31 lines
926 B
C#
31 lines
926 B
C#
using OpenRa.Game.Traits.Activities;
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namespace OpenRa.Game.Traits
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{
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class C4DemolitionInfo : StatelessTraitInfo<C4Demolition> { }
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class C4Demolition : IIssueOrder, IResolveOrder
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{
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public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
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{
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if (mi.Button != MouseButton.Right) return null;
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if (underCursor == null) return null;
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if (underCursor.Owner == self.Owner && !mi.Modifiers.HasModifier(Modifiers.Ctrl)) return null;
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if (!underCursor.traits.Contains<Building>()) return null;
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return new Order("C4", self, underCursor, int2.Zero, null);
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}
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "C4")
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{
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self.CancelActivity();
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self.QueueActivity(new Move(order.TargetActor, 2));
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self.QueueActivity(new Demolish(order.TargetActor));
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self.QueueActivity(new Move(self.Location, 0));
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}
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}
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}
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}
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