Files
OpenRA/OpenRA.Mods.RA/Cloak.cs
2014-10-01 21:28:49 +13:00

164 lines
4.1 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
[Desc("This unit can cloak and uncloak in specific situations.")]
public class CloakInfo : ITraitInfo
{
[Desc("Measured in game ticks.")]
public readonly int InitialDelay = 10;
[Desc("Measured in game ticks.")]
public readonly int CloakDelay = 30;
public readonly bool UncloakOnAttack = true;
public readonly bool UncloakOnMove = false;
public readonly bool UncloakOnUnload = true;
[Desc("Enable only if this upgrade is enabled.")]
public readonly string RequiresUpgrade = null;
public readonly string CloakSound = null;
public readonly string UncloakSound = null;
public readonly string Palette = "cloak";
public readonly string[] CloakTypes = { "Cloak" };
public object Create(ActorInitializer init) { return new Cloak(init.self, this); }
}
public class Cloak : IUpgradable, IRenderModifier, INotifyDamageStateChanged, INotifyAttack, ITick, IVisibilityModifier, IRadarColorModifier, ISync
{
[Sync] int remainingTime;
[Sync] bool damageDisabled;
[Sync] bool disabled;
Actor self;
public readonly CloakInfo Info;
CPos? lastPos;
public Cloak(Actor self, CloakInfo info)
{
this.self = self;
Info = info;
remainingTime = info.InitialDelay;
// Disable if an upgrade is required
disabled = info.RequiresUpgrade != null;
}
public bool AcceptsUpgrade(string type)
{
return type == Info.RequiresUpgrade;
}
public void UpgradeAvailable(Actor self, string type, bool available)
{
if (type == Info.RequiresUpgrade)
{
disabled = !available;
if (disabled)
{
Uncloak();
remainingTime = Info.InitialDelay;
}
}
}
public void Uncloak() { Uncloak(Info.CloakDelay); }
public void Uncloak(int time)
{
if (Cloaked)
Sound.Play(Info.UncloakSound, self.CenterPosition);
remainingTime = Math.Max(remainingTime, time);
}
public void Attacking(Actor self, Target target, Armament a, Barrel barrel) { if (Info.UncloakOnAttack) Uncloak(); }
public bool Cloaked { get { return !disabled && remainingTime <= 0; } }
public void DamageStateChanged(Actor self, AttackInfo e)
{
damageDisabled = e.DamageState >= DamageState.Critical;
if (damageDisabled)
Uncloak();
}
public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
{
if (remainingTime > 0 || disabled)
return r;
if (Cloaked && IsVisible(self, self.World.RenderPlayer))
{
if (string.IsNullOrEmpty(Info.Palette))
return r;
else
return r.Select(a => a.WithPalette(wr.Palette(Info.Palette)));
}
else
return SpriteRenderable.None;
}
public void Tick(Actor self)
{
if (disabled)
return;
if (remainingTime > 0 && !disabled && !damageDisabled && --remainingTime <= 0)
Sound.Play(Info.CloakSound, self.CenterPosition);
if (self.IsDisabled())
Uncloak();
if (Info.UncloakOnMove && (lastPos == null || lastPos.Value != self.Location))
{
Uncloak();
lastPos = self.Location;
}
}
public bool IsVisible(Actor self, Player viewer)
{
if (!Cloaked || self.Owner.IsAlliedWith(viewer))
return true;
return self.World.ActorsWithTrait<DetectCloaked>().Any(a =>
{
var dc = a.Actor.Info.Traits.Get<DetectCloakedInfo>();
return a.Actor.Owner.IsAlliedWith(viewer)
&& Info.CloakTypes.Intersect(dc.CloakTypes).Any()
&& (self.CenterPosition - a.Actor.CenterPosition).Length <= WRange.FromCells(dc.Range).Range;
});
}
public Color RadarColorOverride(Actor self)
{
var c = self.Owner.Color.RGB;
if (self.Owner == self.World.LocalPlayer && Cloaked)
c = Color.FromArgb(128, c);
return c;
}
}
}