Files
OpenRA/OpenRa.Game/Traits/WaterPaletteRotation.cs
2010-01-10 17:28:05 +13:00

28 lines
619 B
C#

using System.Drawing;
namespace OpenRa.Game.Traits
{
// this is NOT bound through rules (it belongs on the world actor!)
// so no *Info required
class WaterPaletteRotation : ITick, IPaletteModifier
{
public WaterPaletteRotation(Actor self) { }
float t = 0;
public void Tick(Actor self)
{
t += .25f;
}
public void AdjustPalette(Bitmap b)
{
var rotate = (int)t % 7;
using (var bitmapCopy = new Bitmap(b))
for (int j = 0; j < 16; j++)
for (int i = 0; i < 7; i++)
b.SetPixel(0x60 + (rotate + i) % 7, j, bitmapCopy.GetPixel(0x60 + i, j));
}
}
}