Files
OpenRA/OpenRa.Game/Traits/RenderUnitPlane.cs
2009-12-20 19:19:03 +13:00

24 lines
589 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.Game.Graphics;
namespace OpenRa.Game.Traits
{
class RenderUnitPlane : RenderUnit
{
public RenderUnitPlane(Actor self)
: base(self) {}
public override IEnumerable<Tuple<Sprite, float2, int>> Render(Actor self)
{
var unit = self.traits.Get<Unit>();
yield return Util.CenteredShadow(self, anim.Image, self.CenterLocation);
var p = self.CenterLocation - new float2(0, unit.Altitude);
yield return Util.Centered(self, anim.Image, p);
}
}
}