Files
OpenRA/mods/ra/rules/aircraft.yaml
2013-12-26 20:42:13 +13:00

484 lines
7.6 KiB
YAML

BADR:
ParaDrop:
LZRange: 4
Inherits: ^Plane
Health:
HP: 300
Armor:
Type: Light
Plane:
ROT: 5
Speed: 149
RenderUnit:
WithShadow:
IronCurtainable:
Cargo:
MaxWeight: 10
-Selectable:
-GainsExperience:
Tooltip:
Name: Badger
Contrail@1:
Offset: -432,560,0
Contrail@2:
Offset: -432,-560,0
LeavesHusk:
HuskActor: BADR.Husk
SmokeTrailWhenDamaged@0:
Offset: -432,560,0
Interval: 2
SmokeTrailWhenDamaged@1:
Offset: -432,-560,0
Interval: 2
-EjectOnDeath:
-GpsDot:
RejectsOrders:
BADR.Bomber:
AttackBomber:
Armament:
Weapon: ParaBomb
Inherits: ^Plane
Health:
HP: 300
Armor:
Type: Light
Plane:
ROT: 5
Speed: 149
LimitedAmmo:
Ammo: 7
RenderUnit:
Image: badr
WithShadow:
IronCurtainable:
-Selectable:
-GainsExperience:
Tooltip:
Name: Badger
Contrail@1:
Offset: -432,560,0
Contrail@2:
Offset: -432,-560,0
LeavesHusk:
HuskActor: BADR.Husk
SmokeTrailWhenDamaged@0:
Offset: -432,560,0
Interval: 2
SmokeTrailWhenDamaged@1:
Offset: -432,-560,0
Interval: 2
-EjectOnDeath:
-GpsDot:
RejectsOrders:
MIG:
Inherits: ^Plane
Buildable:
Queue: Plane
BuildPaletteOrder: 100
Prerequisites: afld, stek
Owner: soviet
Hotkey: m
Valued:
Cost: 2000
Tooltip:
Name: Mig Attack Plane
Description: Fast Ground-Attack Plane.\n Strong vs Buildings\n Weak vs Infantry, Light Vehicles
Health:
HP: 70
Armor:
Type: Light
RevealsShroud:
Range: 12
Armament:
Weapon: Maverick
LocalOffset: 0,-640,0, 0,640,0
LocalYaw: -40, 24
AttackPlane:
FacingTolerance: 20
Plane:
InitialFacing: 192
ROT: 5
Speed: 186
RearmBuildings: afld
RenderUnit:
CameraPitch: 99
WithShadow:
LimitedAmmo:
Ammo: 8
IronCurtainable:
ReturnOnIdle:
Selectable:
Bounds: 44,40,0,0
Contrail@1:
Offset: -598,-683,0
Contrail@2:
Offset: -598,683,0
LeavesHusk:
HuskActor: MIG.Husk
SmokeTrailWhenDamaged:
Offset: -853,0,171
Interval: 2
YAK:
Inherits: ^Plane
Buildable:
Queue: Plane
BuildPaletteOrder: 50
Prerequisites: afld
Owner: soviet
Hotkey: y
Valued:
Cost: 1000
Tooltip:
Name: Yak Attack Plane
Description: Anti-Tanks & Anti-Infantry Plane.\n Strong vs Infantry, Tanks\n Weak vs Buildings
Health:
HP: 60
Armor:
Type: Light
RevealsShroud:
Range: 10
Armament@PRIMARY:
Weapon: ChainGun.Yak
LocalOffset: 256,-213,0
Armament@SECONDARY:
Name: secondary
Weapon: ChainGun.Yak
LocalOffset: 256,213,0
AttackPlane:
FacingTolerance: 20
Plane:
RearmBuildings: afld
InitialFacing: 192
ROT: 5
Speed: 149
RenderUnit:
CameraPitch: 99
WithShadow:
LimitedAmmo:
Ammo: 18
PipCount: 6
ReloadTicks: 11
IronCurtainable:
ReturnOnIdle:
WithMuzzleFlash@PRIMARY:
WithMuzzleFlash@SECONDARY:
Armament: secondary
Contrail:
Offset: -853,0,0
LeavesHusk:
HuskActor: YAK.Husk
SmokeTrailWhenDamaged:
Offset: -853,0,0
Interval: 2
TRAN:
Inherits: ^Helicopter
Buildable:
Queue: Helicopter
BuildPaletteOrder: 110
Prerequisites: hpad
Owner: allies
Hotkey: t
Valued:
Cost: 900
Tooltip:
Name: Transport Helicopter
Description: Fast Infantry Transport Helicopter.\n Unarmed
Health:
HP: 120
Armor:
Type: Light
RevealsShroud:
Range: 12
Helicopter:
RearmBuildings: hpad
InitialFacing: 0
ROT: 5
Speed: 112
LandableTerrainTypes: Clear,Rough,Road,Ore,Beach
RenderUnit:
WithRotor@PRIMARY:
Offset: -597,0,341
WithRotor@SECONDARY:
Id: rotor_2
Offset: 597,0,213
WithShadow:
Cargo:
Types: Infantry
MaxWeight: 8
PipCount: 8
IronCurtainable:
LeavesHusk:
HuskActor: TRAN.Husk
TRAN.Husk1:
Inherits: ^Husk
Tooltip:
Name: Husk (Transport Helicopter)
RenderUnit:
Image: tran1husk
TRAN.Husk2:
Inherits: ^Husk
Tooltip:
Name: Husk (Transport Helicopter)
RenderUnit:
Image: tran2husk
HELI:
Inherits: ^Helicopter
Buildable:
Queue: Helicopter
BuildPaletteOrder: 90
Prerequisites: hpad, atek
Owner: allies
Hotkey: l
Valued:
Cost: 2000
Tooltip:
Name: Longbow
Description: Helicopter Gunship with AG Missiles.\n Strong vs Tanks\n Weak vs Infantry
Health:
HP: 150
Armor:
Type: Light
RevealsShroud:
Range: 12
Armament@PRIMARY:
Weapon: HellfireAA
LocalOffset: 0,-213,-85
Armament@SECONDARY:
Weapon: HellfireAG
LocalOffset: 0,213,-85
AttackHeli:
FacingTolerance: 20
Helicopter:
RearmBuildings: hpad
LandWhenIdle: false
InitialFacing: 20
ROT: 4
Speed: 149
RenderUnit:
WithRotor:
Offset: 0,0,85
WithShadow:
LimitedAmmo:
Ammo: 8
IronCurtainable:
LeavesHusk:
HuskActor: HELI.Husk
SmokeTrailWhenDamaged:
Offset: -427,0,0
HIND:
Inherits: ^Helicopter
Buildable:
Queue: Helicopter
BuildPaletteOrder: 90
Prerequisites: hpad
Owner: allies
Hotkey: h
Valued:
Cost: 1000
Tooltip:
Name: Hind
Description: Helicopter Gunship with Chainguns.\n Strong vs Infantry, Light Vehicles.\n Weak vs Tanks
Health:
HP: 150
Armor:
Type: Light
RevealsShroud:
Range: 10
Armament@PRIMARY:
Weapon: ChainGun
LocalOffset: 85,-213,-85
Armament@SECONDARY:
Name: secondary
Weapon: ChainGun
LocalOffset: 85,213,-85
AttackHeli:
FacingTolerance: 20
Helicopter:
RearmBuildings: hpad
LandWhenIdle: false
InitialFacing: 20
ROT: 4
Speed: 112
RenderUnit:
WithRotor:
WithShadow:
LimitedAmmo:
Ammo: 24
PipCount: 6
ReloadTicks: 8
IronCurtainable:
Selectable:
Bounds: 38,32,0,0
WithMuzzleFlash@PRIMARY:
WithMuzzleFlash@SECONDARY:
Armament: secondary
LeavesHusk:
HuskActor: HIND.Husk
SmokeTrailWhenDamaged:
Offset: -427,0,0
U2:
Inherits: ^Plane
Health:
HP: 2000
Armor:
Type: Heavy
Plane:
ROT: 7
Speed: 373
RenderUnit:
WithShadow:
IronCurtainable:
-Selectable:
-GainsExperience:
Contrail@1:
Offset: -725,683,0
Contrail@2:
Offset: -725,-683,0
LeavesHusk:
HuskActor: U2.Husk
SmokeTrailWhenDamaged:
Offset: -1c43,0,0
Interval: 2
RejectsOrders:
BADR.Husk:
Inherits: ^PlaneHusk
Tooltip:
Name: Badger
RenderUnit:
Image: badr
WithShadow:
Plane:
ROT: 5
Speed: 149
SmokeTrailWhenDamaged@0:
Offset: -432,560,0
Interval: 2
MinDamage: Undamaged
SmokeTrailWhenDamaged@1:
Offset: -432,-560,0
Interval: 2
MinDamage: Undamaged
MIG.Husk:
Inherits: ^PlaneHusk
Tooltip:
Name: Mig Attack Plane
RenderUnit:
CameraPitch: 99
Image: mig
WithShadow:
Contrail@1:
Offset: -598,-683,0
Contrail@2:
Offset: -598,683,0
Plane:
ROT: 5
Speed: 186
SmokeTrailWhenDamaged:
Offset: -853,0,171
Interval: 2
MinDamage: Undamaged
RevealsShroud:
Range: 12
YAK.Husk:
Inherits: ^PlaneHusk
Tooltip:
Name: Yak Attack Plane
RenderUnit:
CameraPitch: 99
Image: yak
WithShadow:
Contrail:
Offset: -853,0,0
Plane:
ROT: 5
Speed: 149
SmokeTrailWhenDamaged:
Offset: -853,0,0
Interval: 2
MinDamage: Undamaged
RevealsShroud:
Range: 10
TRAN.Husk:
Inherits: ^HelicopterHusk
Tooltip:
Name: Transport Helicopter
RenderUnit:
Image: tran
WithShadow:
Helicopter:
ROT: 4
Speed: 149
WithRotor@PRIMARY:
Offset: -597,0,341
WithRotor@SECONDARY:
Id: rotor_2
Offset: 597,0,213
RevealsShroud:
Range: 12
HELI.Husk:
Inherits: ^HelicopterHusk
Tooltip:
Name: Longbow
RenderUnit:
Image: heli
WithShadow:
Helicopter:
ROT: 4
Speed: 149
WithRotor:
Offset: 0,0,85
SmokeTrailWhenDamaged:
Offset: -427,0,0
MinDamage: Undamaged
RevealsShroud:
Range: 12
HIND.Husk:
Inherits: ^HelicopterHusk
Tooltip:
Name: Hind
RenderUnit:
Image: hind
WithShadow:
Helicopter:
ROT: 4
Speed: 112
WithRotor:
SmokeTrailWhenDamaged:
Offset: -427,0,0
MinDamage: Undamaged
RevealsShroud:
Range: 10
U2.Husk:
Inherits: ^PlaneHusk
RenderUnit:
Image: u2
WithShadow:
Plane:
ROT: 7
Speed: 373
Contrail@1:
Offset: -725,683,0
Contrail@2:
Offset: -725,-683,0
SmokeTrailWhenDamaged:
Offset: -1c43,0,0
Interval: 2
MinDamage: Undamaged