Files
OpenRA/OpenRA.Mods.RA/Widgets/Logic/MusicPlayerLogic.cs
2013-04-26 13:50:15 +12:00

111 lines
3.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.Support;
using OpenRA.Widgets;
namespace OpenRA.Mods.RA.Widgets.Logic
{
public class MusicPlayerLogic
{
string CurrentSong = null;
Widget bg;
public void Play(string song)
{
CurrentSong = song;
if (CurrentSong == null) return;
Sound.PlayMusicThen(Rules.Music[CurrentSong],
() => Play( Game.Settings.Sound.Repeat ? CurrentSong : GetNextSong() ));
}
[ObjectCreator.UseCtor]
public MusicPlayerLogic(Action onExit)
{
bg = Ui.Root.Get("MUSIC_MENU");
CurrentSong = GetNextSong();
bg.Get( "BUTTON_PAUSE" ).IsVisible = () => Sound.MusicPlaying;
bg.Get( "BUTTON_PLAY" ).IsVisible = () => !Sound.MusicPlaying;
bg.Get<ButtonWidget>("BUTTON_CLOSE").OnClick =
() => { Game.Settings.Save(); Ui.CloseWindow(); onExit(); };
bg.Get("BUTTON_INSTALL").IsVisible = () => false;
bg.Get<ButtonWidget>("BUTTON_PLAY").OnClick = () => Play( CurrentSong );
bg.Get<ButtonWidget>("BUTTON_PAUSE").OnClick = Sound.PauseMusic;
bg.Get<ButtonWidget>("BUTTON_STOP").OnClick = Sound.StopMusic;
bg.Get<ButtonWidget>("BUTTON_NEXT").OnClick = () => Play( GetNextSong() );
bg.Get<ButtonWidget>("BUTTON_PREV").OnClick = () => Play( GetPrevSong() );
var shuffleCheckbox = bg.Get<CheckboxWidget>("SHUFFLE");
shuffleCheckbox.IsChecked = () => Game.Settings.Sound.Shuffle;
shuffleCheckbox.OnClick = () => Game.Settings.Sound.Shuffle ^= true;
var repeatCheckbox = bg.Get<CheckboxWidget>("REPEAT");
repeatCheckbox.IsChecked = () => Game.Settings.Sound.Repeat;
repeatCheckbox.OnClick = () => Game.Settings.Sound.Repeat ^= true;
bg.Get<LabelWidget>("TIME").GetText = () =>
{
if (CurrentSong == null)
return "";
return "{0} / {1}".F(
WidgetUtils.FormatTimeSeconds( (int)Sound.MusicSeekPosition ),
WidgetUtils.FormatTimeSeconds( Rules.Music[CurrentSong].Length ));
};
var ml = bg.Get<ScrollPanelWidget>("MUSIC_LIST");
var itemTemplate = ml.Get<ScrollItemWidget>("MUSIC_TEMPLATE");
if (!Rules.InstalledMusic.Any())
{
itemTemplate.IsVisible = () => true;
itemTemplate.Get<LabelWidget>("TITLE").GetText = () => "No Music Installed";
itemTemplate.Get<LabelWidget>("TITLE").Align = TextAlign.Center;
}
foreach (var kv in Rules.InstalledMusic)
{
var song = kv.Key;
var item = ScrollItemWidget.Setup(itemTemplate,
() => CurrentSong == song,
() => Play( song ));
item.Get<LabelWidget>("TITLE").GetText = () => Rules.Music[song].Title;
item.Get<LabelWidget>("LENGTH").GetText =
() => WidgetUtils.FormatTimeSeconds( Rules.Music[song].Length );
ml.AddChild(item);
}
}
string ChooseSong( IEnumerable<string> songs )
{
if (!songs.Any())
return null;
if (Game.Settings.Sound.Shuffle)
return songs.Random(Game.CosmeticRandom);
return songs.SkipWhile(m => m != CurrentSong)
.Skip(1).FirstOrDefault() ?? songs.FirstOrDefault();
}
string GetNextSong() { return ChooseSong( Rules.InstalledMusic.Select( a => a.Key ) ); }
string GetPrevSong() { return ChooseSong( Rules.InstalledMusic.Select( a => a.Key ).Reverse() ); }
}
}