Files
OpenRA/mods/ts/weapons/otherweapons.yaml
reaperrr 2da1304522 Fix large TS visceroid attack and enable attack animation
Unfortunately the animation sprite starts at an unusual facing, so we have to work around that by manually fixing the order. Using Combine is easier than listing a whopping 40 frames in the correct order.
2017-01-18 21:58:07 +01:00

72 lines
1.3 KiB
YAML

FireballLauncher:
ReloadDelay: 50
Range: 4c256
Report: flamtnk1.aud
Projectile: Bullet
Speed: 64
Image: FLAMEALL
Inaccuracy: 384
Burst: 5
BurstDelay: 5
Warhead@1Dam: SpreadDamage
Spread: 341
Damage: 25
Versus:
None: 600
Wood: 148
Light: 59
Heavy: 6
Concrete: 2
DamageTypes: Prone100Percent, TriggerProne, FireDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SmallScorch
InvalidTargets: Vehicle, Building, Wall
FiendShard:
ReloadDelay: 30
Burst: 3
Range: 5c0
Report: fiend2.aud
Projectile: Bullet
Speed: 213
Image: CRYSTAL4
Inaccuracy: 512
Shadow: true
LaunchAngle: 60
Palette: greentiberium
Warhead@1Dam: SpreadDamage
Damage: 35
Versus:
Light: 60
Heavy: 40
Concrete: 20
DamageTypes: Prone100Percent, TriggerProne, BulletDeath
Warhead@3EffWater: CreateEffect
Explosions: small_watersplash
ExplosionPalette: player
ImpactSounds: ssplash3.aud
ValidImpactTypes: Water
SlimeAttack:
ReloadDelay: 80
Range: 1c384
Report: vicer1.aud
Projectile: InstantHit
Warhead@1Dam: SpreadDamage
Damage: 100
Versus:
Light: 60
Heavy: 40
Concrete: 20
DamageTypes: Prone100Percent, TriggerProne, SmallExplosionDeath
Veins:
ReloadDelay: 16
Warhead@Damage: SpreadDamage
Spread: 42
Damage: 5
DamageTypes: BulletDeath
Warhead@Effect: CreateEffect
Explosions: veins
ExplosionPalette: player