Files
OpenRA/OpenRA.Mods.RA/Infiltrates.cs
2013-11-12 19:39:33 +13:00

140 lines
3.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2012 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Orders;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class InfiltratableInfo : TraitInfo<Infiltratable>
{
public string Type = null;
}
class Infiltratable { }
class InfiltratesInfo : ITraitInfo
{
public string[] Types = { "Cash", "SupportPower", "Exploration" };
public object Create(ActorInitializer init) { return new Infiltrates(this); }
}
class Infiltrates : IIssueOrder, IResolveOrder, IOrderVoice
{
public readonly InfiltratesInfo Info;
public Infiltrates(InfiltratesInfo info)
{
Info = info;
}
public IEnumerable<IOrderTargeter> Orders { get { yield return new InfiltratorOrderTargeter(Info.Types); } }
public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
{
if (order.OrderID != "Infiltrate")
return null;
if (target.Type == TargetType.FrozenActor)
return new Order(order.OrderID, self, queued) { ExtraData = target.FrozenActor.ID };
return new Order(order.OrderID, self, queued) { TargetActor = target.Actor };
}
bool IsValidOrder(Actor self, Order order)
{
// Not targeting an actor
if (order.ExtraData == 0 && order.TargetActor == null)
return false;
if (order.ExtraData != 0)
{
// Targeted an actor under the fog
var frozenLayer = self.Owner.PlayerActor.TraitOrDefault<FrozenActorLayer>();
if (frozenLayer == null)
return false;
var frozen = frozenLayer.FromID(order.ExtraData);
if (frozen == null)
return false;
var ii = frozen.Info.Traits.GetOrDefault<InfiltratableInfo>();
return ii != null && Info.Types.Contains(ii.Type);
}
var i = order.TargetActor.Info.Traits.GetOrDefault<InfiltratableInfo>();
return i != null && Info.Types.Contains(i.Type);
}
public string VoicePhraseForOrder(Actor self, Order order)
{
return order.OrderString == "Infiltrate" && IsValidOrder(self, order)
? "Attack" : null;
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString != "Infiltrate" || !IsValidOrder(self, order))
return;
var target = self.ResolveFrozenActorOrder(order, Color.Red);
if (target.Type != TargetType.Actor)
return;
if (!order.Queued)
self.CancelActivity();
self.SetTargetLine(target, Color.Red);
self.QueueActivity(new Enter(target.Actor, new Infiltrate(target.Actor)));
}
class InfiltratorOrderTargeter : UnitOrderTargeter
{
string[] infiltrationTypes;
public InfiltratorOrderTargeter(string[] infiltrationTypes)
: base("Infiltrate", 7, "enter", true, false)
{
ForceAttack = false;
this.infiltrationTypes = infiltrationTypes;
}
public override bool CanTargetActor(Actor self, Actor target, TargetModifiers modifiers, ref string cursor)
{
var info = target.Info.Traits.GetOrDefault<InfiltratableInfo>();
if (info == null)
return false;
if (!infiltrationTypes.Contains(info.Type))
cursor = "enter-blocked";
return true;
}
public override bool CanTargetFrozenActor(Actor self, FrozenActor target, TargetModifiers modifiers, ref string cursor)
{
var info = target.Info.Traits.GetOrDefault<InfiltratableInfo>();
if (info == null)
return false;
if (!infiltrationTypes.Contains(info.Type))
cursor = "enter-blocked";
return true;
}
}
}
}