97 lines
2.5 KiB
C#
97 lines
2.5 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.FileSystem;
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using OpenRA.Graphics;
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using OpenRA.Primitives;
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using OpenRA.Support;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.RA
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{
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public class DefaultLoadScreen : ILoadScreen
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{
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Dictionary<string, string> info;
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Stopwatch lastUpdate = new Stopwatch();
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Renderer r;
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Rectangle stripeRect;
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float2 logoPos;
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Sprite stripe, logo;
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string[] messages;
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public void Init(Manifest m, Dictionary<string, string> info)
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{
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this.info = info;
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// Avoid standard loading mechanisms so we
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// can display the loadscreen as early as possible
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r = Game.Renderer;
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if (r == null)
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return;
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messages = info["Text"].Split(',');
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var s = new Sheet(info["Image"]);
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logo = new Sprite(s, new Rectangle(0, 0, 256, 256), TextureChannel.Alpha);
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stripe = new Sprite(s, new Rectangle(256, 0, 256, 256), TextureChannel.Alpha);
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stripeRect = new Rectangle(0, r.Resolution.Height / 2 - 128, r.Resolution.Width, 256);
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logoPos = new float2(r.Resolution.Width / 2 - 128, r.Resolution.Height / 2 - 128);
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}
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public void Display()
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{
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if (r == null)
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return;
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// Update text at most every 0.5 seconds
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if (lastUpdate.ElapsedTime() < 0.5)
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return;
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if (r.Fonts == null)
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return;
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lastUpdate.Reset();
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var text = messages.Random(Game.CosmeticRandom);
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var textSize = r.Fonts["Bold"].Measure(text);
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r.BeginFrame(float2.Zero, 1f);
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WidgetUtils.FillRectWithSprite(stripeRect, stripe);
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r.RgbaSpriteRenderer.DrawSprite(logo, logoPos);
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r.Fonts["Bold"].DrawText(text, new float2(r.Resolution.Width - textSize.X - 20, r.Resolution.Height - textSize.Y - 20), Color.White);
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r.EndFrame(new NullInputHandler());
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}
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public void StartGame()
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{
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TestAndContinue();
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}
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void TestAndContinue()
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{
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Ui.ResetAll();
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if (!info["TestFiles"].Split(',').All(f => GlobalFileSystem.Exists(f.Trim())))
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{
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var args = new WidgetArgs()
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{
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{ "continueLoading", () => TestAndContinue() },
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{ "installData", info }
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};
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Ui.OpenWindow(info["InstallerMenuWidget"], args);
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}
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else
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Game.LoadShellMap();
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}
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}
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}
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