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145b8c87c58413707105f6759d40cf506a7baec8
OpenRA
/
OpenRA.Mods.Common
/
Projectiles
History
reaperrr
145b8c87c5
Make LaserZap source point follow source actor muzzle
...
For moving actors, it looks better when the source point of the beam follows the source actor.
2018-07-01 12:19:32 +02:00
..
AreaBeam.cs
Refactor handling of hit radii in projectiles.
2018-02-21 23:26:41 +01:00
Bullet.cs
Refactor handling of hit radii in projectiles.
2018-02-21 23:26:41 +01:00
GravityBomb.cs
Add Player Palette support for Bullet, Missile and GravityBomb.
2018-02-18 18:23:24 +01:00
InstantHit.cs
Refactor handling of hit radii in projectiles.
2018-02-21 23:26:41 +01:00
LaserZap.cs
Make LaserZap source point follow source actor muzzle
2018-07-01 12:19:32 +02:00
Missile.cs
Refactor handling of hit radii in projectiles.
2018-02-21 23:26:41 +01:00
NukeLaunch.cs
Change the way NukePower>SkipAscent works
2018-04-12 08:19:18 +02:00
Railgun.cs
Refactor handling of hit radii in projectiles.
2018-02-21 23:26:41 +01:00