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1409016cbda0c65e36a2a2ef56afd0f15a2c0e88
OpenRA/OpenRA.Mods.Cnc
History
Chris Forbes d7d0d371c6 (bob) refactor input dispatch; remove public Dispatch*Input from game; (chris) fix build failures due to rebase past gecko
2010-11-01 18:39:37 +13:00
..
Effects
add explicit Z to Renderable. eating my hat, etc.
2010-09-17 20:21:21 +12:00
Missions
move RemoveSelf activity into Mods/
2010-10-25 08:03:07 +13:00
Properties
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
CncLoadScreen.cs
(bob) refactor input dispatch; remove public Dispatch*Input from game; (chris) fix build failures due to rebase past gecko
2010-11-01 18:39:37 +13:00
DeadBuildingState.cs
finished TraitDictionary. Refactored permanent actor-removal.
2010-08-26 19:33:56 +12:00
IonCannonPower.cs
fix some support powers
2010-10-07 22:07:12 +13:00
OpenRA.Mods.Cnc.csproj
Add `roof' to lst
2010-10-16 09:56:01 +13:00
PoisonedByTiberium.cs
fix bug wrt tiberium infantry damage splashing; fix bug where Mobile+Production units didn't work right
2010-09-09 15:26:12 +12:00
ProductionAirdrop.cs
add IHasLocation
2010-10-12 07:59:40 +13:00
RenderCargo.cs
Add Katzsmile's transport remake; make it controllable on GDI01 while testing.
2010-10-16 09:56:01 +13:00
RenderGunboat.cs
gunboat wake
2010-08-30 22:29:47 +12:00
TiberiumRefineryDockAction.cs
fix harv bug in c&c
2010-10-25 08:03:12 +13:00
WithRoof.cs
Add `roof' to lst
2010-10-16 09:56:01 +13:00
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