Files
OpenRA/OpenRA.Game/Traits/Render/RenderSimple.cs
2010-07-30 22:24:43 +12:00

110 lines
3.2 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System;
using System.Collections.Generic;
using OpenRA.Graphics;
namespace OpenRA.Traits
{
public abstract class RenderSimpleInfo : ITraitInfo
{
public readonly string Image = null;
public readonly string[] OverrideTheater = null;
public readonly string[] OverrideImage = null;
public readonly string Palette = null;
public abstract object Create(ActorInitializer init);
}
public abstract class RenderSimple : IRender, ITick
{
public Dictionary<string, AnimationWithOffset> anims = new Dictionary<string, AnimationWithOffset>();
public Animation anim { get { return anims[""].Animation; } protected set { anims[""].Animation = value; } }
string cachedImage = null;
public string GetImage(Actor self)
{
if (cachedImage != null)
return cachedImage;
var Info = self.Info.Traits.Get<RenderSimpleInfo>();
if (Info.OverrideTheater != null)
for (int i = 0; i < Info.OverrideTheater.Length; i++)
if (Info.OverrideTheater[i] == self.World.Map.Theater)
return cachedImage = Info.OverrideImage[i];
return cachedImage = Info.Image ?? self.Info.Name;
}
public RenderSimple(Actor self, Func<int> baseFacing)
{
anims.Add( "", new Animation( GetImage(self), baseFacing ) );
}
public virtual IEnumerable<Renderable> Render( Actor self )
{
var palette = self.Info.Traits.Get<RenderSimpleInfo>().Palette;
foreach( var a in anims.Values )
if( a.DisableFunc == null || !a.DisableFunc() )
yield return ( palette == null ) ? a.Image( self ) : a.Image( self ).WithPalette(palette);
}
public virtual void Tick(Actor self)
{
foreach( var a in anims.Values )
a.Animation.Tick();
}
protected virtual string GetPrefix(Actor self)
{
return self.GetDamageState() <= DamageState.Half ? "damaged-" : "";
}
public void PlayCustomAnim(Actor self, string name)
{
if (anim.HasSequence(name))
anim.PlayThen(GetPrefix(self) + name,
() => anim.PlayRepeating(GetPrefix(self) + "idle"));
}
public class AnimationWithOffset
{
public Animation Animation;
public Func<float2> OffsetFunc;
public Func<bool> DisableFunc;
public int ZOffset;
public AnimationWithOffset( Animation a )
: this( a, null, null )
{
}
public AnimationWithOffset( Animation a, Func<float2> o, Func<bool> d )
{
this.Animation = a;
this.OffsetFunc = o;
this.DisableFunc = d;
}
public Renderable Image( Actor self )
{
var r = Util.Centered( self, Animation.Image, self.CenterLocation
+ (OffsetFunc != null ? OffsetFunc() : float2.Zero) );
return ZOffset != 0 ? r.WithZOffset(ZOffset) : r;
}
public static implicit operator AnimationWithOffset( Animation a )
{
return new AnimationWithOffset( a );
}
}
}
}