Files
OpenRA/OpenRA.Mods.RA/ShroudPalette.cs
Paul Chote 4d70996012 New shroud renderer. Fixes #2162. Fixes #3024. Fixes #4034.
Uses the original tile sprites in C&C and D2K and uses a smoother transition in all mods.
2013-12-11 20:51:49 +13:00

61 lines
1.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Drawing;
using OpenRA.FileFormats;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
[Desc("Adds the hard-coded shroud palette to the game")]
class ShroudPaletteInfo : ITraitInfo
{
[Desc("Internal palette name")]
public readonly string Name = "shroud";
[Desc("Palette type")]
public readonly bool Fog = false;
public object Create(ActorInitializer init) { return new ShroudPalette(this); }
}
class ShroudPalette : IPalette
{
readonly ShroudPaletteInfo info;
public ShroudPalette(ShroudPaletteInfo info) { this.info = info; }
public void InitPalette(WorldRenderer wr)
{
var c = info.Fog ? Fog : Shroud;
wr.AddPalette(info.Name, new Palette(Exts.MakeArray(256, i => (uint)c[i % 8].ToArgb())), false);
}
static Color[] Fog = new[] {
Color.Transparent, Color.Green,
Color.Blue, Color.Yellow,
Color.FromArgb(128,0,0,0),
Color.FromArgb(96,0,0,0),
Color.FromArgb(64,0,0,0),
Color.FromArgb(32,0,0,0)
};
static Color[] Shroud = new[] {
Color.Transparent, Color.Green,
Color.Blue, Color.Yellow,
Color.Black,
Color.FromArgb(160,0,0,0),
Color.FromArgb(128,0,0,0),
Color.FromArgb(64,0,0,0)
};
}
}