Files
OpenRA/OpenRA.Game/Traits/Render/RenderUnitMuzzleFlash.cs
2010-02-27 21:10:22 +13:00

49 lines
1.6 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using OpenRA.Graphics;
namespace OpenRA.Traits
{
class RenderUnitMuzzleFlashInfo : RenderUnitInfo
{
public override object Create(Actor self) { return new RenderUnitMuzzleFlash(self); }
}
class RenderUnitMuzzleFlash : RenderUnit
{
public RenderUnitMuzzleFlash(Actor self)
: base(self)
{
var unit = self.traits.Get<Unit>();
var attack = self.traits.Get<AttackBase>();
var attackInfo = self.Info.Traits.Get<AttackBaseInfo>();
var muzzleFlash = new Animation(GetImage(self), ()=>unit.Facing);
muzzleFlash.PlayFetchIndex("muzzle",
() => (int)(attack.primaryRecoil * 5.9f));
anims.Add( "muzzle", new AnimationWithOffset(
muzzleFlash,
() => attackInfo.PrimaryOffset.AbsOffset(),
() => attack.primaryRecoil <= 0 ) );
}
}
}