Files
OpenRA/OpenRa.Game/Traits/Cloak.cs
2010-01-10 17:28:05 +13:00

57 lines
1.1 KiB
C#

using System.Collections.Generic;
using System.Linq;
using OpenRa.Game.Graphics;
namespace OpenRa.Game.Traits
{
class CloakInfo : ITraitInfo
{
public object Create(Actor self) { return new Cloak(self); }
}
class Cloak : IRenderModifier, INotifyAttack, ITick
{
[Sync]
int remainingUncloakTime = 2; /* setup for initial cloak */
public Cloak(Actor self) {}
public void Attacking(Actor self)
{
if (remainingUncloakTime <= 0)
OnCloak();
remainingUncloakTime = (int)(Rules.General.SubmergeDelay * 60 * 25);
}
public IEnumerable<Renderable>
ModifyRender(Actor self, IEnumerable<Renderable> rs)
{
if (remainingUncloakTime > 0)
return rs;
if (self.Owner == Game.LocalPlayer)
return rs.Select(a => a.WithPalette(PaletteType.Shadow));
else
return new Renderable[] { };
}
public void Tick(Actor self)
{
if (remainingUncloakTime > 0)
if (--remainingUncloakTime <= 0)
OnUncloak();
}
void OnCloak()
{
Sound.Play("ironcur9.aud");
}
void OnUncloak()
{
Sound.Play("ironcur9.aud"); /* is this the right sound?? */
}
}
}