Files
OpenRA/OpenRA.Mods.RA/AppearsOnRadar.cs
Paul Chote 656476991f Replace ColorRamp with HSLColor everywhere.
Fixes:
* Nuclear-purple color exploit.
* #3247.
* Removes a bunch of unnecessary color conversions every frame.

Caveats:
* The ramp range is now defined on the palette, so ramps can no longer be set per-player (may impact maps which define custom colors).
* It's no longer possible to perfectly recreate the original WW color ramps (I doubt we care).
* The old ColorRamp setting isn't migrated, so players will lose their color settings.
2013-05-10 19:23:30 +12:00

48 lines
1.2 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
public class AppearsOnRadarInfo : ITraitInfo
{
public readonly bool UseLocation = false;
public object Create(ActorInitializer init) { return new AppearsOnRadar(this); }
}
public class AppearsOnRadar : IRadarSignature
{
AppearsOnRadarInfo info;
public AppearsOnRadar(AppearsOnRadarInfo info) { this.info = info; }
public IEnumerable<CPos> RadarSignatureCells(Actor self)
{
if (info.UseLocation)
return new CPos[] { self.Location };
else
return self.OccupiesSpace.OccupiedCells().Select(c => c.First);
}
public Color RadarSignatureColor(Actor self)
{
var mod = self.TraitsImplementing<IRadarColorModifier>().FirstOrDefault();
if (mod != null)
return mod.RadarColorOverride(self);
return self.Owner.Color.RGB;
}
}
}