149 lines
3.6 KiB
C#
149 lines
3.6 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets
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{
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/// <summary> Contains all functions that are valid for players and observers/spectators. </summary>
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public class WorldCommandWidget : Widget
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{
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readonly World world;
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readonly WorldRenderer worldRenderer;
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readonly RadarPings radarPings;
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[ObjectCreator.UseCtor]
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public WorldCommandWidget(World world, WorldRenderer worldRenderer)
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{
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this.world = world;
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this.worldRenderer = worldRenderer;
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radarPings = world.WorldActor.TraitOrDefault<RadarPings>();
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}
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public override string GetCursor(int2 pos) { return null; }
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public override Rectangle GetEventBounds() { return Rectangle.Empty; }
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public override bool HandleKeyPress(KeyInput e)
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{
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if (world == null)
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return false;
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return ProcessInput(e);
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}
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bool ProcessInput(KeyInput e)
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{
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if (e.Event == KeyInputEvent.Down)
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{
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var key = Hotkey.FromKeyInput(e);
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var ks = Game.Settings.Keys;
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if (key == ks.CycleBaseKey)
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return CycleBases();
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if (key == ks.CycleProductionBuildingsKey)
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return CycleProductionBuildings();
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if (key == ks.ToLastEventKey)
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return ToLastEvent();
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if (key == ks.ToSelectionKey)
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return ToSelection();
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}
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return false;
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}
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bool CycleBases()
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{
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var player = world.RenderPlayer ?? world.LocalPlayer;
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var bases = world.ActorsHavingTrait<BaseBuilding>()
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.Where(a => a.Owner == player)
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.ToList();
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// If no BaseBuilding exist pick the first selectable Building.
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if (!bases.Any())
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{
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var building = world.ActorsHavingTrait<Building>()
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.FirstOrDefault(a => a.Owner == player && a.Info.HasTraitInfo<SelectableInfo>());
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// No buildings left
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if (building == null)
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return true;
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world.Selection.Combine(world, new Actor[] { building }, false, true);
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return ToSelection();
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}
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var next = bases
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.SkipWhile(b => !world.Selection.Contains(b))
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.Skip(1)
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.FirstOrDefault();
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if (next == null)
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next = bases.First();
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world.Selection.Combine(world, new Actor[] { next }, false, true);
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return ToSelection();
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}
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bool CycleProductionBuildings()
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{
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var player = world.RenderPlayer ?? world.LocalPlayer;
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var facilities = world.ActorsHavingTrait<Production>()
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.Where(a => a.Owner == player && !a.Info.HasTraitInfo<BaseBuildingInfo>())
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.OrderBy(f => f.Info.TraitInfo<ProductionInfo>().Produces.First())
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.ToList();
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if (!facilities.Any())
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return true;
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var next = facilities
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.SkipWhile(b => !world.Selection.Contains(b))
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.Skip(1)
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.FirstOrDefault();
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if (next == null)
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next = facilities.First();
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world.Selection.Combine(world, new Actor[] { next }, false, true);
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Game.Sound.PlayNotification(world.Map.Rules, null, "Sounds", "ClickSound", null);
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return ToSelection();
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}
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bool ToLastEvent()
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{
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if (radarPings == null || radarPings.LastPingPosition == null)
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return true;
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worldRenderer.Viewport.Center(radarPings.LastPingPosition.Value);
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return true;
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}
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bool ToSelection()
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{
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worldRenderer.Viewport.Center(world.Selection.Actors);
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return true;
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}
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}
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}
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