234 lines
4.1 KiB
YAML
234 lines
4.1 KiB
YAML
APC:
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Inherits: ^VoxelVehicle
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Valued:
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Cost: 600
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Tooltip:
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Name: Amphibious APC
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Description: Armored infantry transport.\nCan move on water.\n Unarmed
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 30
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Prerequisites: ~gaweap, gapile
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Mobile:
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ROT: 5
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Speed: 113
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TerrainSpeeds:
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Water: 80
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Health:
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HP: 200
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Armor:
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Type: Heavy
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RevealsShroud:
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Range: 5c0
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Turreted:
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ROT: 10
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Cargo:
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Types: Infantry
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MaxWeight: 5
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PipCount: 5
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UnloadVoice: Unload
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LoadingUpgrades: notmobile
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-WithVoxelBody:
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WithVoxelWaterBody:
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LeavesTrails:
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Image: wake
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Palette: effect
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TerrainTypes: Water
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HVR:
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Inherits: ^VoxelVehicle
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Valued:
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Cost: 900
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Tooltip:
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Name: Hover MLRS
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Description: Hovering vehicle armed with\nlong range missiles.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 50
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Prerequisites: ~gaweap, garadr
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Mobile:
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Speed: 99
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TerrainSpeeds:
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Clear: 100
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Road: 100
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Rail: 100
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DirtRoad: 100
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Rough: 100
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Water: 100
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Tiberium: 100
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BlueTiberium: 100
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Veins: 100
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Health:
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HP: 230
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Armor:
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Type: Light
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RevealsShroud:
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Range: 7c0
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Armament:
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Weapon: HoverMissile
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LocalOffset: 0,171,384, 0,-171,384
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Turreted:
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ROT: 7
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Offset: -128,0,85
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AttackTurreted:
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Voice: Attack
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AutoTarget:
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WithVoxelTurret:
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Hovers:
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LeavesTrails:
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Image: wake
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Palette: effect
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TerrainTypes: Water
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SMECH:
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Inherits: ^Tank
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Valued:
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Cost: 500
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Tooltip:
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Name: Wolverine
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Description: Anti-personnel walker.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 10
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Prerequisites: ~gaweap
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Mobile:
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ROT: 5
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Speed: 99
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Health:
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HP: 175
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Armor:
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Type: Light
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RevealsShroud:
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Range: 6c0
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AttackFrontal:
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Voice: Attack
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AutoTarget:
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Armament:
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Weapon: AssaultCannon
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Voiced:
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VoiceSet: Mech
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QuantizeFacingsFromSequence:
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Sequence: stand
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WithFacingSpriteBody:
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Sequence: stand
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WithAttackAnimation:
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AttackSequence: shoot
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WithMoveAnimation:
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MoveSequence: run
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Selectable:
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Bounds: 20, 32, 0, -8
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MMCH:
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Inherits: ^Tank
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Valued:
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Cost: 800
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Tooltip:
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Name: Titan
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Description: General purpose mechanized walker.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 30
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Prerequisites: ~gaweap
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Mobile:
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ROT: 5
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Speed: 56
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Crushes: wall, crate, infantry
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Health:
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HP: 400
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Armor:
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Type: Heavy
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RevealsShroud:
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Range: 8c0
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BodyOrientation:
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QuantizedFacings: 32
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WithInfantryBody:
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Turreted:
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ROT: 5
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AttackTurreted:
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Voice: Attack
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WithSpriteTurret:
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Recoils: no
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Armament:
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Weapon: 120mm
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Recoil: 127
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RecoilRecovery: 26
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RenderVoxels:
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WithVoxelBarrel:
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LocalOffset: -128, 85, 256
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AutoTarget:
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Selectable:
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Bounds: 30, 42, 0, -8
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HMEC:
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Inherits: ^VoxelTank
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Valued:
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Cost: 3000
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Tooltip:
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Name: Mammoth Mk. II
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Description: Slow heavy walker.\nArmed with dual railguns and rocket launchers.\n Strong vs Infantry, Vehicles, Aircraft and Buildings\n Weak vs Nothing\nMaximum 1 can be built.
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 80
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Prerequisites: ~gaweap, gatech
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BuildLimit: 1
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Mobile:
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ROT: 3
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Speed: 42
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Crushes: wall, crate, infantry
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Health:
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HP: 800
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SelfHealing:
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Armor:
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Type: Heavy
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RevealsShroud:
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Range: 8c0
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AttackFrontal:
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Voice: Attack
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AutoTarget:
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Armament@MISSILES:
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Weapon: MammothTusk
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LocalOffset: -172,-260,854, -172,260,854
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Armament@RAILGUN:
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Weapon: MechRailgun
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LocalOffset: 260,-220,728, 260,220,728
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-WithVoxelBody:
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WithVoxelWalkerBody:
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TickRate: 1
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Selectable:
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Bounds: 40, 40, 0, -8
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SONIC:
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Inherits: ^VoxelTank
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Valued:
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Cost: 1300
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Tooltip:
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Name: Disruptor
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Description: Armored high-tech vehicle with\nlong range and sonic armament.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 70
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Prerequisites: ~gaweap, gatech
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Targetable:
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TargetTypes: Ground, Vehicle, Repair, Disruptor
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Mobile:
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ROT: 4
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Speed: 56
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Crushes: wall, crate, infantry
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Health:
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HP: 500
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Armor:
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Type: Heavy
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RevealsShroud:
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Range: 7c0
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Armament:
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Weapon: SonicZap
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LocalOffset: -50,0,410
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AttackTurreted:
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Voice: Attack
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Turreted:
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ROT: 5
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Offset: -170,0,0
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AutoTarget:
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WithVoxelTurret:
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