Owner.NonCombatant)
WidgetUtils.DrawRGBA(ChromeProvider.GetImage("strategic", "enemy_owned"), offset + new float2(rb.Left + curX, rb.Top));
curX += 32;
}
offset += new int2(0, 32);
if (world.LocalPlayer == null) return;
var pendingWinner = FindFirstWinningPlayer(world);
if (pendingWinner == null) return;
var winnerSvc = pendingWinner.PlayerActor.Trait<StrategicVictoryConditions>();
var isVictory = pendingWinner == world.LocalPlayer || !WorldUtils.AreMutualAllies(pendingWinner, world.LocalPlayer);
var tc = "Strategic {0} in {1}".F(
isVictory ? "victory" : "defeat",
WidgetUtils.FormatTime(winnerSvc.TicksLeft, world.Timestep));
var font = Game.Renderer.Fonts["Bold"];
var size = font.Measure(tc);
font.DrawTextWithContrast(tc, offset + new float2(rb.Left - size.X / 2 + 1, rb.Top + 1), Color.White, Color.Black, 1);
offset += new int2(0, size.Y + 1);
}
public Player FindFirstWinningPlayer(World world)
{
// loop through all players, see who is 'winning' and get the one with the shortest 'time to win'
var shortest = int.MaxValue;
Player shortestPlayer = null;
foreach (var p in world.Players.Where(p => !p.NonCombatant))
{
var svc = p.PlayerActor.Trait<StrategicVictoryConditions>();
if (svc.Holding && svc.TicksLeft > 0 && svc.TicksLeft < shortest)
{
shortest = svc.TicksLeft;
shortestPlayer = p;
}
}
return shortestPlayer;
}
void Init()
{
var visible = world.ActorsWithTrait<StrategicVictoryConditions>().Any() &&
world.ActorsWithTrait<StrategicPoint>().Any();
IsVisible = () => visible;
initialised = true;
}
}
}