Files
OpenRA/mods/ts/rules/aircraft.yaml
2015-11-05 08:59:32 +01:00

348 lines
5.9 KiB
YAML

DPOD:
Inherits: ^Helicopter
Valued:
Cost: 10
Tooltip:
Name: Drop Pod
Aircraft:
LandWhenIdle: yes
ROT: 5
Speed: 149
InitialFacing: 0
LandableTerrainTypes: Clear
Health:
HP: 60
Armor:
Type: Light
RevealsShroud:
Range: 5c0
Type: CenterPosition
Cargo:
Types: Infantry
MaxWeight: 1
PipCount: 1
UnloadVoice: Move
Armament:
Weapon: Vulcan2
AttackHeli:
Voice: Attack
AmmoPool:
Ammo: 5
PipCount: 5
PipType: Ammo
PipTypeEmpty: AmmoEmpty
AutoTarget:
DSHP:
Inherits: ^Helicopter
Valued:
Cost: 1000
Tooltip:
Name: Dropship
Aircraft:
LandWhenIdle: yes
ROT: 5
Speed: 168
InitialFacing: 0
LandableTerrainTypes: Clear
TakeoffSound: dropup1.aud
LandingSound: dropdwn1.aud
Health:
HP: 200
Armor:
Type: Heavy
RevealsShroud:
Range: 3c0
Type: CenterPosition
Cargo:
Types: Infantry
MaxWeight: 5
PipCount: 5
UnloadVoice: Move
Hovers:
ORCA:
Inherits: ^Helicopter
Valued:
Cost: 1000
Tooltip:
Name: Orca Fighter
Description: Fast assault gunship with\ndual missile launchers.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft
Buildable:
Queue: Air
BuildPaletteOrder: 20
Prerequisites: ~gahpad
Selectable:
Bounds: 30,24
Aircraft:
RearmBuildings: gahpad, nahpad
ROT: 5
Speed: 186
TakeoffSound: orcaup1.aud
LandingSound: orcadwn1.aud
Health:
HP: 200
Armor:
Type: Light
RevealsShroud:
Range: 10c0
Type: CenterPosition
Armament:
Weapon: Hellfire
AttackHeli:
FacingTolerance: 20
Voice: Attack
AmmoPool:
Ammo: 5
PipCount: 5
PipType: Ammo
PipTypeEmpty: AmmoEmpty
AutoTarget:
RenderSprites:
Hovers@AIRBORNE:
UpgradeTypes: airborne
UpgradeMinEnabledLevel: 1
ORCAB:
Inherits: ^Plane
Valued:
Cost: 1600
Tooltip:
Name: Orca Bomber
Description: Heavy bomber.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft
Buildable:
Queue: Air
BuildPaletteOrder: 20
Prerequisites: ~gahpad, gatech
Selectable:
Bounds: 30,24
Aircraft:
CruiseAltitude: 3072
MaximumPitch: 120
ROT: 3
Speed: 96
AirborneUpgrades: airborne
TakeoffSound: orcaup1.aud
LandingSound: orcadwn1.aud
Health:
HP: 260
Armor:
Type: Light
RevealsShroud:
Range: 2c0
Type: CenterPosition
Armament:
Weapon: Bomb
AttackPlane:
Voice: Attack
FacingTolerance: 20
AmmoPool:
Ammo: 10
PipCount: 2
ReloadCount: 5
ReloadTicks: 200
PipType: Ammo
PipTypeEmpty: AmmoEmpty
AutoTarget:
RenderSprites:
Hovers@AIRBORNE:
UpgradeTypes: airborne
UpgradeMinEnabledLevel: 1
ORCATRAN:
Inherits: ^Helicopter
Valued:
Cost: 1200
Tooltip:
Name: Orca Transport
Buildable:
Queue: Air
BuildPaletteOrder: 10
Prerequisites: ~disabled
RenderSprites:
Aircraft:
LandWhenIdle: yes
ROT: 5
Speed: 84
InitialFacing: 0
LandableTerrainTypes: Clear
TakeoffSound: orcaup1.aud
LandingSound: orcadwn1.aud
Health:
HP: 200
Armor:
Type: Light
RevealsShroud:
Range: 2c0
Type: CenterPosition
Cargo:
Types: Infantry
MaxWeight: 5
PipCount: 5
UnloadVoice: Move
Hovers@AIRBORNE:
UpgradeTypes: airborne
UpgradeMinEnabledLevel: 1
TRNSPORT:
Inherits: ^Helicopter
Valued:
Cost: 750
Tooltip:
Name: Carryall
Description: VTOL aircraft capable of lifting\nand transporting vehicles.\n Unarmed
Buildable:
Queue: Air
BuildPaletteOrder: 10
Prerequisites: ~gahpad, gadept
Aircraft:
LandWhenIdle: yes
ROT: 5
Speed: 149
InitialFacing: 0
LandableTerrainTypes: Clear
TakeoffSound: dropup1.aud
LandingSound: dropdwn1.aud
AltitudeVelocity: 64
Health:
HP: 175
Armor:
Type: Light
RevealsShroud:
Range: 2c0
Type: CenterPosition
RenderSprites:
Hovers@AIRBORNE:
UpgradeTypes: airborne
UpgradeMinEnabledLevel: 1
Selectable:
Bounds: 44,32,0,-8
SCRIN:
Inherits: ^Plane
Valued:
Cost: 1500
Tooltip:
Name: Banshee Fighter
Description: Advanced fighter-bomber craft\nwith twin plasma cannons.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft
Buildable:
Queue: Air
BuildPaletteOrder: 20
Prerequisites: ~nahpad, natech
Selectable:
Bounds: 30,24
Voiced:
VoiceSet: Scrin
Aircraft:
MaximumPitch: 90
ROT: 3
Speed: 168
AirborneUpgrades: airborne
TakeoffSound: dropup1.aud
LandingSound: dropdwn1.aud
Health:
HP: 280
Armor:
Type: Light
RevealsShroud:
Range: 2c0
Type: CenterPosition
Armament:
Weapon: Proton
AttackPlane:
Voice: Attack
FacingTolerance: 20
AmmoPool:
Ammo: 15
PipCount: 3
ReloadCount: 5
PipType: Ammo
PipTypeEmpty: AmmoEmpty
AutoTarget:
RenderSprites:
APACHE:
Inherits: ^Helicopter
Valued:
Cost: 1000
Tooltip:
Name: Harpy
Description: Anti-personnel support gunship\narmed with dual chain guns.\n Strong vs Infantry, Light armor, Aircraft\n Weak vs Vehicles
Buildable:
Queue: Air
BuildPaletteOrder: 20
Prerequisites: ~nahpad
Selectable:
Bounds: 30,24
Aircraft:
RearmBuildings: gahpad, nahpad
ROT: 5
Speed: 130
Health:
HP: 225
Armor:
Type: Light
RevealsShroud:
Range: 2c0
Type: CenterPosition
Armament:
Weapon: HarpyClaw
AttackHeli:
FacingTolerance: 20
Voice: Attack
AmmoPool:
Ammo: 12
PipCount: 4
PipType: Ammo
PipTypeEmpty: AmmoEmpty
AutoTarget:
WithSpriteRotorOverlay:
Offset: 85,0,384
RenderSprites:
Hovers@AIRBORNE:
UpgradeTypes: airborne
UpgradeMinEnabledLevel: 1
HUNTER:
Inherits@1: ^GainsExperience
Inherits@2: ^ExistsInWorld
Valued:
Cost: 1000
Tooltip:
Name: Hunter-Seeker Droid
Health:
HP: 500
Armor:
Type: Light
DemoTruck:
Explodes:
Weapon: SuicideBomb
EmptyWeapon: SuicideBomb
Aircraft:
RearmBuildings:
RepairBuildings:
ROT: 16
Speed: 355
CruiseAltitude: 256
CanHover: True
Targetable:
TargetTypes: Ground, Vehicle
HiddenUnderFog:
Type: CenterPosition
BodyOrientation:
UseClassicPerspectiveFudge: False
RenderSprites:
Image: GGHUNT
WithFacingSpriteBody:
Hovers:
QuantizeFacingsFromSequence:
AutoSelectionSize:
DrawLineToTarget:
AppearsOnRadar:
UseLocation: yes
Selectable:
SelectionDecorations:
Palette: pips
ActorLostNotification: