Adapted the confirmation dialog from the CnC mod and wired it to the "Abort" and "Surrender" buttons.
78 lines
2.0 KiB
C#
78 lines
2.0 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation. For more information,
|
|
* see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System;
|
|
using OpenRA.Graphics;
|
|
using OpenRA.Widgets;
|
|
|
|
namespace OpenRA.Mods.RA.Widgets.Logic
|
|
{
|
|
class IngameMenuLogic
|
|
{
|
|
[ObjectCreator.UseCtor]
|
|
public IngameMenuLogic(Widget widget, World world, Action onExit, WorldRenderer worldRenderer)
|
|
{
|
|
widget.Get<ButtonWidget>("DISCONNECT").OnClick = () =>
|
|
{
|
|
ConfirmationDialogs.PromptConfirmAction(
|
|
"Abort Mission",
|
|
"Leave this game and return to the menu?",
|
|
() =>
|
|
{
|
|
onExit();
|
|
LeaveGame(world);
|
|
},
|
|
null,
|
|
"Abort");
|
|
};
|
|
|
|
widget.Get<ButtonWidget>("SETTINGS").OnClick = () =>
|
|
{
|
|
widget.Visible = false;
|
|
Ui.OpenWindow("SETTINGS_PANEL", new WidgetArgs()
|
|
{
|
|
{ "onExit", () => widget.Visible = true },
|
|
{ "worldRenderer", worldRenderer },
|
|
});
|
|
};
|
|
|
|
widget.Get<ButtonWidget>("MUSIC").OnClick = () =>
|
|
{
|
|
widget.Visible = false;
|
|
Ui.OpenWindow("MUSIC_PANEL", new WidgetArgs { { "onExit", () => { widget.Visible = true; } } });
|
|
};
|
|
widget.Get<ButtonWidget>("RESUME").OnClick = () => onExit();
|
|
|
|
widget.Get<ButtonWidget>("SURRENDER").OnClick = () =>
|
|
{
|
|
ConfirmationDialogs.PromptConfirmAction(
|
|
"Surrender",
|
|
"Are you sure you want to surrender?",
|
|
() =>
|
|
{
|
|
world.IssueOrder(new Order("Surrender", world.LocalPlayer.PlayerActor, false));
|
|
onExit();
|
|
},
|
|
null,
|
|
"Surrender");
|
|
};
|
|
widget.Get("SURRENDER").IsVisible = () => world.LocalPlayer != null && world.LocalPlayer.WinState == WinState.Undefined;
|
|
}
|
|
|
|
void LeaveGame(World world)
|
|
{
|
|
Sound.PlayNotification(null, "Speech", "Leave", world.LocalPlayer == null ? null : world.LocalPlayer.Country.Race);
|
|
Game.Disconnect();
|
|
Ui.CloseWindow();
|
|
Game.LoadShellMap();
|
|
}
|
|
}
|
|
}
|