Files
OpenRA/OpenRA.Mods.Common/Activities/Move/VisualMoveIntoTarget.cs
2020-11-06 22:02:24 +01:00

90 lines
2.6 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Activities
{
public class VisualMoveIntoTarget : Activity
{
readonly Mobile mobile;
readonly Target target;
readonly Color? targetLineColor;
readonly WDist targetMovementThreshold;
WPos targetStartPos;
public VisualMoveIntoTarget(Actor self, in Target target, WDist targetMovementThreshold, Color? targetLineColor = null)
{
mobile = self.Trait<Mobile>();
this.target = target;
this.targetMovementThreshold = targetMovementThreshold;
this.targetLineColor = targetLineColor;
}
protected override void OnFirstRun(Actor self)
{
targetStartPos = target.Positions.PositionClosestTo(self.CenterPosition);
}
public override bool Tick(Actor self)
{
if (IsCanceling || target.Type == TargetType.Invalid)
return true;
if (mobile.IsTraitDisabled || mobile.IsTraitPaused)
return false;
var currentPos = self.CenterPosition;
var targetPos = target.Positions.PositionClosestTo(currentPos);
// Give up if the target has moved too far
if (targetMovementThreshold > WDist.Zero && (targetPos - targetStartPos).LengthSquared > targetMovementThreshold.LengthSquared)
return true;
// Turn if required
var delta = targetPos - currentPos;
var facing = delta.HorizontalLengthSquared != 0 ? delta.Yaw : mobile.Facing;
if (facing != mobile.Facing)
{
mobile.Facing = Util.TickFacing(mobile.Facing, facing, mobile.TurnSpeed);
return false;
}
// Can complete the move in this step
var speed = mobile.MovementSpeedForCell(self, self.Location);
if (delta.LengthSquared <= speed * speed)
{
mobile.SetVisualPosition(self, targetPos);
return true;
}
// Move towards the target
mobile.SetVisualPosition(self, currentPos + delta * speed / delta.Length);
return false;
}
public override IEnumerable<Target> GetTargets(Actor self)
{
yield return target;
}
public override IEnumerable<TargetLineNode> TargetLineNodes(Actor self)
{
if (targetLineColor != null)
yield return new TargetLineNode(target, targetLineColor.Value);
}
}
}