157 lines
5.1 KiB
C#
157 lines
5.1 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA
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{
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//TODO: This is not exported into the documentation yet.
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[Desc("A unit/building inside the game. Every rules starts with one and adds trait to it.",
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"Special actors like world or player are usually defined in system.yaml and affect everything.")]
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public class ActorInfo
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{
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[Desc("The actor name can be anything, but the sprites used in the Render*: traits default to this one.",
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"If you add an ^ in front of the name, the engine will recognize this as a collection of traits",
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"that can be inherited by others (using Inherits:) and not a real unit.",
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"You can remove inherited traits by adding a - infront of them as in -TraitName: to inherit everything, but this trait.")]
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public readonly string Name;
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public readonly TypeDictionary Traits = new TypeDictionary();
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List<ITraitInfo> constructOrderCache = null;
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public ActorInfo( string name, MiniYaml node, Dictionary<string, MiniYaml> allUnits )
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{
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try
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{
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var mergedNode = MergeWithParent(node, allUnits).ToDictionary();
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Name = name;
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foreach (var t in mergedNode)
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if (t.Key != "Inherits" && !t.Key.StartsWith("-"))
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Traits.Add(LoadTraitInfo(t.Key.Split('@')[0], t.Value));
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}
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catch (YamlException e)
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{
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throw new YamlException("Actor type {0}: {1}".F(name, e.Message));
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}
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}
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static MiniYaml GetParent( MiniYaml node, Dictionary<string, MiniYaml> allUnits )
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{
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MiniYaml inherits;
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node.ToDictionary().TryGetValue( "Inherits", out inherits );
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if( inherits == null || string.IsNullOrEmpty( inherits.Value ) )
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return null;
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MiniYaml parent;
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allUnits.TryGetValue( inherits.Value, out parent );
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if (parent == null)
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throw new InvalidOperationException(
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"Bogus inheritance -- actor type {0} does not exist".F(inherits.Value));
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return parent;
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}
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static MiniYaml MergeWithParent( MiniYaml node, Dictionary<string, MiniYaml> allUnits )
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{
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var parent = GetParent( node, allUnits );
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if (parent != null)
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{
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var result = MiniYaml.MergeStrict(node, MergeWithParent(parent, allUnits));
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// strip the '-'
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result.Nodes.RemoveAll(a => a.Key.StartsWith("-"));
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return result;
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}
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return node;
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}
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static ITraitInfo LoadTraitInfo(string traitName, MiniYaml my)
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{
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if (!string.IsNullOrEmpty(my.Value))
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throw new YamlException("Junk value `{0}` on trait node {1}"
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.F(my.Value, traitName));
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var info = Game.CreateObject<ITraitInfo>(traitName + "Info");
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FieldLoader.Load(info, my);
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return info;
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}
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public IEnumerable<ITraitInfo> TraitsInConstructOrder()
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{
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if (constructOrderCache != null)
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return constructOrderCache;
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var source = Traits.WithInterface<ITraitInfo>().Select(i => new {
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Trait = i,
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Type = i.GetType(),
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Dependencies = PrerequisitesOf(i).ToList()
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}).ToList();
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var resolved = source.Where(s => !s.Dependencies.Any()).ToList();
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var unresolved = source.Except(resolved);
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var testResolve = new Func<Type, Type, bool>((a, b) => a == b || a.IsAssignableFrom(b));
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var more = unresolved.Where(u => u.Dependencies.All( d => resolved.Exists(r => testResolve(d, r.Type)) ));
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// Re-evaluate the vars above until sorted
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while (more.Any())
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resolved.AddRange(more);
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if (unresolved.Any())
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{
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var exceptionString = "ActorInfo(\"" + Name + "\") failed to initialize because of the following:\r\n";
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var missing = unresolved.SelectMany(u => u.Dependencies.Where(d => !source.Any(s => testResolve(d, s.Type)))).Distinct();
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exceptionString += "Missing:\r\n";
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foreach (var m in missing)
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exceptionString += m + " \r\n";
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exceptionString += "Unresolved:\r\n";
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foreach (var u in unresolved)
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{
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var deps = u.Dependencies.Where(d => !resolved.Exists(r => r.Type == d));
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exceptionString += u.Type + ": { " + string.Join(", ", deps) + " }\r\n";
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}
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throw new Exception(exceptionString);
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}
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constructOrderCache = resolved.Select(r => r.Trait).ToList();
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return constructOrderCache;
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}
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static IEnumerable<Type> PrerequisitesOf(ITraitInfo info)
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{
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return info
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.GetType()
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.GetInterfaces()
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.Where(t => t.IsGenericType && t.GetGenericTypeDefinition() == typeof(Requires<>))
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.Select(t => t.GetGenericArguments()[0]);
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}
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public IEnumerable<Pair<string, Type>> GetInitKeys()
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{
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var inits = Traits.WithInterface<ITraitInfo>().SelectMany(
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t => t.GetType().GetInterfaces()
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.Where(i => i.IsGenericType && i.GetGenericTypeDefinition() == typeof(UsesInit<>))
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.Select(i => i.GetGenericArguments()[0])).ToList();
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inits.Add( typeof(OwnerInit) ); /* not exposed by a trait; this is used by the Actor itself */
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return inits.Select(
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i => Pair.New(
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i.Name.Replace( "Init", "" ), i ));
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}
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}
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}
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