38 lines
1.1 KiB
C#
38 lines
1.1 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class LintBuildablePrerequisites : ILintPass
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{
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public void Run(Action<string> emitError, Action<string> emitWarning, Map map)
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{
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var providedPrereqs = Rules.Info.Keys.Concat(
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Rules.Info.SelectMany(a => a.Value.Traits
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.WithInterface<ProvidesCustomPrerequisiteInfo>()
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.Select(p => p.Prerequisite))).ToArray();
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// TODO: this check is case insensitive while the real check in-game is not
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foreach (var i in Rules.Info)
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{
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var bi = i.Value.Traits.GetOrDefault<BuildableInfo>();
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if (bi != null)
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foreach (var prereq in bi.Prerequisites)
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if (!providedPrereqs.Contains(prereq.Replace("!", "")))
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emitError("Buildable actor {0} has prereq {1} not provided by anything.".F(i.Key, prereq));
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}
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}
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}
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}
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