Files
OpenRA/OpenRA.Game/GameRules/Rules.cs

60 lines
2.1 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.GameRules;
namespace OpenRA
{
public static class Rules
{
public static TechTree TechTree;
public static Dictionary<string, ActorInfo> Info;
public static Dictionary<string, WeaponInfo> Weapons;
public static Dictionary<string, VoiceInfo> Voices;
public static Dictionary<string, MusicInfo> Music;
public static Dictionary<string, string> Movies;
public static Dictionary<string, TileSet> TileSets;
public static void LoadRules(Manifest m, Map map)
{
Info = LoadYamlRules(m.Rules, map.Rules, (k, y) => new ActorInfo(k.Key.ToLowerInvariant(), k.Value, y));
Weapons = LoadYamlRules(m.Weapons, map.Weapons, (k, _) => new WeaponInfo(k.Key.ToLowerInvariant(), k.Value));
Voices = LoadYamlRules(m.Voices, map.Voices, (k, _) => new VoiceInfo(k.Value));
Music = LoadYamlRules(m.Music, map.Music, (k, _) => new MusicInfo(k.Value));
Movies = LoadYamlRules(m.Movies, new Dictionary<string,MiniYaml>(), (k, v) => k.Value.Value);
TileSets = new Dictionary<string, TileSet>();
foreach (var file in m.TileSets)
{
var t = new TileSet(file);
TileSets.Add(t.Id,t);
}
TechTree = new TechTree();
}
static Dictionary<string, T> LoadYamlRules<T>(string[] files, Dictionary<string,MiniYaml>dict, Func<KeyValuePair<string, MiniYaml>, Dictionary<string, MiniYaml>, T> f)
{
var y = files.Select(a => MiniYaml.FromFile(a)).Aggregate(dict,MiniYaml.Merge);
return y.ToDictionary(kv => kv.Key.ToLowerInvariant(), kv => f(kv, y));
}
public static IEnumerable<string> Categories()
{
return Info.Values.Select( x => x.Category ).Distinct().Where( g => g != null ).ToList();
}
}
}