Files
OpenRA/OpenRA.Mods.Common/Traits/Attack/AttackTurreted.cs
2020-11-06 22:02:24 +01:00

51 lines
1.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Actor has a visual turret used to attack.")]
public class AttackTurretedInfo : AttackFollowInfo, Requires<TurretedInfo>
{
[Desc("Turret names")]
public readonly string[] Turrets = { "primary" };
public override object Create(ActorInitializer init) { return new AttackTurreted(init.Self, this); }
}
public class AttackTurreted : AttackFollow
{
protected Turreted[] turrets;
public AttackTurreted(Actor self, AttackTurretedInfo info)
: base(self, info)
{
turrets = self.TraitsImplementing<Turreted>().Where(t => info.Turrets.Contains(t.Info.Turret)).ToArray();
}
protected override bool CanAttack(Actor self, in Target target)
{
if (target.Type == TargetType.Invalid)
return false;
// Don't break early from this loop - we want to bring all turrets to bear!
var turretReady = false;
foreach (var t in turrets)
if (t.FaceTarget(self, target))
turretReady = true;
return turretReady && base.CanAttack(self, target);
}
}
}