Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
11121baf23b07ff8885ce8d7526f17cdbbe0b879
OpenRA/OpenRA.Game/GameRules
History
Chris Forbes e773ecb290 wiring new weapon stuff into AttackBase.CheckFire
2010-04-02 16:44:42 +13:00
..
ActorInfo.cs
load ALL the weaponinfo properly
2010-04-02 16:44:40 +13:00
Footprint.cs
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
InfoLoader.cs
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
NewWeaponInfo.cs
wiring new weapon stuff into AttackBase.CheckFire
2010-04-02 16:44:42 +13:00
ProjectileInfo.cs
removed ProjectileInfo.Rotates, since it's redundant now that we have facings= in sequences
2010-03-17 18:39:05 +13:00
Rules.cs
half a loader
2010-04-02 16:44:40 +13:00
TechTree.cs
reduce batch count a LOT; build palette order is now explicit
2010-03-27 09:52:02 +13:00
UserSettings.cs
settings menu w/ working debug options
2010-03-23 07:39:52 +13:00
VoiceInfo.cs
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
WarheadInfo.cs
half a loader
2010-04-02 16:44:40 +13:00
WeaponInfo.cs
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
Powered by Gitea Version: 1.25.1 Page: 278ms Template: 6ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API