Files
OpenRA/OpenRA.Mods.Cnc/Widgets/Logic/CncMenuLogic.cs
2011-05-30 22:15:14 +12:00

154 lines
4.6 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Linq;
using System.Net;
using OpenRA.Widgets;
namespace OpenRA.Mods.Cnc.Widgets.Logic
{
public class CncMenuLogic
{
enum MenuType
{
Main,
Multiplayer,
Settings,
None
}
MenuType Menu = MenuType.Main;
[ObjectCreator.UseCtor]
public CncMenuLogic([ObjectCreator.Param] Widget widget,
[ObjectCreator.Param] World world)
{
world.WorldActor.Trait<CncMenuPaletteEffect>()
.Fade(CncMenuPaletteEffect.EffectType.Desaturated);
// Root level menu
var mainMenu = widget.GetWidget("MAIN_MENU");
mainMenu.IsVisible = () => Menu == MenuType.Main;
mainMenu.GetWidget<ButtonWidget>("SOLO_BUTTON").OnClick = StartSkirmishGame;
mainMenu.GetWidget<ButtonWidget>("MULTIPLAYER_BUTTON").OnClick = () => Menu = MenuType.Multiplayer;
mainMenu.GetWidget<ButtonWidget>("REPLAYS_BUTTON").OnClick = () =>
{
Menu = MenuType.None;
Widget.OpenWindow("REPLAYBROWSER_PANEL", new WidgetArgs()
{
{ "onExit", () => Menu = MenuType.Main },
{ "onStart", RemoveShellmapUI }
});
};
mainMenu.GetWidget<ButtonWidget>("SETTINGS_BUTTON").OnClick = () => Menu = MenuType.Settings;
mainMenu.GetWidget<ButtonWidget>("QUIT_BUTTON").OnClick = Game.Exit;
// Multiplayer menu
var multiplayerMenu = widget.GetWidget("MULTIPLAYER_MENU");
multiplayerMenu.IsVisible = () => Menu == MenuType.Multiplayer;
multiplayerMenu.GetWidget<ButtonWidget>("BACK_BUTTON").OnClick = () => Menu = MenuType.Main;
multiplayerMenu.GetWidget<ButtonWidget>("JOIN_BUTTON").OnClick = () =>
{
Menu = MenuType.None;
Widget.OpenWindow("SERVERBROWSER_PANEL", new WidgetArgs()
{
{ "onExit", () => Menu = MenuType.Multiplayer },
{ "openLobby", () => OpenLobbyPanel(MenuType.Multiplayer) }
});
};
multiplayerMenu.GetWidget<ButtonWidget>("CREATE_BUTTON").OnClick = () =>
{
Menu = MenuType.None;
Widget.OpenWindow("CREATESERVER_PANEL", new WidgetArgs()
{
{ "onExit", () => Menu = MenuType.Multiplayer },
{ "openLobby", () => OpenLobbyPanel(MenuType.Multiplayer) }
});
};
multiplayerMenu.GetWidget<ButtonWidget>("DIRECTCONNECT_BUTTON").OnClick = () =>
{
Menu = MenuType.None;
Widget.OpenWindow("DIRECTCONNECT_PANEL", new WidgetArgs()
{
{ "onExit", () => Menu = MenuType.Multiplayer },
{ "openLobby", () => OpenLobbyPanel(MenuType.Multiplayer) }
});
};
// Settings menu
var settingsMenu = widget.GetWidget("SETTINGS_MENU");
settingsMenu.IsVisible = () => Menu == MenuType.Settings;
settingsMenu.GetWidget<ButtonWidget>("MODS_BUTTON").OnClick = () =>
{
Menu = MenuType.None;
Widget.OpenWindow("MODS_PANEL", new WidgetArgs()
{
{ "onExit", () => Menu = MenuType.Settings },
{ "onSwitch", RemoveShellmapUI }
});
};
settingsMenu.GetWidget<ButtonWidget>("MUSIC_BUTTON").OnClick = () =>
{
Menu = MenuType.None;
Widget.OpenWindow("MUSIC_PANEL", new WidgetArgs()
{
{ "onExit", () => Menu = MenuType.Settings },
});
};
settingsMenu.GetWidget<ButtonWidget>("PREFERENCES_BUTTON").OnClick = () =>
{
Menu = MenuType.None;
Widget.OpenWindow("SETTINGS_PANEL", new WidgetArgs()
{
{ "world", world },
{ "onExit", () => Menu = MenuType.Settings },
});
};
settingsMenu.GetWidget<ButtonWidget>("BACK_BUTTON").OnClick = () => Menu = MenuType.Main;
widget.GetWidget<ImageWidget>("RECBLOCK").IsVisible = () => world.FrameNumber / 25 % 2 == 0;
}
void RemoveShellmapUI()
{
var root = Widget.RootWidget.GetWidget("MENU_BACKGROUND");
root.Parent.RemoveChild(root);
}
void OpenLobbyPanel(MenuType menu)
{
Menu = MenuType.None;
Game.OpenWindow("SERVER_LOBBY", new WidgetArgs()
{
{ "onExit", () => { Game.Disconnect(); Menu = menu; } },
{ "onStart", RemoveShellmapUI }
});
}
void StartSkirmishGame()
{
var map = Game.modData.AvailableMaps.FirstOrDefault(m => m.Value.Selectable).Key;
var port = Game.CreateLocalServer(map);
CncConnectingLogic.Connect(IPAddress.Loopback.ToString(),
port,
() => OpenLobbyPanel(MenuType.Main),
() => { Game.CloseServer(); Menu = MenuType.Main; });
}
}
}