Files
OpenRA/OpenRA.Game/Graphics/ModelVertex.cs

54 lines
1.5 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Runtime.InteropServices;
namespace OpenRA.Graphics
{
[StructLayout(LayoutKind.Sequential)]
public readonly struct ModelVertex
{
// 3d position
public readonly float X, Y, Z;
// Primary and secondary texture coordinates or RGBA color
public readonly float S, T, U, V;
// Palette and channel flags
public readonly float P, C;
public ModelVertex(in float3 xyz, float s, float t, float u, float v, float p, float c)
: this(xyz.X, xyz.Y, xyz.Z, s, t, u, v, p, c) { }
public ModelVertex(float x, float y, float z, float s, float t, float u, float v, float p, float c)
{
X = x; Y = y; Z = z;
S = s; T = t;
U = u; V = v;
P = p; C = c;
}
}
public sealed class ModelShaderBindings : ShaderBindings
{
public ModelShaderBindings()
: base("model")
{ }
public override ShaderVertexAttribute[] Attributes { get; } = new[]
{
new ShaderVertexAttribute("aVertexPosition", ShaderVertexAttributeType.Float, 3, 0),
new ShaderVertexAttribute("aVertexTexCoord", ShaderVertexAttributeType.Float, 4, 12),
new ShaderVertexAttribute("aVertexTexMetadata", ShaderVertexAttributeType.Float, 2, 28),
};
}
}