Files
OpenRA/mods/ts/rules/civilian-structures.yaml
2015-09-16 00:51:43 +02:00

1386 lines
20 KiB
YAML

ABAN01:
Inherits: ^CivBuilding
Tooltip:
Name: WS Logging Company
Building:
Footprint: xx xx xx xx xx xx
Dimensions: 2, 6
Armor:
Type: wood
Health:
HP: 600
EditorTilesetFilter:
ExcludeTilesets: TEMPERATE
ABAN02:
Inherits: ^CivBuilding
Tooltip:
Name: Panullo Hacienda
Building:
Footprint: xxxxx xxxxx xxxxx
Dimensions: 5, 3
Armor:
Type: heavy
Health:
HP: 600
EditorTilesetFilter:
ExcludeTilesets: TEMPERATE
ABAN03:
Inherits: ^CivBuilding
Tooltip:
Name: Abandoned Factory
Building:
Footprint: xx xx xx xx xx
Dimensions: 2, 5
Armor:
Type: wood
Health:
HP: 500
EditorTilesetFilter:
ExcludeTilesets: TEMPERATE
ABAN04:
Inherits: ^CivBuilding
Tooltip:
Name: City Hall
Building:
Footprint: xxxx xxxx
Dimensions: 4, 2
Armor:
Type: heavy
Health:
HP: 400
EditorTilesetFilter:
ExcludeTilesets: TEMPERATE
ABAN05:
Inherits: ^CivBuilding
Tooltip:
Name: Hunting Lodge
Building:
Footprint: xxx xxx
Dimensions: 3, 2
Armor:
Type: wood
Health:
HP: 500
EditorTilesetFilter:
ExcludeTilesets: TEMPERATE
ABAN06:
Inherits: ^CivBuilding
Tooltip:
Name: Local Inn & Lodging
Building:
Footprint: xx xx
Dimensions: 2, 2
Armor:
Type: wood
Health:
HP: 500
EditorTilesetFilter:
ExcludeTilesets: TEMPERATE
ABAN07:
Inherits: ^CivBuilding
Tooltip:
Name: Church
Building:
Footprint: xx xx
Dimensions: 2, 2
Armor:
Type: heavy
Health:
HP: 350
EditorTilesetFilter:
ExcludeTilesets: TEMPERATE
ABAN08:
Inherits: ^CivBuilding
Tooltip:
Name: Abandoned Warehouse
Building:
Footprint: xx xx
Dimensions: 2, 2
Armor:
Type: heavy
Health:
HP: 500
EditorTilesetFilter:
ExcludeTilesets: TEMPERATE
ABAN09:
Inherits: ^CivBuilding
Tooltip:
Name: Tall's Residence
Building:
Footprint: xx xx
Dimensions: 2, 2
Armor:
Type: heavy
Health:
HP: 350
EditorTilesetFilter:
ExcludeTilesets: TEMPERATE
ABAN10:
Inherits: ^CivBuilding
Tooltip:
Name: Denzil's Last Chance Motel
Building:
Footprint: xx xx
Dimensions: 2, 2
Armor:
Type: wood
Health:
HP: 500
EditorTilesetFilter:
ExcludeTilesets: TEMPERATE
ABAN11:
Inherits: ^CivBuilding
Tooltip:
Name: Miele Manor
Building:
Footprint: xx xx
Dimensions: 2, 2
Armor:
Type: wood
Health:
HP: 400
EditorTilesetFilter:
ExcludeTilesets: TEMPERATE
ABAN12:
Inherits: ^CivBuilding
Tooltip:
Name: Kettler's Place
Building:
Footprint: xx xx
Dimensions: 2, 2
Armor:
Type: wood
Health:
HP: 400
EditorTilesetFilter:
ExcludeTilesets: TEMPERATE
ABAN13:
Inherits: ^CivBuilding
Tooltip:
Name: Long's Home
Building:
Footprint: x
Dimensions: 1, 1
Armor:
Type: wood
Health:
HP: 400
EditorTilesetFilter:
ExcludeTilesets: TEMPERATE
ABAN14:
Inherits: ^CivBuilding
Tooltip:
Name: Local Store
Building:
Footprint: x
Dimensions: 1, 1
Armor:
Type: heavy
Health:
HP: 300
EditorTilesetFilter:
ExcludeTilesets: TEMPERATE
ABAN15:
Inherits: ^CivBuilding
Tooltip:
Name: Adam's House
Building:
Footprint: x
Dimensions: 1, 1
Armor:
Type: heavy
Health:
HP: 400
EditorTilesetFilter:
ExcludeTilesets: TEMPERATE
ABAN16:
Inherits: ^CivBuilding
Tooltip:
Name: Gas Station
Building:
Footprint: xx xx
Dimensions: 2, 2
Armor:
Type: wood
Health:
HP: 400
EditorTilesetFilter:
ExcludeTilesets: TEMPERATE
ABAN17:
Inherits: ^CivBuilding
Tooltip:
Name: Gas Pumps
Building:
Footprint: x
Dimensions: 1, 1
Armor:
Type: wood
Health:
HP: 400
EditorTilesetFilter:
ExcludeTilesets: TEMPERATE
ABAN18:
Inherits: ^CivBuilding
Tooltip:
Name: Gas Station Sign
Building:
Footprint: x
Dimensions: 1, 1
Armor:
Type: wood
Health:
HP: 400
EditorTilesetFilter:
ExcludeTilesets: TEMPERATE
AMMOCRAT:
Inherits: ^CivBuilding
Tooltip:
Name: Ammo Crates
Building:
Footprint: x
Dimensions: 1, 1
Armor:
Type: none
Health:
HP: 1
RenderSprites:
Palette: player
BBOARD01:
Inherits: ^CivBillboard
Tooltip:
Name: Eat at Rade's Roadhouse
BBOARD02:
Inherits: ^CivBillboard
Tooltip:
Name: Drink YEO-CA Cola!
BBOARD03:
Inherits: ^CivBillboard
Tooltip:
Name: Hamburgers $.99
BBOARD04:
Inherits: ^CivBillboard
Tooltip:
Name: Visit Scenic Las Vegas
BBOARD05:
Inherits: ^CivBillboard
Tooltip:
Name: Rooms $29 a nite
BBOARD06:
Inherits: ^CivBillboard
Tooltip:
Name: Kaspm's Tiberium Warhouse
Building:
Footprint: x x
Dimensions: 1, 2
BBOARD07:
Inherits: ^CivBillboard
Tooltip:
Name: Alkaline's Battery Superstore
Building:
Footprint: x x
Dimensions: 1, 2
BBOARD08:
Inherits: ^CivBillboard
Tooltip:
Name: Alex-gators petshop just ahead!
Building:
Footprint: x x
Dimensions: 1, 2
BBOARD09:
Inherits: ^CivBillboard
Tooltip:
Name: TacticX games rock!
BBOARD10:
Inherits: ^CivBillboard
Tooltip:
Name: WW Surf and Turf hits the spot!
BBOARD11:
Inherits: ^CivBillboard
Tooltip:
Name: Only 11 miles to Zydeko's cafe!
BBOARD12:
Inherits: ^CivBillboard
Tooltip:
Name: No escape from Archer's Asylum!
BBOARD13:
Inherits: ^CivBillboard
Tooltip:
Name: Stop in at Hewitt's hair salon
BBOARD14:
Inherits: ^CivBillboard
Tooltip:
Name: Billy Bob's Harvester school
Building:
Footprint: xx
Dimensions: 2, 1
BBOARD15:
Inherits: ^CivBillboard
Tooltip:
Name: Pannullo's hacienda es bueno
Building:
Footprint: xx
Dimensions: 2, 1
BBOARD16:
Inherits: ^CivBillboard
Tooltip:
Name: Join GDI: We save lives.
Building:
Footprint: xx
Dimensions: 2, 1
CA0001:
Inherits: ^CivBuilding
Tooltip:
Name: Rade's Roadhouse
Building:
Footprint: xxx xxx xxx
Dimensions: 3, 3
Armor:
Type: heavy
Health:
HP: 400
CA0002:
Inherits: ^CivBuilding
Tooltip:
Name: Sandberg and Son's
Building:
Footprint: xxx xxx xxx
Dimensions: 3, 3
Armor:
Type: heavy
Health:
HP: 400
CA0003:
Inherits: ^CivBuilding
Tooltip:
Name: Temp Housing
Building:
Footprint: xx xx
Dimensions: 2, 2
Armor:
Type: light
Health:
HP: 300
CA0004:
Inherits: ^CivBuilding
Tooltip:
Name: Waystation
Building:
Footprint: xx xx
Dimensions: 2, 2
Armor:
Type: light
Health:
HP: 300
CA0005:
Inherits: ^CivBuilding
Tooltip:
Name: Ferbie's 4 Sale
Building:
Footprint: x x
Dimensions: 1, 2
Armor:
Type: light
Health:
HP: 300
CA0006:
Inherits: ^CivBuilding
Tooltip:
Name: Deluxe Accomodations
Building:
Footprint: x x
Dimensions: 1, 2
Armor:
Type: heavy
Health:
HP: 300
CA0007:
Inherits: ^CivBuilding
Tooltip:
Name: Field Generator
Building:
Footprint: x x
Dimensions: 1, 2
Armor:
Type: light
Health:
HP: 400
CA0008:
Inherits: ^CivBuilding
Tooltip:
Name: Subterranean Dwelling
Building:
Footprint: xx xx xx
Dimensions: 2, 3
Armor:
Type: heavy
Health:
HP: 400
CA0009:
Inherits: ^CivBuilding
Tooltip:
Name: Subterranean Dwelling
Building:
Footprint: xx xx xx
Dimensions: 2, 3
Armor:
Type: heavy
Health:
HP: 400
CA0010:
Inherits: ^CivBuilding
Tooltip:
Name: Leary Traveller Inn
Building:
Footprint: xx xx
Dimensions: 2, 2
Armor:
Type: heavy
Health:
HP: 300
CA0011:
Inherits: ^CivBuilding
Tooltip:
Name: Water Tank
Building:
Footprint: x x
Dimensions: 1, 2
Armor:
Type: heavy
Health:
HP: 200
CA0012:
Inherits: ^CivBuilding
Tooltip:
Name: Greenhouse
Building:
Footprint: x x
Dimensions: 1, 2
Armor:
Type: light
Health:
HP: 100
CA0013:
Inherits: ^CivBuilding
Tooltip:
Name: Water Purifier
Building:
Footprint: xx
Dimensions: 2, 1
Armor:
Type: heavy
Health:
HP: 300
CA0014:
Inherits: ^CivBuilding
Tooltip:
Name: Observation Tower
Building:
Footprint: x
Dimensions: 1, 1
Armor:
Type: heavy
Health:
HP: 300
CA0015:
Inherits: ^CivBuilding
Tooltip:
Name: Port-A-Shack
Building:
Footprint: x
Dimensions: 1, 1
Armor:
Type: light
Health:
HP: 300
CA0016:
Inherits: ^CivBuilding
Tooltip:
Name: Port-A-Shack Deluxe
Building:
Footprint: x
Dimensions: 1, 1
Armor:
Type: light
Health:
HP: 300
CA0017:
Inherits: ^CivBuilding
Tooltip:
Name: Energy Transformer
Building:
Footprint: x
Dimensions: 1, 1
Armor:
Type: heavy
Health:
HP: 300
CA0018:
Inherits: ^CivBuilding
Tooltip:
Name: Solar Panel
Building:
Footprint: x x
Dimensions: 1, 2
Armor:
Type: light
Health:
HP: 200
CA0019:
Inherits: ^CivBuilding
Tooltip:
Name: Solar Panel
Building:
Footprint: x x
Dimensions: 1, 2
Armor:
Type: light
Health:
HP: 200
CA0020:
Inherits: ^CivBuilding
Tooltip:
Name: Solar Panel
Building:
Footprint: x x
Dimensions: 1, 2
Armor:
Type: light
Health:
HP: 200
CA0021:
Inherits: ^CivBuilding
Tooltip:
Name: Solar Panel
Building:
Footprint: x x
Dimensions: 1, 2
Armor:
Type: light
Health:
HP: 200
CAARAY:
Inherits: ^CivBuilding
Tooltip:
Name: Civilian Array
Building:
Footprint: xx xx
Dimensions: 2, 2
Armor:
Type: concrete
Health:
HP: 400
RenderSprites:
Palette: player
CAARMR:
Inherits: ^CivBuilding
Tooltip:
Name: Civilian Armory
Building:
Footprint: xxxx xxxx xxxx xxxx
Dimensions: 4, 4
Armor:
Type: concrete
Health:
HP: 800
RenderSprites:
Palette: player
ProvidesPrerequisite:
Prerequisite: barracks.upgraded
Capturable:
CABHUT:
Inherits: ^CivBuilding
Tooltip:
Name: Bridge repair hut
Building:
Adjacent: 0
Footprint: x
Dimensions: 1, 1
Health:
HP: 2000
RenderSprites:
Palette: player
CACRSH01:
Inherits: ^CivBuilding
Tooltip:
Name: Crash 1
Building:
Footprint: x
Dimensions: 1, 1
Armor:
Type: concrete
Health:
HP: 400
CACRSH02:
Inherits: ^CivBuilding
Tooltip:
Name: Crash 2
Building:
Footprint: x
Dimensions: 1, 1
Armor:
Type: concrete
Health:
HP: 400
CACRSH03:
Inherits: ^CivBuilding
Tooltip:
Name: Crash 3
Building:
Footprint: x
Dimensions: 1, 1
Armor:
Type: concrete
Health:
HP: 400
CACRSH04:
Inherits: ^CivBuilding
Tooltip:
Name: Crash 4
Building:
Footprint: x
Dimensions: 1, 1
Armor:
Type: concrete
Health:
HP: 400
CACRSH05:
Inherits: ^CivBuilding
Tooltip:
Name: Crash 5
Building:
Footprint: x
Dimensions: 1, 1
Armor:
Type: concrete
Health:
HP: 400
CAHOSP:
Inherits: ^CivBuilding
Tooltip:
Name: Civilian Hospital
Building:
Footprint: xxx xxx xxx xxx
Dimensions: 3, 4
Armor:
Type: concrete
Health:
HP: 800
RenderSprites:
Palette: player
CAPYR01:
Inherits: ^CivBuilding
Tooltip:
Name: Pyramid
Building:
Footprint: xx xx
Dimensions: 2, 2
Armor:
Type: concrete
Health:
HP: 400
EditorTilesetFilter:
ExcludeTilesets: SNOW
CAPYR02:
Inherits: ^CivBuilding
Tooltip:
Name: Pyramid
Building:
Footprint: xxxx xxxx xxxx xxxx
Dimensions: 4, 4
Armor:
Type: concrete
Health:
HP: 400
EditorTilesetFilter:
ExcludeTilesets: SNOW
CAPYR03:
Inherits: ^CivBuilding
Tooltip:
Name: Pyramid
Building:
Footprint: xxxx xxxx xxxx xxxx
Dimensions: 4, 4
Armor:
Type: concrete
Health:
HP: 400
EditorTilesetFilter:
ExcludeTilesets: SNOW
CITY01:
Inherits: ^CivBuilding
Tooltip:
Name: Connelly Court Apts.
Building:
Footprint: xxxx xxxx
Dimensions: 4, 2
Armor:
Type: wood
Health:
HP: 400
EditorTilesetFilter:
RequireTilesets: TEMPERATE
CITY02:
Inherits: ^CivBuilding
Tooltip:
Name: Lightner's Luxury Suites
Building:
Footprint: xx xx xx
Dimensions: 2, 3
Armor:
Type: heavy
Health:
HP: 700
EditorTilesetFilter:
RequireTilesets: TEMPERATE
CITY03:
Inherits: ^CivBuilding
Tooltip:
Name: Office Building
Building:
Footprint: xxx xxx
Dimensions: 3, 2
Armor:
Type: heavy
Health:
HP: 500
EditorTilesetFilter:
RequireTilesets: TEMPERATE
CITY04:
Inherits: ^CivBuilding
Tooltip:
Name: Westwood Stock Exchange
Building:
Footprint: xxx xxx
Dimensions: 3, 2
Armor:
Type: heavy
Health:
HP: 600
EditorTilesetFilter:
RequireTilesets: TEMPERATE
CITY05:
Inherits: ^CivBuilding
Tooltip:
Name: Daily Sun Times
Building:
Footprint: xxx xxx
Dimensions: 3, 2
Armor:
Type: heavy
Health:
HP: 600
EditorTilesetFilter:
RequireTilesets: TEMPERATE
CITY06:
Inherits: ^CivBuilding
Tooltip:
Name: YEO-CA Cola Corp.
Building:
Footprint: xxxx xxxx
Dimensions: 4, 2
Armor:
Type: concrete
Health:
HP: 500
EditorTilesetFilter:
RequireTilesets: TEMPERATE
CITY07:
Inherits: ^CivBuilding
Tooltip:
Name: Urban Housing
Building:
Footprint: xxxx xxxx
Dimensions: 4, 2
Armor:
Type: wood
Health:
HP: 400
EditorTilesetFilter:
RequireTilesets: TEMPERATE
CITY08:
Inherits: ^CivBuilding
Tooltip:
Name: Yee's Discount Liquor
Building:
Footprint: xx xx
Dimensions: 2, 2
Armor:
Type: heavy
Health:
HP: 300
EditorTilesetFilter:
RequireTilesets: TEMPERATE
CITY09:
Inherits: ^CivBuilding
Tooltip:
Name: Abandoned Warehouse
Building:
Footprint: xx xx
Dimensions: 2, 2
Armor:
Type: wood
Health:
HP: 400
EditorTilesetFilter:
RequireTilesets: TEMPERATE
CITY10:
Inherits: ^CivBuilding
Tooltip:
Name: Urban Storefront
Building:
Footprint: xx xx
Dimensions: 2, 2
Armor:
Type: heavy
Health:
HP: 300
EditorTilesetFilter:
RequireTilesets: TEMPERATE
CITY11:
Inherits: ^CivBuilding
Tooltip:
Name: Ambrose Lounge
Building:
Footprint: xx xx
Dimensions: 2, 2
Armor:
Type: heavy
Health:
HP: 500
EditorTilesetFilter:
RequireTilesets: TEMPERATE
CITY12:
Inherits: ^CivBuilding
Tooltip:
Name: Bostic Tower
Building:
Footprint: xx xx
Dimensions: 2, 2
Armor:
Type: concrete
Health:
HP: 600
EditorTilesetFilter:
RequireTilesets: TEMPERATE
CITY13:
Inherits: ^CivBuilding
Tooltip:
Name: Hewitt Hair Salon
Building:
Footprint: xx xx
Dimensions: 2, 2
Armor:
Type: wood
Health:
HP: 500
EditorTilesetFilter:
RequireTilesets: TEMPERATE
CITY14:
Inherits: ^CivBuilding
Tooltip:
Name: Business Offices
Building:
Footprint: x
Dimensions: 1, 1
Armor:
Type: heavy
Health:
HP: 600
EditorTilesetFilter:
RequireTilesets: TEMPERATE
CITY15:
Inherits: ^CivBuilding
Tooltip:
Name: 2nd National Bank
Building:
Footprint: xxxx xxxx
Dimensions: 4, 2
Armor:
Type: heavy
Health:
HP: 500
EditorTilesetFilter:
RequireTilesets: TEMPERATE
CITY16:
Inherits: ^CivBuilding
Tooltip:
Name: Highrise Hotel
Building:
Footprint: xxxx xxxx
Dimensions: 4, 2
Armor:
Type: wood
Health:
HP: 500
EditorTilesetFilter:
RequireTilesets: TEMPERATE
CITY17:
Inherits: ^CivBuilding
Tooltip:
Name: The Projects
Building:
Footprint: xxxx xxxx xxxx
Dimensions: 4, 3
Armor:
Type: wood
Health:
HP: 300
EditorTilesetFilter:
RequireTilesets: TEMPERATE
CITY18:
Inherits: ^CivBuilding
Tooltip:
Name: Archer Asylum
Building:
Footprint: xxx xxx xxx xxx xxx
Dimensions: 3, 5
Armor:
Type: concrete
Health:
HP: 600
EditorTilesetFilter:
RequireTilesets: TEMPERATE
CITY19:
Inherits: ^CivBuilding
Tooltip:
Name: Fill'er Up-Pump'N'Go
Building:
Footprint: xx xx
Dimensions: 2, 2
Armor:
Type: wood
Health:
HP: 500
EditorTilesetFilter:
RequireTilesets: TEMPERATE
CITY20:
Inherits: ^CivBuilding
Tooltip:
Name: Gas Pump
Building:
Footprint: x
Dimensions: 1, 1
Armor:
Type: wood
Health:
HP: 250
EditorTilesetFilter:
RequireTilesets: TEMPERATE
CITY21:
Inherits: ^CivBuilding
Tooltip:
Name: Gas Station Sign
Building:
Footprint: x
Dimensions: 1, 1
Armor:
Type: none
Health:
HP: 100
EditorTilesetFilter:
RequireTilesets: TEMPERATE
CITY22:
Inherits: ^CivBuilding
Tooltip:
Name: Church
Building:
Footprint: xx xx
Dimensions: 2, 2
Armor:
Type: none
Health:
HP: 100
EditorTilesetFilter:
RequireTilesets: TEMPERATE
CTDAM:
Inherits: ^CivBuilding
Tooltip:
Name: Hydroelectric Dam
Description: Provides power for other structures
Building:
Footprint: xx xx xx xx xx
Dimensions: 2, 5
Power:
Amount: 200
Armor:
Type: heavy
Health:
HP: 1000
ProvidesPrerequisite:
Prerequisite: anypower
EditorTilesetFilter:
ExcludeTilesets: SNOW
WithIdleOverlay@LIGHTS:
Sequence: idle-lights
WithIdleOverlay@WATER:
Sequence: idle-water
CTVEGA:
Inherits: ^CivBuilding
Tooltip:
Name: Vega's Pyramid
Building:
Footprint: xxxx xxxx xxxx xxxx
Dimensions: 4, 4
Armor:
Type: none
Health:
HP: 100
EditorTilesetFilter:
ExcludeTilesets: SNOW
GAKODK:
Inherits: ^CivBuilding
Tooltip:
Name: GDI Kodiak
Building:
Footprint: xxxx xxxx
Dimensions: 4, 2
Armor:
Type: heavy
Health:
HP: 1500
RenderSprites:
Palette: player
WithIdleOverlay@LARGELIGHTS:
Sequence: large-lights
WithIdleOverlay@SMALLLIGHT:
Sequence: small-light
WithIdleOverlay@SMALLLIGHTS:
Sequence: small-lights
GAOLDCC1:
Inherits: ^CivBuilding
Tooltip:
Name: Old Construction Yard
Building:
Footprint: xx xx
Dimensions: 2, 2
Armor:
Type: heavy
Health:
HP: 400
RenderSprites:
Palette: player
GAOLDCC2:
Inherits: ^CivBuilding
Tooltip:
Name: Old Temple
Building:
Footprint: xx xx
Dimensions: 2, 2
Armor:
Type: heavy
Health:
HP: 400
RenderSprites:
Palette: player
GAOLDCC3:
Inherits: ^CivBuilding
Tooltip:
Name: Old Weapons Factory
Building:
Footprint: xx xx
Dimensions: 2, 2
Armor:
Type: heavy
Health:
HP: 400
RenderSprites:
Palette: player
GAOLDCC4:
Inherits: ^CivBuilding
Tooltip:
Name: Old Refinery
Building:
Footprint: xx xx
Dimensions: 2, 2
Armor:
Type: heavy
Health:
HP: 400
RenderSprites:
Palette: player
GAOLDCC5:
Inherits: ^CivBuilding
Tooltip:
Name: Old Advanced Power Plant
Building:
Footprint: xx xx
Dimensions: 2, 2
Armor:
Type: heavy
Health:
HP: 400
RenderSprites:
Palette: player
GAOLDCC6:
Inherits: ^CivBuilding
Tooltip:
Name: Old Silos
Building:
Footprint: xx xx
Dimensions: 2, 2
Armor:
Type: heavy
Health:
HP: 400
RenderSprites:
Palette: player
GASAND:
Inherits: ^Wall
Buildable:
Queue: Defense
BuildPaletteOrder: 1000
Prerequisites: ~disabled
SoundOnDamageTransition:
DamagedSounds: sandbag1.aud
DestroyedSounds: sandbag1.aud
Valued:
Cost: 25
CustomSellValue:
Value: 0
Tooltip:
Name: Sandbags
Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
Health:
HP: 250
Armor:
Type: Light
LineBuild:
NodeTypes: sandbags
LineBuildNode:
Types: sandbags
WithWallSpriteBody:
Type: sandbags
GASPOT:
Inherits: ^Building
Buildable:
Queue: Defense
Prerequisites: ~disabled
Valued:
Cost: 300
Tooltip:
Name: Light Tower
Building:
Footprint: x
Dimensions: 1, 1
Selectable:
Bounds: 48, 30, 0, -4
Power:
Amount: -10
Armor:
Type: wood
Health:
HP: 400
RevealsShroud:
Range: 6c0
WithIdleOverlay@LIGHTS:
Sequence: idle-lights
SelectionDecorations:
VisualBounds: 48, 82, 0, -25
GALITE:
Inherits: ^Building
Valued:
Cost: 200
Tooltip:
Name: Light Post
RenderSprites:
Palette: terraindecoration
-WithMakeAnimation:
-WithDeathAnimation:
Health:
HP: 600
Armor:
Type: Wood
RevealsShroud:
Range: 2c0
Power:
Amount: 0
WithIdleOverlay@LIGHTING:
Sequence: lighting
Palette: alpha
Selectable:
Bounds: 24, 24, 0, -4
Buildable:
Queue: Defense
Prerequisites: ~disabled
SelectionDecorations:
VisualBounds: 25, 35, 0, -12
-Cloak@CLOAKGENERATOR:
GAICBM:
Inherits: ^Building
Valued:
Cost: 800
-AcceptsSupplies:
Tooltip:
Name: Deployed ICBM
-GivesBuildableArea:
Health:
HP: 400
Armor:
Type: Wood
RevealsShroud:
Range: 5c0
Transforms:
IntoActor: icbm
Offset: 1,1
Facing: 96
TransformSounds: place2.aud
NoTransformSounds:
-WithDeathAnimation:
NAMNTK:
Inherits: ^CivBuilding
Tooltip:
Name: NOD Montauk
Building:
Footprint: x x x
Dimensions: 1, 3
Armor:
Type: heavy
Health:
HP: 1500
RenderSprites:
Palette: player
WithIdleOverlay@LIGHTS:
Sequence: idle-lights
NTPYRA:
Inherits: ^CivBuilding
Tooltip:
Name: Nod Pyramid
Building:
Footprint: xxxx xxxx xxxx xxxx
Dimensions: 4, 4
Power:
Amount: -40
Armor:
Type: heavy
Health:
HP: 1500
RenderSprites:
Palette: player
WithIdleOverlay@LIGHTS:
Sequence: idle-lights
UFO:
Inherits: ^CivBuilding
Building:
Dimensions: 6, 4
Footprint: xxxxxx xxxxxx xxxxxx xxxxxx
RenderSprites:
Palette: terraindecoration
Selectable:
Bounds: 144, 72, 0, 0
Tooltip:
Name: Scrin Ship
Health:
HP: 1000
Armor:
Type: Heavy
EditorTilesetFilter:
RequireTilesets: TEMPERATE
SelectionDecorations:
VisualBounds: 144, 72, 0, 0