Uses the original tile sprites in C&C and D2K and uses a smoother transition in all mods.
61 lines
1.5 KiB
C#
61 lines
1.5 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Drawing;
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using OpenRA.FileFormats;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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[Desc("Adds the hard-coded shroud palette to the game")]
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class ShroudPaletteInfo : ITraitInfo
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{
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[Desc("Internal palette name")]
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public readonly string Name = "shroud";
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[Desc("Palette type")]
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public readonly bool Fog = false;
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public object Create(ActorInitializer init) { return new ShroudPalette(this); }
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}
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class ShroudPalette : IPalette
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{
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readonly ShroudPaletteInfo info;
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public ShroudPalette(ShroudPaletteInfo info) { this.info = info; }
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public void InitPalette(WorldRenderer wr)
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{
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var c = info.Fog ? Fog : Shroud;
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wr.AddPalette(info.Name, new Palette(Exts.MakeArray(256, i => (uint)c[i % 8].ToArgb())), false);
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}
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static Color[] Fog = new[] {
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Color.Transparent, Color.Green,
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Color.Blue, Color.Yellow,
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Color.FromArgb(128,0,0,0),
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Color.FromArgb(96,0,0,0),
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Color.FromArgb(64,0,0,0),
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Color.FromArgb(32,0,0,0)
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};
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static Color[] Shroud = new[] {
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Color.Transparent, Color.Green,
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Color.Blue, Color.Yellow,
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Color.Black,
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Color.FromArgb(160,0,0,0),
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Color.FromArgb(128,0,0,0),
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Color.FromArgb(64,0,0,0)
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};
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}
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}
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