28 lines
619 B
C#
28 lines
619 B
C#
using System.Drawing;
|
|
|
|
namespace OpenRa.Game.Traits
|
|
{
|
|
// this is NOT bound through rules (it belongs on the world actor!)
|
|
// so no *Info required
|
|
|
|
class WaterPaletteRotation : ITick, IPaletteModifier
|
|
{
|
|
public WaterPaletteRotation(Actor self) { }
|
|
|
|
float t = 0;
|
|
public void Tick(Actor self)
|
|
{
|
|
t += .25f;
|
|
}
|
|
|
|
public void AdjustPalette(Bitmap b)
|
|
{
|
|
var rotate = (int)t % 7;
|
|
using (var bitmapCopy = new Bitmap(b))
|
|
for (int j = 0; j < 16; j++)
|
|
for (int i = 0; i < 7; i++)
|
|
b.SetPixel(0x60 + (rotate + i) % 7, j, bitmapCopy.GetPixel(0x60 + i, j));
|
|
}
|
|
}
|
|
}
|